view include/mb_graph_engine.h @ 1136:950076863b7e

Fix the tween calculation for the inbetween frames. Now, we can use primitive instead og group to defin ethe animation. Currently, it has been tested against rectangle only. We need to check others as well.
author wycc
date Tue, 21 Dec 2010 14:35:42 +0800
parents 7b4e80ab671a
children
line wrap: on
line source

/*! \page create_graph_engine Create a Graphic Engine.
 *
 * To create a graphic engine, you need to declare and define types
 * and functions that had been declared in
 * include/mb_graph_engine_cairo.h in a separated header an c file.
 * Likes what mb_graph_engine_skia.h does.
 *
 * You should also add options in configure.ac to enable the graphic
 * engine.  You also need to add lines in include/mb_config.h.in and
 * include/mb_graph_engine.h to include correct header for the graphic
 * engine enabled by the user.
 */
// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#ifndef __MBE_H_
#define __MBE_H_
#include <mb_config.h>

#ifdef CAIRO_GRAPH_ENGINE
#include <mb_graph_engine_cairo.h>
#endif

#ifdef SKIA_GRAPH_ENGINE
#include <mb_graph_engine_skia.h>
#endif

#ifdef OPENVG_GRAPH_ENGINE
#include <mb_graph_engine_openvg.h>
#endif

#endif /* __MBE_H_ */