Mercurial > MadButterfly
view src/tools.c @ 234:889cdc5f23c5
When a scene is selected to0 edit, we copy all of its elements out of the scene so that inkscape can edit it directly. All elements add or delete by the inkspcae will be put back when we switch the scene. The svg2code.py must recognize this structure.
author | wycc |
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date | Wed, 24 Dec 2008 23:43:39 +0800 |
parents | 530bb7728546 |
children | 586e50f82c1f |
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#include <stdlib.h> #include "mb_tools.h" /*! \brief Small fixed size data elements management. * * It is used to management a large number of data elements * they with the same memory size, a fixed size. It allocate * a large block for a lot of elements a time for more efficiency * utilization of memory. * * Elements with the size and in a large number usually be accessed * very close in time. Allocate a large block for elements also * increase cache hit rate. * * Blocks are keep track as a linking list. They are freed when * the elmpool_t is freed. It costs overhead of size of a element * for each block. We use memory of first element of blocks to * be next pointer of linking list. So, it can not be used by user * code. */ struct _elmpool { int elm_sz; int inc_num; void *frees; void *blks; /* list of allocated blocks. */ }; /*! \brief Create a new data elements pool. * * elmpool_t provide a pool of fixed size elements to gain better * utilization of memory. It try to allocate bigger memory blocks * for multiple elements. * * \param elm_sz size of elements. * \param inc_num is number of elments to allocate every time. (>= 16) * \return A elmpool or NULL for error. */ elmpool_t *elmpool_new(int elm_sz, int inc_num) { int _elm_sz; elmpool_t *pool; if(inc_num < 16) return NULL; if(elm_sz >= sizeof(void *)) _elm_sz = elm_sz; else _elm_sz = sizeof(void *); pool = (elmpool_t *)malloc(sizeof(elmpool_t)); if(pool == NULL) return NULL; pool->elm_sz = _elm_sz; if(inc_num == 0) inc_num = 256; pool->inc_num = inc_num; pool->frees = NULL; pool->blks = NULL; return pool; } void *elmpool_elm_alloc(elmpool_t *pool) { void *blk, *elm; int elm_sz, inc_num; int i; if(pool->frees == NULL) { inc_num = pool->inc_num; elm_sz = pool->elm_sz; blk = malloc(elm_sz * inc_num); if(blk == NULL) return NULL; *(void **)blk = pool->blks; pool->blks = blk; blk = blk + elm_sz; pool->frees = blk; for(i = 2; i < inc_num; i++) { *(void **)blk = blk + elm_sz; blk = *(void **)blk; } *(void **)blk = NULL; } elm = pool->frees; pool->frees = *(void **)elm; return elm; } void elmpool_elm_free(elmpool_t *pool, void *elm) { *(void **)elm = pool->frees; pool->frees = elm; } void elmpool_free(elmpool_t *pool) { void *blk, *next_blk; blk = pool->blks; while(blk) { next_blk = *(void **)blk; free(blk); blk = next_blk; } } #ifdef UNITTEST #include <CUnit/Basic.h> void test_elmpool(void) { elmpool_t *pool; void *elm; int i; pool = elmpool_new(64, 16); for(i = 0; i < 15; i++) { elm = elmpool_elm_alloc(pool); CU_ASSERT(elm != NULL); } CU_ASSERT(pool->frees == NULL); for(i = 0; i < 15; i++) { elm = elmpool_elm_alloc(pool); CU_ASSERT(elm != NULL); } CU_ASSERT(pool->frees == NULL); elmpool_elm_free(pool, elm); CU_ASSERT(pool->frees == elm); elm = elmpool_elm_alloc(pool); CU_ASSERT(elm != NULL); CU_ASSERT(pool->frees == NULL); elmpool_free(pool); } CU_pSuite get_tools_suite(void) { CU_pSuite suite; suite = CU_add_suite("Suite_tools", NULL, NULL); CU_ADD_TEST(suite, test_elmpool); return suite; } #endif /* UNITTEST */