Mercurial > MadButterfly
view src/graph_engine_openvg.c @ 1342:972d749b9656
Move component_manager to a separated object.
- component_manager is a mixin for domview.
- domview inherit component_manager to mixing-in component_manager.
- There is no boundary between component_manager and domview, hard
to be managed and reused.
- component_manager is a separated object that hold a reference to
corresponding domview.
- domview delegate attribute accessing to component_manager object to
expose attributes and methods of component_manager. (__getattr__())
- component_manager is still a mix-in of domview.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 08 Feb 2011 13:05:07 +0800 |
parents | baf4c4d48cff |
children |
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#include "mb_graph_engine_openvg.h" #include "mb_tools.h" EGLNativeDisplayType _ge_openvg_disp_id = EGL_DEFAULT_DISPLAY; mbe_t *_ge_openvg_current_canvas = NULL; #ifndef ASSERT #define ASSERT(x) #endif #ifndef ERR #include <stdio.h> #include <stdlib.h> #define ERR(msg) do { fprintf(stderr, __FILE__ ":%d: %s", __LINE__, msg); abort(); } while(0) #endif #ifndef NOT_IMPLEMENT #define NOT_IMPLEMENT(func) \ ERR(func " is not impmemented\n") #endif #define MK_ID(mtx) \ do { \ (mtx)[0] = 1; \ (mtx)[1] = 0; \ (mtx)[2] = 0; \ (mtx)[3] = 0; \ (mtx)[4] = 1; \ (mtx)[5] = 0; \ (mtx)[6] = 0; \ (mtx)[7] = 0; \ (mtx)[8] = 1; \ } while(0) #define VG_MBE_EGLSURFACE(mbe) ((EGLSurface *)(mbe)->tgt->surface) /*! \brief Information associated with VGImage. * * A VGImage can associated one of pattern or surface. This type is * used to make sure previous associated pattern or surface being * released before new association. * * A _ge_openvg_img can be associated by mutltiple patterns and * surfaces. But, at most one of associated patterns or surfaces, the * _ge_openvg_img can be activated for at any instant. * _ge_openvg_img::activated_for trace the object it being activated * for. When a context will be current, the _ge_openvg_img associated * with its surface would be activated for the surface. When a paint * wil be used, the _ge_openvg_img associated must be activated for * the paint. Before activated, the old activation must be * deactivated. _ge_openvg_img::deactivate_func is a pointer to * deactivation function of activated pattern or surface. * * \sa _ge_openvg_img_t * \note This is type is for internal using of OpenVG graphic engine. */ struct _ge_openvg_img { int ref; VGImage img; void *activated_for; void (*deactivate_func)(void *obj); }; #define SURFACE_VG_IMG(surface) ((surface)->tgt->asso_img->img) static EGLContext init_ctx; /*! \brief Convert mb_img_fmt_t to VGImageFormat */ static VGImageFormat _mb_ifmt_2_vgifmt(mb_img_fmt_t fmt) { VGImageFormat vgifmt; switch(fmt) { case MB_IFMT_ARGB32: vgifmt = VG_sARGB_8888; break; case MB_IFMT_RGB24: vgifmt = -1; break; case MB_IFMT_A8: vgifmt = VG_A_8; break; case MB_IFMT_A1: vgifmt = -1; break; case MB_IFMT_RGB16_565: vgifmt = VG_sRGB_565; break; default: return -1; } return vgifmt; } /*! \brief create image object for OpenVG */ static _ge_openvg_img_t * _alloc_vgimage(mb_img_fmt_t fmt, int w, int h) { VGImage vg_img; VGImageFormat vgifmt; _ge_openvg_img_t *ge_img; vgifmt = _mb_ifmt_2_vgifmt(fmt); if(vgifmt == -1) return NULL; vg_img = vgCreateImage(vgifmt, w, h, VG_IMAGE_QUALITY_NONANTIALIASED); if(vg_img == VG_INVALID_HANDLE) return NULL; ge_img = O_ALLOC(_ge_openvg_img_t); if(ge_img == NULL) { vgDestroyImage(vg_img); return NULL; } ge_img->ref = 1; ge_img->img = vg_img; ge_img->activated_for = NULL; ge_img->deactivate_func = NULL; return ge_img; } /*! \brief Free image object for OpenVG */ static void _free_vgimage(_ge_openvg_img_t *ge_img) { if(--ge_img->ref > 0) { if(ge_img->activated_for) { ge_img->deactivate_func(ge_img->activated_for); ge_img->activated_for = NULL; } return; } vgDestroyImage(ge_img->img); free(ge_img); } static void _ge_vg_img_deactivate_for_pattern(void *obj) { mbe_pattern_t *ptn = (mbe_pattern_t *)obj; VGPaint vg_paint; vg_paint = ptn->paint; vgPaintPattern(vg_paint, VG_INVALID_HANDLE); } /*! \brief Activate a VGImage for a pattern paint. * * \sa _ge_openvg_img */ void _ge_vg_img_activate_for_pattern(mbe_pattern_t *ptn) { _ge_openvg_img_t *ge_img; VGPaint vg_paint; VGImage vg_img; ge_img = ptn->asso_img; if(ge_img == NULL) return; if(ge_img->activated_for == (void *)ptn) return; if(ge_img->activated_for) ge_img->deactivate_func(ge_img->activated_for); ge_img->activated_for = ptn; ge_img->deactivate_func = _ge_vg_img_deactivate_for_pattern; vg_img = ge_img->img; vg_paint = ptn->paint; vgPaintPattern(vg_paint, vg_img); } /*! \brief Deactivate a VGImage for a VGSurface. * * A VGImage can not deatached from VGSurface. But, it is not clear * in the document of EGL. We assume that a VGImage can be used as * pattern of a paint, once associated surface is not current * rendering context. */ static void _ge_vg_img_deactivate_for_surface(void *obj) { /* NOT_IMPLEMENT("_ge_vg_img_deactivate_for_surface"); */ } /*! \brief Activate a VGImage for a surface * * \sa _ge_openvg_img */ void _ge_vg_img_activate_for_surface(mbe_surface_t *surf) { _ge_openvg_img_t *ge_img; ge_img = surf->asso_img; if(ge_img == NULL) return; if(ge_img->activated_for == (void *)surf) return; if(ge_img->activated_for) ge_img->deactivate_func(ge_img->activated_for); ge_img->activated_for = surf; ge_img->deactivate_func = _ge_vg_img_deactivate_for_surface; } /* * This implementation supports only from image surface. */ mbe_pattern_t * mbe_pattern_create_for_surface(mbe_surface_t *surface) { mbe_pattern_t *pattern; _ge_openvg_img_t *ge_img; VGfloat *mtx; VGPaint paint; /* Support only from image surface */ if(surface->asso_img == NULL) return NULL; paint = vgCreatePaint(); if(paint == VG_INVALID_HANDLE) return NULL; ge_img = surface->asso_img; pattern = O_ALLOC(mbe_pattern_t); pattern->asso_img = ge_img; ge_img->ref++; /* increase reference count */ pattern->paint = paint; mtx = pattern->mtx; MK_ID(mtx); return pattern; } void _mbe_load_pattern_mtx(VGfloat *mtx1, VGfloat *mtx2, int mode) { VGfloat affine; vgSeti(VG_MATRIX_MODE, mode); vgLoadMatrix(mtx1); if(mtx2) vgMultMatrix(mtx2); } static mbe_pattern_t * _mbe_pattern_create_gradient(VGfloat *gradient, int grad_len, int grad_type, grad_stop_t *stops, int stop_cnt) { VGPaint paint; mbe_pattern_t *pattern; static VGfloat *ov_stops = 0; static int max_stop_cnt = 0; VGfloat *cur_ov_stop; grad_stop_t *cur_stop; int i; /* Make sure there is