Mercurial > MadButterfly
view pyink/MBScene.py @ 941:9ba94c577a6f
Add scene editor. This vewrsion can only switch scene. It can not change the scene yet.
author | wycc |
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date | Sun, 14 Nov 2010 23:09:02 +0800 |
parents | |
children | 82321f404b5f |
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#!/usr/bin/python import pygtk import gtk from copy import deepcopy from lxml import etree import random import traceback # Please refer to http://www.assembla.com/wiki/show/MadButterfly/Inkscape_extention for the designed document. # Algorithm: # # We will parse the first two level of the SVG DOM. collect a table of layer and scene. # 1. Collect the layer table which will be displayed as the first column of the grid. # 2. Get the maximum scene number. This will decide the size of the grid. # 3. When F6 is pressed, we will check if this scene has been defined. This can be done by scan all second level group and check if the current scene number is within the # range specified by scene field. The function IsSceneDefined(scene) can be used for this purpose. # 4. If this is a new scene, we will append a new group which duplication the content of the last scene in the same group. The scene field will contain the number from the # last scene number of the last scene to the current scenen number. For example, if the last scene is from 4-7 and the new scene is 10, we will set the scene field as # "8-10". # 5. If this scene are filled screne, we will split the existing scene into two scenes with the same content. class Layer: def __init__(self,node): self.scene = [] self.node = node self.nodes=[] class Scene: def __init__(self, node, start,end): self.node = node self.start = int(start) self.end = int(end) class MBScene(): def __init__(self,desktop,win): self.desktop = desktop self.window = win self.layer = [] self.layer.append(Layer(None)) self.scenemap = None def confirm(self,msg): vbox = gtk.VBox() vbox.pack_start(gtk.Label(msg)) self.button = gtk.Button('OK') vbox.pack_start(self.button) self.button.connect("clicked", self.onQuit) self.window.add(vbox) def dumpattr(self,n): s = "" for a,v in n.attrib.items(): s = s + ("%s=%s" % (a,v)) return s def dump(self,node,l=0): print " " * l*2,"<", node.tag, self.dumpattr(node),">" for n in node: self.dump(n,l+1) print " " * l * 2,"/>" def parseMetadata(self,node): self.current = 1 for n in node.childList(): if n.repr.name() == 'ns0:scenes': self.scenemap={} cur = int(n.repr.attribute("current")) self.current = cur for s in n.childList(): print '--->',s.repr.name() if s.repr.name() == 'ns0:scene': try: start = int(s.repr.attribute("start")) except: traceback.print_exc() continue try: end = s.repr.attribute("end") if end == None: end = start except: end = start link = s.repr.attribute("ref") self.scenemap[link] = [int(start),int(end)] print "scene %d to %d" % (self.scenemap[link][0],self.scenemap[link][1]) if cur >= start and cur <= end: self.currentscene = link pass pass pass pass def parseScene(self): """ In this function, we will collect all items for the current scene and then relocate them back to the appropriate scene object. """ self.layer = [] self.scenemap = None doc = self.desktop.doc().root() for node in doc.childList(): if node.repr.name() == 'svg:metadata': self.parseMetadata(node) elif node.repr.name() == 'svg:g': oldscene = None #print layer.attrib.get("id") lyobj = Layer(node) self.layer.append(lyobj) lyobj.current_scene = [] for scene in node.childList(): if scene.repr.name() == 'svg:g': try: scmap = self.scenemap[scene.getId()] if scmap == None: lyobj.current_scene.append(scene) continue if self.current <= scmap[1] and self.current >= scmap[0]: oldscene = scene except: lyobj.current_scene.append(scene) continue lyobj.scene.append(Scene(scene,scmap[0],scmap[1])) else: lyobj.current_scene.append(scene) pass if oldscene != None: # Put the objects back to the current scene #for o in lyobj.current_scene: #print o.tag #oldscene.append(o) pass pass pass self.collectID() self.dumpID() def collectID(self): self.ID = {} root = self.desktop.doc().root() for n in root.childList(): self.collectID_recursive(n) def collectID_recursive(self,node): self.ID[node.getId()] = 1 for n in node.childList(): self.collectID_recursive(n) def newID(self): while True: n = 's%d' % int(random.random()*10000) #print "try %s" % n if self.ID.has_key(n) == False: return n def dumpID(self): for a,v in self.ID.items(): print a def getLayer(self, layer): for l in self.layer: if l.node.getId() == layer: return l return None def insertKeyScene(self): """ Insert a new key scene into the stage. If the nth is always a key scene, we will return without changing anything. If the nth is a filled scene, we will break the original scene into two parts. If the nth is out of any scene, we will append a new scene. """ nth = self.last_cell.nScene layer = self.getLayer(self.last_cell.layer) x = self.last_cell.nScene y = self.last_cell.nLayer if layer == None: return for i in range(0,len(layer.scene)): s = layer.scene[i] if nth >= s.start and nth <= s.end: if nth == s.start: return newscene = Scene(DuplicateNode(s.node),nth,s.end) newscene.node.setId(self.newID()) layer.scene.insert(i+1,newscene) layer.scene[i].end = nth-1 btn = self.newCell('start.png') btn.nScene = nth btn.layer = layer btn.nLayer = y self.grid.remove(self.last_cell) self.grid.attach(btn, x,x+1,y,y+1,0,0,0,0) return if len(layer.scene) > 0: last = nth lastscene = None for s in layer.scene: if s.end < nth and last < s.end: last = s.end lastscene = s for x in range(last+1, nth): btn = self.newCell('fill.png') btn.nScene = x btn.layer = layer.node.getId() btn.nLayer = y self.grid.attach(btn, x, x+1, y , y+1,0,0,0,0) if lastscene == None: node = etree.Element('{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scene') node.setId(self.newID()) newscene = Scene(node,nth,nth) else: lastscene.end = nth-1 newscene = Scene(DuplicateNode(lastscene.node),nth,nth) newscene.node.setId(self.newID()) layer.scene.append(newscene) btn = self.newCell('start.png') x = self.last_cell.nScene y = self.last_cell.nLayer btn.nScene = nth btn.layer = layer.node.getId() btn.nLayer = y self.grid.attach(btn, x, x+1, y, y+1,0,0,0,0) else: # This is the first scene in the layer node = etree.Element('{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scene') node.repr.setId(self.newID()) newscene = Scene(node,nth,nth) layer.scene.append(newscene) btn = self.newCell('start.png') btn.nScene = nth btn.layer = layer.node.getId() btn.nLayer = y self.grid.attach(btn, x, x+1, y, y+1,0,0,0,0) def removeKeyScene(self): nth = self.last_cell.nScene try: layer = self.getLayer(self.last_cell.layer) except: return x = self.last_cell.nScene y = self.last_cell.nLayer for i in range(0,len(layer.scene)): s = layer.scene[i] if nth == s.start: if i == 0: for j in range(s.start,s.end+1): btn = self.newCell('empty.png') btn.nScene = nth btn.layer = layer btn.nLayer = y self.grid.attach(btn, j,j+1,y,y+1,0,0,0,0) layer.scene.remove(s) else: if s.start == layer.scene[i-1].end+1: # If the start of the delete scene segment is the end