view include/mb_ani_menu.h @ 1381:9a585df24e52

Consider the width and height attribute for the rect elements. The inkscape will change the width and height directly without using transform when we resize the rectangle.
author wycc
date Wed, 23 Mar 2011 23:02:36 +0800
parents 1993e5ae60aa
children
line wrap: on
line source

// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#ifndef __ANIMATED_MENU_H
#define __ANIMATED_MENU_H
typedef struct _mb_animated_menu {
	char **titles;
	int *menus_y;
	int *items;
	int top;
	int cur;
	int max;
	int ready;
	int speed;
	mbaf_t *app;
	mb_sprite_t *sprite;
	mb_obj_t **objects;
	mb_obj_t *lightbar;
	void (*callback)(struct _mb_animated_menu *m, int sel);
	void (*update_callback)(struct _mb_animated_menu *m, int sel);
	mb_progm_t *progm;
	mb_kb_event_t pending_keys[16];
    int pending_pos, pending_last;
} mb_animated_menu_t;
/** \brief Create an instace of animated menu.
 *
 *   The objectnames is used to extract symbols from the SVG file.
 *         ${objectnames}0 - ${objectnames}8 is the text object.
 *         ${objectnames}_lightbar is the lightbar.
 *
 */
mb_animated_menu_t *mb_animated_menu_new(mbaf_t *app,mb_sprite_t *sp,char *objnames,char *menus[]);
void mb_animated_menu_set_speed(mb_animated_menu_t *m,int speed);
int mb_animated_menu_get_speed(mb_animated_menu_t *m);
void mb_animated_menu_set_callback(mb_animated_menu_t *m, void (*f)(mb_animated_menu_t *m, int sel));
#endif