enough space */ if(max_stop_cnt < stop_cnt) { max_stop_cnt = (stop_cnt + 0xf) & ~0xf; cur_ov_stop = (VGfloat *)realloc(ov_stops, max_stop_cnt * sizeof(VGfloat) * 5); if(cur_ov_stop == NULL) { max_stop_cnt = 0; return NULL; } ov_stops = cur_ov_stop; } cur_ov_stop = ov_stops; cur_stop = stops; for(i = 0; i < stop_cnt; i++) { *cur_ov_stop++ = cur_stop->offset; *cur_ov_stop++ = cur_stop->r; *cur_ov_stop++ = cur_stop->g; *cur_ov_stop++ = cur_stop->b; *cur_ov_stop++ = cur_stop->a; cur_stop++; } paint = vgCreatePaint(); if(paint == VG_INVALID_HANDLE) return NULL; vgSetParameteri(paint, VG_PAINT_TYPE, grad_type); vgSetParameterfv(paint, VG_PAINT_RADIAL_GRADIENT, grad_len, gradient); vgSetParameterfv(paint, VG_PAINT_COLOR_RAMP_STOPS, 5 * stop_cnt, ov_stops); pattern = O_ALLOC(mbe_pattern_t); if(pattern == NULL) { vgDestroyPaint(paint); return NULL; } pattern->paint = paint; pattern->asso_img = NULL; MK_ID(pattern->mtx); return pattern; } /* * \note OpenVG does not support start circle, it supports only focal * point. It means radius0 is not working. */ mbe_pattern_t * mbe_pattern_create_radial(co_aix cx0, co_aix cy0, co_aix radius0, co_aix cx1, co_aix cy1, co_aix radius1, grad_stop_t *stops, int stop_cnt) { mbe_pattern_t *pattern; VGfloat gradient[] = {cx0, cy0, cx1, cy1, radius1}; pattern = _mbe_pattern_create_gradient(gradient, 5, VG_PAINT_TYPE_RADIAL_GRADIENT, stops, stop_cnt); return pattern; } mbe_pattern_t * mbe_pattern_create_linear(co_aix x0, co_aix y0, co_aix x1, co_aix y1, grad_stop_t *stops, int stop_cnt) { mbe_pattern_t *pattern; VGfloat gradient[] = {x0, y0, x1, y1}; pattern = _mbe_pattern_create_gradient(gradient, 4, VG_PAINT_TYPE_LINEAR_GRADIENT, stops, stop_cnt); return pattern; } mbe_pattern_t * mbe_pattern_create_image(mb_img_data_t *img) { VGPaint paint; mbe_pattern_t *pattern; _ge_openvg_img_t *ge_img; VGImage vg_img; VGImageFormat fmt = VG_sARGB_8888; /* \note OpenVG implementation supports one \ref MB_IFMT_ARGB32 * image. */ if(img->fmt != MB_IFMT_ARGB32) return NULL; /* Allocate objects */ ge_img = _alloc_vgimage(MB_IFMT_ARGB32, img->w, img->h); pattern = O_ALLOC(mbe_pattern_t); paint = vgCreatePaint(); if(ge_img == NULL || pattern == NULL || paint == VG_INVALID_HANDLE) goto err; /* Create and copy pixels into VGImage */ vg_img = ge_img->img; vgImageSubData(vg_img, img->content, img->stride, fmt, 0, 0, img->w, img->h); pattern->paint = paint; pattern->asso_img = ge_img; return pattern; err: if(ge_img) _free_vgimage(ge_img); if(pattern) free(pattern); if(paint != VG_INVALID_HANDLE) vgDestroyPaint(paint); vgDestroyImage(vg_img); return NULL; } void mbe_pattern_destroy(mbe_pattern_t *ptn) { if(ptn->asso_img) _free_vgimage(ptn->asso_img); vgDestroyPaint(ptn->paint); free(ptn); } void mbe_pattern_set_matrix(mbe_pattern_t *ptn, co_aix *mtx) { co_aix rev[6]; compute_reverse(mtx, rev); ptn->mtx[0] = rev[0]; ptn->mtx[1] = rev[3]; ptn->mtx[2] = 0; ptn->mtx[3] = rev[1]; ptn->mtx[4] = rev[4]; ptn->mtx[5] = 0; ptn->mtx[6] = rev[2]; ptn->mtx[7] = rev[5]; ptn->mtx[8] = 1; } void mbe_set_source_rgba(mbe_t *canvas, co_comp_t r, co_comp_t g, co_comp_t b, co_comp_t a) { VGPaint paint; VGuint color; VGfloat rgba[4]; paint = canvas->paint; if(paint == VG_INVALID_HANDLE || canvas->src != NULL) { /* previous one is not a color paint */ if(canvas->src) { mbe_pattern_destroy(canvas->src); canvas->src = NULL; } paint = vgCreatePaint(); ASSERT(paint != VG_INVALID_HANDLE); vgSetParameteri(paint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); canvas->paint = paint; } rgba[0] = r; rgba[1] = g; rgba[2] = b; rgba[3] = a; vgSetParameterfv(paint, VG_PAINT_COLOR, 4, rgba); canvas->paint_installed = 0; } void mbe_scissoring(mbe_t *canvas, int n_areas, area_t **areas) { static VGint *scissors = NULL; static int n_scissors = 0; VGint *coord; area_t *area; int i; _MK_CURRENT_CTX(canvas); if(n_areas > n_scissors) { if(scissors) free(scissors); n_scissors = (n_areas + 0xf) & ~0xf; scissors = (VGint *)malloc(sizeof(VGint) * n_scissors * 4); ASSERT(scissors != NULL); } coord = scissors; for(i = 0; i < n_areas; i++) { area = areas[i]; *coord++ = area->x; *coord++ = area->y; *coord++ = area->w; *coord++ = area->h; } vgSeti(VG_SCISSORING, VG_TRUE); vgSetiv(VG_SCISSOR_RECTS, n_areas * 4, scissors); } static int _openvg_find_config(mb_img_fmt_t fmt, int w, int h, EGLConfig *config) { EGLDisplay display; EGLint attrib_list[32]; EGLConfig configs[1]; EGLint nconfigs; int i = 0; EGLBoolean r; switch(fmt) { case MB_IFMT_ARGB32: attrib_list[i++] = EGL_RED_SIZE; attrib_list[i++] = 8; attrib_list[i++] = EGL_GREEN_SIZE; attrib_list[i++] = 8; attrib_list[i++] = EGL_BLUE_SIZE; attrib_list[i++] = 8; attrib_list[i++] = EGL_ALPHA_SIZE; attrib_list[i++] = 8; break; case MB_IFMT_RGB24: attrib_list[i++] = EGL_RED_SIZE; attrib_list[i++] = 8; attrib_list[i++] = EGL_GREEN_SIZE; attrib_list[i++] = 8; attrib_list[i++] = EGL_BLUE_SIZE; attrib_list[i++] = 8; break; case MB_IFMT_A8: attrib_list[i++] = EGL_ALPHA_SIZE; attrib_list[i++] = 8; break; case MB_IFMT_A1: attrib_list[i++] = EGL_ALPHA_SIZE; attrib_list[i++] = 1; break; case MB_IFMT_RGB16_565: attrib_list[i++] = EGL_RED_SIZE; attrib_list[i++] = 5; attrib_list[i++] = EGL_GREEN_SIZE; attrib_list[i++] = 6; attrib_list[i++] = EGL_BLUE_SIZE; attrib_list[i++] = 5; break; default: return -1; } attrib_list[i++] = EGL_SURFACE_TYPE; attrib_list[i++] = EGL_PBUFFER_BIT; #if 0 attrib_list[i++] = EGL_MAX_PBUFFER_WIDTH; attrib_list[i++] = w; attrib_list[i++] = EGL_MAX_PBUFFER_HEIGHT; attrib_list[i++] = h; #endif attrib_list[i++] = EGL_RENDERABLE_TYPE; attrib_list[i++] = EGL_OPENVG_BIT; attrib_list[i++] = EGL_NONE; display = _VG_DISPLAY(); r = eglChooseConfig(display, attrib_list, configs, 1, &nconfigs); if(!r) return -1; *config = configs[0]; return 0; } #ifdef EGL_GLX /*! \brief Create an EGL window surface for X11. * * This function is compiled only for GLX enabled. */ mbe_surface_t * mbe_win_surface_create(void *display, void *drawable, int fmt, int width, int height) { EGLDisplay egl_disp; EGLSurface egl_surface; mbe_surface_t *surface; EGLConfig config; EGLint attrib_list[2] = {EGL_NONE}; int r; r = _openvg_find_config(fmt, width, height, &config); if(r != 0) return NULL; egl_disp = eglGetDisplay((Display *)display); if(egl_disp == EGL_NO_DISPLAY || egl_disp != _VG_DISPLAY()) return NULL; egl_surface = eglCreateWindowSurface(egl_disp, config, (EGLNativeWindowType)drawable, attrib_list); surface = O_ALLOC(mbe_surface_t); if(surface == NULL) { eglDestroySurface(egl_disp, egl_surface); return