of the last scene segmenet, convert all scenes in the deleted # scene segmenet to the last one layer.scene[i-1].end = s.end layer.scene.remove(s) btn = self.newCell('fill.png') btn.nScene = nth btn.layer = layer btn.nLayer = y self.grid.attach(btn, x,x+1,y,y+1,0,0,0,0) else: # Convert all scenes into empty cell layer.scene.remove(s) for j in range(s.start,s.end+1): btn = self.newCell('empty.png') btn.nScene = nth btn.layer = layer btn.nLayer = y self.grid.attach(btn, j,j+1,y,y+1,0,0,0,0) return def extendScene(self): nth = self.last_cell.nScene try: layer = self.getLayer(self.last_cell.layer) except: traceback.print_exc() return x = self.last_cell.nScene y = self.last_cell.nLayer if layer == None: return for i in range(0,len(layer.scene)-1): s = layer.scene[i] if nth >= layer.scene[i].start and nth <= layer.scene[i].end: return for i in range(0,len(layer.scene)-1): s = layer.scene[i] if nth >= layer.scene[i].start and nth < layer.scene[i+1].start: for j in range(layer.scene[i].end+1, nth+1): btn = self.newCell('fill.png') btn.nScene = nth btn.nLayer = y btn.layer = self.last_cell.layer self.grid.attach(btn, j,j+1,y,y+1,0,0,0,0) layer.scene[i].end = nth return if len(layer.scene) > 0 and nth > layer.scene[len(layer.scene)-1].end: for j in range(layer.scene[len(layer.scene)-1].end+1, nth+1): btn = self.newCell('fill.png') btn.nScene = nth btn.nLayer = y btn.layer = self.last_cell.layer self.grid.attach(btn, j,j+1,y,y+1,0,0,0,0) layer.scene[len(layer.scene)-1].end = nth def setCurrentScene(self,nth): self.current = nth for layer in self.layer: for s in layer.scene: if nth >= s.start and nth <= s.end: s.node.repr.setAttribute("style","",True) #print "Put the elemenets out" layer.nodes = [] #for o in s.node: #print " ",o.tag # layer.nodes.append(o) #for o in s.node: # s.node.remove(o) else: s.node.repr.setAttribute("style","display:none",True) def generate(self): newdoc = deepcopy(self.document) root = newdoc.getroot() has_scene = False for n in root: if n.tag == '{http://www.w3.org/2000/svg}metadata': for nn in n: if nn.tag == '{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scenes': nn.clear() nn.set("current", "%d" % self.current) scenes = [] for l in self.layer: for s in l.scene: id = s.node.get("id") scene = etree.Element('{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scene') scene.set("ref", id) if s.start == s.end: scene.set("start", "%d" % s.start) else: scene.set("start", "%d" % s.start) scene.set("end", "%d" % s.end) scenes.append(scene) for s in scenes: nn.append(s) has_scene = True if has_scene == False: scenes = etree.Element('{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scenes') scenes.set("current","%d" % self.current) for l in self.layer: for s in l.scene: scene = etree.Element('{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scene') scene.set("ref", s.node.get("id")) if s.start == s.end: scene.set("start", "%d" % s.start) else: scene.set("start", "%d" % s.start) scene.set("end", "%d" % s.end) scenes.append(scene) n.append(scenes) if n.tag == '{http://www.w3.org/2000/svg}g': root.remove(n) for l in self.layer: # Duplicate all attribute of the layer lnode = etree.Element("{http://www.w3.org/2000/svg}g") for a,v in l.node.attrib.items(): lnode.set(a,v) for n in l.nodes: lnode.append(n) root.append(lnode) for s in l.scene: snode = etree.Element("{http://www.w3.org/2000/svg}g") for a,v in s.node.attrib.items(): snode.set(a,v) for n in s.node: snode.append(deepcopy(n)) lnode.append(snode) self.document = newdoc def newCell(self,file): img = gtk.Image() img.set_from_file(file) btn = gtk.EventBox() btn.add(img) btn.connect("button_press_event", self.cellSelect) btn.modify_bg(gtk.STATE_NORMAL, btn.get_colormap().alloc_color("gray")) return btn def showGrid(self): max = 0 for layer in self.layer: for s in layer.scene: if s.end > max: max = s.end max = 50 self.grid = gtk.Table(len(self.layer)+1, 50) self.scrollwin = gtk.ScrolledWindow() self.scrollwin.