Mercurial > MadButterfly
view pyink/MBScene.py @ 1012:914add76c210 refine_backend_if
Change signature of function in X_supp.c to right type for rt arg
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Mon, 22 Nov 2010 00:42:30 +0800 |
parents | 1028f6278ead |
children | 84f502fb3e40 |
line wrap: on
line source
#!/usr/bin/python # -*- indent-tabs-mode: t; tab-width: 8; python-indent: 4; -*- # vim: sw=4:ts=8:sts=4 import pygtk import gtk from copy import deepcopy from lxml import etree import random import traceback # Please refer to # http://www.assembla.com/wiki/show/MadButterfly/Inkscape_extention # for the designed document. # Algorithm: # # We will parse the first two level of the SVG DOM. collect a table of # layer and scene. # - 1. Collect the layer table which will be displayed as the first # column of the grid. # - 2. Get the maximum scene number. This will decide the size of the # grid. # - 3. When F6 is pressed, we will check if this scene has been # defined. This can be done by scan all second level group and # check if the current scene number is within the range specified # by scene field. The function IsSceneDefined(scene) can be used # for this purpose. # - 4. If this is a new scene, we will append a new group which # duplication the content of the last scene in the same # group. The scene field will contain the number from the last # scene number of the last scene to the current scenen # number. For example, if the last scene is from 4-7 and the new # scene is 10, we will set the scene field as "8-10". # - 5. If this scene are filled screne, we will split the existing # scene into two scenes with the same content. # class Layer: def __init__(self,node): self.scenes = [] self.node = node self.nodes=[] pass pass class Scene: def __init__(self, node, start,end): self.node = node self.start = int(start) self.end = int(end) pass pass _scenes = '{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scenes' _scene = '{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scene' class MBScene(): def __init__(self,desktop,win): self.desktop = desktop self.window = win self.layers = [] self.layers.append(Layer(None)) self.scenemap = None pass def confirm(self,msg): vbox = gtk.VBox() vbox.pack_start(gtk.Label(msg)) self.button = gtk.Button('OK') vbox.pack_start(self.button) self.button.connect("clicked", self.onQuit) self.window.add(vbox) pass def dumpattr(self,n): s = "" for a,v in n.attrib.items(): s = s + ("%s=%s" % (a,v)) pass return s def dump(self,node,l=0): print " " * l*2,"<", node.tag, self.dumpattr(node),">" for n in node: self.dump(n,l+1) pass print " " * l * 2,"/>" pass def parseMetadata(self,node): self.current = 1 for n in node.childList(): if n.repr.name() == 'ns0:scenes': self.scenemap={} cur = int(n.repr.attribute("current")) self.current = cur for s in n.childList(): print '--->',s.repr.name() if s.repr.name() == 'ns0:scene': try: start = int(s.repr.attribute("start")) except: traceback.print_exc() continue try: end = s.repr.attribute("end") if end == None: end = start pass except: end = start pass link = s.repr.attribute("ref") self.scenemap[link] = [int(start),int(end)] print "scene %d to %d" % (self.scenemap[link][0], self.scenemap[link][1]) if cur >= start and cur <= end: self.currentscene = link pass pass pass pass pass pass def parseScene(self): """ In this function, we will collect all items for the current scene and then relocate them back to the appropriate scene object. """ self.layers = [] self.scenemap = None doc = self.desktop.doc().root() for node in doc.childList(): if node.repr.name() == 'svg:metadata': self.parseMetadata(node) pass elif node.repr.name() == 'svg:g': oldscene = None #print layer.attrib.get("id") lyobj = Layer(node) self.layers.append(lyobj) lyobj.current_scene = [] for scene in node.childList(): if scene.repr.name() == 'svg:g': try: scmap = self.scenemap[scene.getId()] if scmap == None: lyobj.current_scene.append(scene) continue if self.current <= scmap[1] and \ self.current >= scmap[0]: oldscene = scene pass except: lyobj.current_scene.append(scene) continue lyobj.scenes.append(Scene(scene,scmap[0],scmap[1])) pass else: lyobj.current_scene.append(scene) pass pass if oldscene != None: # Put the objects back to the current scene # for o in lyobj.current_scene: # print o.tag # oldscene.append(o) pass pass pass self.collectID() self.dumpID() pass def collectID(self): self.ID = {} root = self.desktop.doc().root() for n in root.childList(): self.collectID_recursive(n) pass pass def collectID_recursive(self,node): self.ID[node.getId()] = 1 for n in node.childList(): self.collectID_recursive(n) pass pass def newID(self): while True: n = 's%d' % int(random.random()*10000) #print "try %s" % n if self.ID.has_key(n) == False: return n pass pass def dumpID(self): for a,v in self.ID.items(): print a pass pass def getLayer(self, layer): for l in self.layers: if l.node.getId() == layer: return l pass return None def insertKeyScene(self): """ Insert a new key scene into the stage. If the nth is always a key scene, we will return without changing anything. If the nth is a filled scene, we will break the original scene into two parts. If the nth is out of any scene, we will append a new scene. """ nth = self.last_cell.nScene layer = self.getLayer(self.last_cell.layer) x = self.last_cell.nScene y = self.last_cell.nLayer if layer == None: return for i in range(0,len(layer.scenes)): s = layer.scenes[i] if nth >= s.start and nth <= s.end: if nth == s.start: return newscene = Scene(DuplicateNode(s.node),nth,s.end) newscene.node.setId(self.newID()) layer.scenes.insert(i+1,newscene) layer.scenes[i].end = nth-1 btn = self.newCell('start.png') btn.nScene = nth btn.layer = layer btn.nLayer = y self.grid.remove(self.last_cell) self.grid.attach(btn, x,x+1,y,y+1,0,0,0,0) return pass if len(layer.scenes) > 0: last = nth lastscene = None for s in layer.scenes: if s.end < nth and last < s.end: last = s.end lastscene = s pass pass for x in range(last+1, nth): btn = self.newCell('fill.png') btn.nScene = x btn.layer = layer.node.getId() btn.nLayer = y self.grid.attach(btn, x, x+1, y , y+1,0,0,0,0) pass if lastscene == None: node = etree.Element(_scene) node.setId(self.newID()) newscene = Scene(node,nth,nth) else: lastscene.end = nth-1 newscene = Scene(DuplicateNode(lastscene.node),nth,nth) newscene.node.setId(self.newID()) pass layer.scenes.append(newscene) btn = self.newCell('start.png') x = self.last_cell.nScene y = self.last_cell.nLayer btn.nScene = nth btn.layer = layer.node.getId() btn.nLayer = y self.grid.attach(btn, x, x+1, y, y+1,0,0,0,0) else: # This is the first scene in the layer node = etree.Element(_scene) node.repr.setId(self.newID()) newscene = Scene(node,nth,nth) layer.scenes.append(newscene) btn = self.newCell('start.png') btn.nScene = nth btn.layer = layer.node.getId() btn.nLayer = y self.grid.attach(btn, x, x+1, y, y+1,0,0,0,0) pass pass def removeKeyScene(self): nth = self.last_cell.nScene try: layer = self.getLayer(self.last_cell.layer) except: return x = self.last_cell.nScene y = self.last_cell.nLayer for i in range(0,len(layer.scenes)): s = layer.scenes[i] if nth == s.start: if i == 0: for j in range(s.start,s.end+1): btn = self.newCell('empty.png') btn.nScene = nth btn.layer = layer btn.nLayer = y self.grid.attach(btn, j,j+1,y,y+1,0,0,0,0) pass layer.scenes.remove(s) else: if s.start == layer.scenes[i-1].end+1: # If the start of the delete scene segment is # the end of the last scene segmenet, convert # all scenes in the deleted scene segmenet to # the last one layer.scenes[i-1].end = s.end layer.scenes.remove(s) btn = self.newCell('fill.png') btn.nScene = nth btn.layer = layer btn.nLayer = y self.grid.attach(btn, x,x+1,y,y+1,0,0,0,0) else: # Convert all scenes into empty cell layer.scenes.remove(s) for j in range(s.start,s.end+1): btn = self.newCell('empty.png') btn.nScene = nth btn.layer = layer btn.nLayer = y self.grid.attach(btn, j,j+1,y,y+1,0,0,0,0) pass pass pass return pass pass def extendScene(self): nth = self.last_cell.nScene try: layer = self.getLayer(self.last_cell.layer) except: traceback.print_exc() return x = self.last_cell.nScene y = self.last_cell.nLayer if layer == None: return for i in range(0,len(layer.scenes)-1): s = layer.scenes[i] if nth >= layer.scenes[i].start and nth <= layer.scenes[i].end: return pass for i in range(0,len(layer.scenes)-1): s = layer.scenes[i] if nth >= layer.scenes[i].start and nth < layer.scenes[i+1].start: for j in range(layer.scenes[i].end+1, nth+1): btn = self.newCell('fill.png') btn.nScene = nth btn.nLayer = y btn.layer = self.last_cell.layer self.grid.attach(btn, j,j+1,y,y+1,0,0,0,0) layer.scenes[i].end = nth return pass if len(layer.scenes) > 0 and \ nth > layer.scenes[len(layer.scenes)-1].end: for j in range(layer.scenes[len(layer.scenes)-1].end+1, nth+1): btn = self.newCell('fill.png') btn.nScene = nth btn.nLayer = y btn.layer = self.last_cell.layer self.grid.attach(btn, j,j+1,y,y+1,0,0,0,0) pass layer.scenes[len(layer.scenes)-1].end = nth pass pass pass def setCurrentScene(self,nth): self.current = nth for layer in self.layers: for s in layer.scenes: if nth >= s.start and nth <= s.end: s.node.repr.setAttribute("style","",True) # print "Put the elemenets out" layer.nodes = [] # for o in s.node: # print " ",o.tag # layer.nodes.append(o) # for o in s.node: # s.node.remove(o) else: s.node.repr.setAttribute("style","display:none",True) pass pass pass pass def generate(self): newdoc = deepcopy(self.document) root = newdoc.getroot() has_scene = False for n in root: if n.tag == '{http://www.w3.org/2000/svg}metadata': for nn in n: if nn.tag == _scenes: nn.clear() nn.set("current", "%d" % self.current) scenes = [] for l in self.layers: for s in l.scenes: id = s.node.get("id") scene = etree.Element(_scene) scene.set("ref", id) if s.start == s.end: scene.set("start", "%d" % s.start) else: scene.set("start", "%d" % s.start) scene.set("end", "%d" % s.end) pass scenes.append(scene) pass pass for s in scenes: nn.append(s) pass has_scene = True pass pass if has_scene == False: scenes = etree.Element(_scenes) scenes.set("current","%d" % self.current) for l in self.layers: for s in l.scenes: scene = etree.Element(_scene) scene.set("ref", s.node.get("id")) if s.start == s.end: scene.set("start", "%d" % s.start) else: scene.set("start", "%d" % s.start) scene.set("end", "%d" % s.end) pass scenes.append(scene) pass pass n.append(scenes) pass pass if n.tag == '{http://www.w3.org/2000/svg}g': root.remove(n) pass pass for l in self.layers: # Duplicate all attribute of the layer lnode = etree.Element("{http://www.w3.org/2000/svg}g") for a,v in l.node.attrib.items(): lnode.set(a,v) pass for n in l.nodes: lnode.append(n) pass root.append(lnode) for s in l.scenes: snode = etree.Element("{http://www.w3.org/2000/svg}g") for a,v in s.node.attrib.items(): snode.set(a,v) pass for n in s.node: snode.append(deepcopy(n)) pass lnode.append(snode) pass pass self.document = newdoc pass def newCell(self,file): img = gtk.Image() img.set_from_file(file) btn = gtk.EventBox() btn.add(img) btn.connect("button_press_event", self.cellSelect) btn.modify_bg(gtk.STATE_NORMAL, btn.get_colormap().alloc_color("gray")) return btn def _create_framelines(self): import frameline self.scrollwin = gtk.ScrolledWindow() self.scrollwin.