NULL; } surface->surface = egl_surface; surface->asso_mbe = NULL; surface->asso_img = NULL; surface->fmt = fmt; return surface; } #endif mbe_surface_t * mbe_image_surface_create(mb_img_fmt_t fmt, int w, int h) { EGLSurface surface; EGLDisplay display; EGLConfig config; EGLint attrib_list[1] = {EGL_NONE}; _ge_openvg_img_t *ge_img; mbe_surface_t *mbe_surface; int r; r = _openvg_find_config(fmt, w, h, &config); if(r != 0) return NULL; ge_img = _alloc_vgimage(fmt, w, h); if(ge_img == NULL) return NULL; display = _VG_DISPLAY(); /* Some implementation does not support pbuffer. * We need use some other surface to replace this one. * * EGL does not support any attributes for pbuffer used by OpenVG. */ surface = eglCreatePbufferFromClientBuffer(display, EGL_OPENVG_IMAGE, (EGLClientBuffer)ge_img->img, config, attrib_list); if(surface == EGL_NO_SURFACE) { _free_vgimage(ge_img); return NULL; } mbe_surface = O_ALLOC(mbe_surface_t); if(mbe_surface == NULL) { _free_vgimage(ge_img); eglDestroySurface(display, surface); return NULL; } mbe_surface->surface = surface; mbe_surface->asso_mbe = NULL; mbe_surface->asso_img = ge_img; mbe_surface->w = w; mbe_surface->h = h; mbe_surface->fmt = fmt; return mbe_surface; } mbe_surface_t * mbe_image_surface_create_for_data(unsigned char *data, mb_img_fmt_t fmt, int width, int height, int stride) { NOT_IMPLEMENT("mbe_image_surface_create_for_data"); return NULL; } void mbe_surface_destroy(mbe_surface_t *surface) { EGLDisplay display; display = _VG_DISPLAY(); eglDestroySurface(display, surface->surface); if(surface->asso_mbe) surface->asso_mbe->tgt = NULL; if(surface->asso_img) _free_vgimage(surface->asso_img); free(surface); } void mbe_copy_source(mbe_t *src_canvas, mbe_t *dst_canvas) { VGImage vg_img; EGLDisplay display; ASSERT(src_canvas->tgt->asso_img != NULL); _MK_CURRENT_CTX(dst_canvas); vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE); vgLoadIdentity(); vg_img = SURFACE_VG_IMG(src_canvas); vgDrawImage(vg_img); display = _VG_DISPLAY(); eglSwapBuffers(display, VG_MBE_EGLSURFACE(dst_canvas)); } void mbe_flush(mbe_t *canvas) { EGLDisplay display; EGLSurface *egl_surface; _MK_CURRENT_CTX(canvas); display = _VG_DISPLAY(); egl_surface = VG_MBE_EGLSURFACE(canvas); eglSwapBuffers(display, egl_surface); } mbe_t * mbe_create(mbe_surface_t *surface) { EGLDisplay display; EGLConfig config; EGLContext ctx, shared; VGPath path; EGLint attrib_list[2] = {EGL_NONE}; static VGfloat clear_color[4] = {0, 0, 0, 1}; mbe_t *canvas; int r; display = _VG_DISPLAY(); r = _openvg_find_config(surface->fmt, surface->w, surface->h, &config); if(r != 0) return NULL; /* shared = EGL_NO_CONTEXT; */ shared = init_ctx; ctx = eglCreateContext(display, config, shared, attrib_list); if(ctx == EGL_NO_CONTEXT) return NULL; path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL); if(path == VG_INVALID_HANDLE) { eglDestroyContext(display, ctx); return NULL; } canvas = O_ALLOC(mbe_t); if(canvas == NULL) { eglDestroyContext(display, ctx); vgDestroyPath(path); return NULL; } canvas->src = NULL; canvas->paint = VG_INVALID_HANDLE; canvas->paint_installed = 0; canvas->tgt = surface; canvas->ctx = ctx; canvas->path = path; surface->asso_mbe = canvas; /* Set clear color