view src/testcase.c @ 234:889cdc5f23c5

When a scene is selected to0 edit, we copy all of its elements out of the scene so that inkscape can edit it directly. All elements add or delete by the inkspcae will be put back when we switch the scene. The svg2code.py must recognize this structure.
author wycc
date Wed, 24 Dec 2008 23:43:39 +0800
parents 9ab15ebc9061
children 65cabbdd5284
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#include <CUnit/Basic.h>

extern CU_pSuite get_tools_suite(void);
extern CU_pSuite get_coord_suite(void);
extern CU_pSuite get_geo_suite(void);
extern CU_pSuite get_shape_path_suite(void);
extern CU_pSuite get_redraw_man_suite(void);
extern CU_pSuite get_animate_suite(void);
extern CU_pSuite get_observer_suite(void);

int
main(int argc, char * const argv[]) {
    CU_pSuite suite;

    if(CU_initialize_registry() != CUE_SUCCESS)
	return CU_get_error();

    suite = get_tools_suite();
    if(suite == NULL)
	return CU_get_error();
    suite = get_coord_suite();
    if(suite == NULL)
	return CU_get_error();
    suite = get_geo_suite();
    if(suite == NULL)
	return CU_get_error();
    suite = get_shape_path_suite();
    if(suite == NULL)
	return CU_get_error();
    suite = get_redraw_man_suite();
    if(suite == NULL)
	return CU_get_error();
    suite = get_animate_suite();
    if(suite == NULL)
	return CU_get_error();
    suite = get_observer_suite();
    if(suite == NULL)
	return CU_get_error();

    CU_basic_set_mode(CU_BRM_VERBOSE);
    CU_basic_run_tests();
    CU_cleanup_registry();

    return CU_get_error();
}