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) self.scrollwin.set_size_request(-1,150) nframes = 100 vbox = gtk.VBox() vbox.show() self.scrollwin.add_with_viewport(vbox) ruler = frameline.frameruler(nframes) ruler.set_size_request(nframes * 10, 20) ruler.show() vbox.pack_start(ruler, False) # # Add a frameline for each layer # self._framelines = [] for i in range(len(self.layers)): line = frameline.frameline(nframes) line.set_size_request(nframes * 10, 20) vbox.pack_start(line, False) self._framelines.append(line) pass pass ## \brief Update conetent of frameliens according layers. # def _update_framelines(self): for layer_i, layer in enumerate(self.layers): for scene in layer.scenes: frameline = self._framelines[layer_i] for scene_i in range(scene.start, scene.stop + 1): frameline.add_keyframe(scene_i) pass pass pass pass def cellSelect(self, cell, data): if self.last_cell: color = self.last_cell.get_colormap().alloc_color("gray") self.last_cell.modify_bg(gtk.STATE_NORMAL, color) pass self.last_cell = cell color = cell.get_colormap().alloc_color("green") cell.modify_bg(gtk.STATE_NORMAL, color) pass def doEditScene(self,w): self.setCurrentScene(self.last_cell.nScene) pass def doInsertKeyScene(self,w): # self.insertKeyScene() # self.grid.show_all() return def doRemoveScene(self,w): # self.removeKeyScene() # self.grid.show_all() # self.generate() return def doExtendScene(self,w): self.extendScene() self.grid.show_all() pass def addButtons(self,hbox): btn = gtk.Button('Edit') btn.connect('clicked', self.doEditScene) hbox.pack_start(btn,expand=False,fill=False) btn = gtk.Button('Insert Key') btn.connect('clicked',self.doInsertKeyScene) hbox.pack_start(btn,expand=False,fill=False) btn=gtk.Button('Remove Key') btn.connect('clicked', self.doRemoveScene) hbox.pack_start(btn,expand=False,fill=False) btn=gtk.Button('Extend scene') btn.connect('clicked', self.doExtendScene) hbox.pack_start(btn,expand=False,fill=False) pass def onQuit(self, event): self.OK = False gtk.main_quit() pass def onOK(self,event): self.OK = True gtk.main_quit() pass def onConfirmDelete(self): if self.scenemap == None: vbox = gtk.VBox(False,0) vbox.pack_start(gtk.Label('Convert the SVG into a MadButterfly' ' SVG file. All current element will' ' be delted')) hbox = gtk.HBox(False,0) self.button = gtk.Button('OK') hbox.pack_start(self.button,expand=False,fill=False) self.button.connect('clicked', self.onOK) self.button = gtk.Button('Cancel') hbox.pack_start(self.button,expand=False,fill=False) self.button.connect("clicked", self.onQuit) vbox.pack_start(hbox,expand=False,fill=False) self.window.add(vbox) self.window.show_all() gtk.main() self.window.remove(vbox) pass pass def show(self): self.OK = True self.parseScene() self._create_framelines() self._update_framelines() vbox = gtk.VBox(False,0) self.desktop.getToplevel().child.child.pack_end(vbox,expand=False) self.window = vbox # self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) # self.window.connect("destroy", gtk.main_quit) # self.window.set_position(gtk.WIN_POS_MOUSE) if self.scenemap == None: self.onConfirmDelete() pass if self.OK: vbox = gtk.VBox(False,0) self.window.pack_start(vbox,expand=False) vbox.pack_start(self.scrollwin,expand=False) self.vbox = vbox hbox=gtk.HBox(False,0) self.addButtons(hbox) vbox.pack_start(hbox,expand=False) else: return # self.window.set_size_request(600,200) self.window.show_all() pass pass