view examples/dynamic/mbbutton.c @ 1381:9a585df24e52

Consider the width and height attribute for the rect elements. The inkscape will change the width and height directly without using transform when we resize the rectangle.
author wycc
date Wed, 23 Mar 2011 23:02:36 +0800
parents 26c302b47de1
children
line wrap: on
line source


#include <stdio.h>
#include <mb.h>
#include <string.h>
#include "mb_af.h"



#define CMOUSE(e) (coord_get_mouse_event(e))


static void mb_button_pressed(event_t *evt, void *arg);
static void mb_button_out(event_t *evt, void *arg);

void mb_button_add_onClick(mb_button_t *b, void (*h)(void *arg), void *arg)
{
    b->press = h;
    b->arg = arg;
}

void mb_button_refresh(mb_button_t *btn)
{
    rdman_coord_changed(btn->rdman,btn->root);
    rdman_redraw_changed(btn->rdman);
}

static void mb_button_move(event_t *evt, void *arg) 
{
    mb_button_t *btn = (mb_button_t *) arg;

    
    printf("Mouse move\n");
    coord_show(btn->active);
    mb_button_refresh(btn);
}
static void mb_button_out(event_t *evt, void *arg) 
{
    mb_button_t *btn = (mb_button_t *) arg;

    if (btn->progm) {
	    mb_progm_abort(btn->progm);
	    btn->progm = NULL;
    }
    printf("mouse out\n");
    coord_hide(btn->click);
    coord_hide(btn->active);
    coord_show(btn->normal);
    mb_button_refresh(btn);
}

static void mb_button_show_active(event_t *evt, void *arg)
{
    mb_button_t *btn = (mb_button_t *) arg;

    coord_show(btn->active);
    mb_button_refresh(btn);
}

static void mb_button_pressed(event_t *evt, void *arg)
{
    mb_button_t *btn = (mb_button_t *) arg;
    mb_timeval_t start, playing, now;
    mb_progm_t *progm;
    mb_word_t *word;

    printf("Pressed\n");
    if (btn->progm) {
	    mb_progm_abort(btn->progm);
	    btn->progm = NULL;
    }
    coord_show(btn->click);
    coord_hide(btn->active);
    rdman_coord_changed(btn->rdman,btn->root);
    rdman_redraw_changed(btn->rdman);

    btn->progm = progm = mb_progm_new(1, btn->rdman);
    MB_TIMEVAL_SET(&start, 0, 500000);
    MB_TIMEVAL_SET(&playing, 0, 0);
    word = mb_progm_next_word(progm, &start, &playing);
    mb_visibility_new(VIS_HIDDEN, btn->click, word);
    mb_visibility_new(VIS_VISIBLE, btn->active, word);
    mb_progm_free_completed(progm);
    get_now(&now);
    printf("rt = %x\n", btn->rdman->rt);
    mb_progm_start(progm, X_MB_tman(btn->rdman->rt), &now);
    if (btn->press)
    	btn->press(btn->arg);
}
mb_button_t *mb_button_new(redraw_man_t *rdman,mb_sprite_t *sp, char *name)
{
    mb_button_t *btn = (mb_button_t *) malloc(sizeof(mb_button_t));
    char *buf = (char *) malloc(strlen(name)+5);

    btn->root = (coord_t *) MB_SPRITE_GET_OBJ(sp, name);
    sprintf(buf, "%s_normal", name);
    btn->normal = (coord_t *) MB_SPRITE_GET_OBJ(sp, buf);
    if (btn->normal == NULL) {
    	printf("Missing normal button, this is not a correct button\n");
    }
    sprintf(buf, "%s_active", name);
    btn->active = (coord_t *) MB_SPRITE_GET_OBJ(sp, buf);
    if (btn->active == NULL) {
    	printf("Missing click button, this is not a correct button\n");
    }
    sprintf(buf, "%s_click", name);
    btn->click = (coord_t *) MB_SPRITE_GET_OBJ(sp, buf);
    if (btn->active == NULL) {
    	printf("Missing click button, this is not a correct button\n");
    }
    btn->press = NULL;
    // Show only the normal button
    coord_hide(btn->active);
    coord_hide(btn->click);
    coord_show(btn->normal);
    // Move to the same position
    btn->active->matrix[2] = 200;
    btn->active->matrix[5] = 200;
    btn->normal->matrix[2] = 200;
    btn->normal->matrix[5] = 200;
    btn->click->matrix[2] = 200;
    btn->click->matrix[5] = 200;
    btn->rdman = rdman;
    btn->obs_move = subject_add_event_observer(CMOUSE(btn->root), EVT_MOUSE_MOVE, mb_button_move,btn);
    btn->obs_press = subject_add_event_observer(CMOUSE(btn->root), EVT_MOUSE_BUT_PRESS, mb_button_pressed,btn);
    btn->obs_out = subject_add_event_observer(CMOUSE(btn->root), EVT_MOUSE_OUT, mb_button_out,btn);
    btn->progm = NULL;
    rdman_redraw_changed(rdman);
    return btn;
}