view src/visibility.c @ 234:889cdc5f23c5

When a scene is selected to0 edit, we copy all of its elements out of the scene so that inkscape can edit it directly. All elements add or delete by the inkspcae will be put back when we switch the scene. The svg2code.py must recognize this structure.
author wycc
date Wed, 24 Dec 2008 23:43:39 +0800
parents 530bb7728546
children 586e50f82c1f
line wrap: on
line source

#include <stdio.h>
#include <stdlib.h>
#include "mb_animate.h"

typedef struct _mb_visibility mb_visibility_t;

struct _mb_visibility {
    mb_action_t action;
    int visibility;
    coord_t *coord;
};

static void mb_visibility_start(mb_action_t *act,
				const mb_timeval_t *now,
				const mb_timeval_t *playing_time,
				redraw_man_t *rdman) {
    mb_visibility_t *visibility = (mb_visibility_t *)act;

    switch(visibility->visibility) {
    case VIS_VISIBLE:
	coord_show(visibility->coord);
	break;
    case VIS_HIDDEN:
	coord_hide(visibility->coord);
	break;
    }
    rdman_coord_changed(rdman, visibility->coord);
}

static void mb_visibility_step(mb_action_t *act,
			       const mb_timeval_t *now,
			       redraw_man_t *rdman) {
}

static void mb_visibility_stop(mb_action_t *act,
			       const mb_timeval_t *now,
			       redraw_man_t *rdman) {
}

static void mb_visibility_free(mb_action_t *act) {
    free(act);
}

mb_action_t *mb_visibility_new(int visib, coord_t *coord,
			       mb_word_t *word) {
    mb_visibility_t *visibility;

    visibility = (mb_visibility_t *)malloc(sizeof(mb_visibility_t));
    if(visibility == NULL)
	return NULL;

    visibility->visibility = visib;
    visibility->coord = coord;

    visibility->action.start = mb_visibility_start;
    visibility->action.step = mb_visibility_step;
    visibility->action.stop = mb_visibility_stop;
    visibility->action.free = mb_visibility_free;

    mb_word_add_action(word, (mb_action_t *)visibility);

    return (mb_action_t *)visibility;
}