for the context */ _MK_CURRENT_CTX(canvas); vgSetfv(VG_CLEAR_COLOR, 4, clear_color); return canvas; } void mbe_destroy(mbe_t *canvas) { EGLDisplay display; display = _VG_DISPLAY(); vgDestroyPath(canvas->path); eglDestroyContext(display, canvas->ctx); canvas->tgt->asso_mbe = NULL; /* remove association */ free(canvas); } void mbe_paint_with_alpha(mbe_t *canvas, co_comp_t alpha) { VGfloat color_trans[8] = {1, 1, 1, alpha, 0, 0, 0, 0}; EGLDisplay display; EGLSurface *egl_surface; EGLint w, h; EGLBoolean r; _MK_CURRENT_CTX(canvas); display = _VG_DISPLAY(); egl_surface = VG_MBE_EGLSURFACE(canvas); r = eglQuerySurface(display, egl_surface, EGL_WIDTH, &w); ASSERT(r == EGL_TRUE); r = eglQuerySurface(display, egl_surface, EGL_HEIGHT, &h); ASSERT(r == EGL_TRUE); /* Setup color transform for alpha */ #ifdef OPENVG_1_1 vgSetfv(VG_COLOR_TRANSFORM_VALUES, 8, color_trans); vgSeti(VG_COLOR_TRANSFORM, VG_TRUE); #endif mbe_paint(canvas); #ifdef OPENVG_1_1 vgSeti(VG_COLOR_TRANSFORM, VG_FALSE); #endif } void mbe_paint(mbe_t *canvas) { EGLDisplay display; EGLSurface *egl_surface; EGLint w, h; EGLBoolean r; VGPath path; _MK_CURRENT_CTX(canvas); _MK_CURRENT_PAINT(canvas); if(canvas->src) _mbe_load_pattern_mtx(canvas->src->mtx, NULL, VG_MATRIX_FILL_PAINT_TO_USER); display = _VG_DISPLAY(); egl_surface = VG_MBE_EGLSURFACE(canvas); r = eglQuerySurface(display, egl_surface, EGL_WIDTH, &w); ASSERT(r == EGL_TRUE); r = eglQuerySurface(display, egl_surface, EGL_HEIGHT, &h); ASSERT(r == EGL_TRUE); /* * Disable scissoring and identity transform matrix. * * Transform matrix from path to surface is assigned by * mbe_transform(). Here, we temporary set it to identity, and * restore it after paint. */ vgSeti(VG_SCISSORING, VG_FALSE); vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE); vgLoadIdentity(); path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL); vguRect(path, 0, 0, w, h); vgDrawPath(path, VG_FILL_PATH); vgDestroyPath(path); /* re-enable scissoring and restore transform matrix */ vgLoadMatrix(canvas->mtx); vgSeti(VG_SCISSORING, VG_TRUE); } void mbe_clear(mbe_t *canvas) { EGLDisplay display; EGLSurface *egl_surface; EGLint w, h; EGLBoolean r; _MK_CURRENT_CTX(canvas); display = _VG_DISPLAY(); egl_surface = VG_MBE_EGLSURFACE(canvas); r = eglQuerySurface(display, egl_surface, EGL_WIDTH, &w); ASSERT(r == EGL_TRUE); r = eglQuerySurface(display, egl_surface, EGL_HEIGHT, &h); ASSERT(r == EGL_TRUE); /* Clear regions to the color specified by mbe_create() */ vgClear(0, 0, w, h); } void mbe_init() { static EGLSurface init_surf; EGLDisplay display; EGLConfig config; EGLint nconfigs; EGLint attrib_list[] = { EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_RENDERABLE_TYPE, EGL_OPENVG_BIT, EGL_NONE}; EGLint surf_attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE}; EGLBoolean r; display = _VG_DISPLAY(); eglInitialize(display, NULL, NULL); r = eglChooseConfig(display, attrib_list, &config, 1, &nconfigs); ASSERT(r); eglBindAPI(EGL_OPENVG_API); init_ctx = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL); ASSERT(init_ctx != EGL_NO_CONTEXT); init_surf = eglCreatePbufferSurface(display, config, surf_attribs); ASSERT(init_surf != EGL_NO_SURFACE); eglMakeCurrent(display, init_surf, init_surf, init_ctx); }