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) self.scrollwin.add_with_viewport(self.grid) for i in range(1,max): self.grid.attach(gtk.Label('%d'% i), i,i+1,0,1,0,0,0,0) for i in range(1,len(self.layer)+1): print "Layer", i l = self.layer[i-1] #self.grid.attach(gtk.Label(l.node.get('{http://www.inkscape.org/namespaces/inkscape}label')), 0, 1, i, i+1,0,0,10,0) for s in l.scene: btn = self.newCell('start.png') btn.nScene = s.start btn.layer = l.node.getId() btn.nLayer = i self.grid.attach(btn, s.start, s.start+1, i, i+1,0,0,0,0) for j in range(s.start+1,s.end+1): btn = self.newCell('fill.png') self.grid.attach(btn, j, j+1, i , i+1,0,0,0,0) btn.modify_bg(gtk.STATE_NORMAL, btn.get_colormap().alloc_color("gray")) btn.nScene = j btn.layer = l.node.getId() btn.nLayer = i if len(l.scene) == 0: start = 0 else: start = l.scene[len(l.scene)-1].end for j in range(start,max): btn = self.newCell('empty.png') self.grid.attach(btn, j+1, j+2,i,i+1,0,0,0,0) btn.modify_bg(gtk.STATE_NORMAL, btn.get_colormap().alloc_color("gray")) btn.nScene = j+1 btn.layer = l.node.getId() btn.nLayer = i self.last_cell = None def cellSelect(self, cell, data): if self.last_cell: self.last_cell.modify_bg(gtk.STATE_NORMAL, self.last_cell.get_colormap().alloc_color("gray")) self.last_cell = cell cell.modify_bg(gtk.STATE_NORMAL, cell.get_colormap().alloc_color("green")) def doEditScene(self,w): self.setCurrentScene(self.last_cell.nScene) def doInsertKeyScene(self,w): return self.insertKeyScene() self.grid.show_all() def doRemoveScene(self,w): return self.removeKeyScene() self.grid.show_all() self.generate() def doExtendScene(self,w): self.extendScene() self.grid.show_all() def addButtons(self,hbox): btn = gtk.Button('Edit') btn.connect('clicked', self.doEditScene) hbox.pack_start(btn) btn = gtk.Button('Insert Key') btn.connect('clicked',self.doInsertKeyScene) hbox.pack_start(btn) btn=gtk.Button('Remove Key') btn.connect('clicked', self.doRemoveScene) hbox.pack_start(btn) btn=gtk.Button('Extend scene') btn.connect('clicked', self.doExtendScene) hbox.pack_start(btn) def onQuit(self, event): self.OK = False gtk.main_quit() def onOK(self,event): self.OK = True gtk.main_quit() def onConfirmDelete(self): if self.scenemap == None: vbox = gtk.VBox() vbox.pack_start(gtk.Label('Convert the SVG into a MadButterfly SVG file. All current element will be delted')) hbox = gtk.HBox() self.button = gtk.Button('OK') hbox.pack_start(self.button) self.button.connect('clicked', self.onOK) self.button = gtk.Button('Cancel') hbox.pack_start(self.button) self.button.connect("clicked", self.onQuit) vbox.pack_start(hbox) self.window.add(vbox) self.window.show_all() gtk.main() self.window.remove(vbox) def show(self): self.OK = True self.parseScene() self.showGrid() #self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) #self.window.connect("destroy", gtk.main_quit) #self.window.set_position(gtk.WIN_POS_MOUSE) if self.scenemap == None: self.onConfirmDelete() if self.OK: vbox = gtk.VBox() self.window.add(vbox) vbox.add(self.scrollwin) self.vbox = vbox hbox=gtk.HBox() self.addButtons(hbox) vbox.add(hbox) else: return self.window.set_size_request(600,200) self.window.show_all()