Mercurial > MadButterfly
view src/sprite.c @ 234:889cdc5f23c5
When a scene is selected to0 edit, we copy all of its elements out of the scene so that inkscape can edit it directly. All elements add or delete by the inkspcae will be put back when we switch the scene. The svg2code.py must recognize this structure.
author | wycc |
---|---|
date | Wed, 24 Dec 2008 23:43:39 +0800 |
parents | 25bc0e753b88 |
children | 31b6633e3538 |
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#include <stdio.h> #include <stdlib.h> #include <string.h> #include <cairo.h> #include <dlfcn.h> #include <sys/stat.h> #include "mb_types.h" #include "mb_shapes.h" #include "mb_tools.h" #include "mb_redraw_man.h" #include "mb_observer.h" #include "mb_prop.h" static char *Sprite_Search_Path=NULL; static int sprite_search_so(char *path, int len, const char *name) { struct stat st; if (Sprite_Search_Path == NULL) { Sprite_Search_Path = strdup("/usr/share/madbutterffly"); } snprintf(path, len, "./%s.so", name); if (stat(path, &st)==0) { return 0; } snprintf(path, len, "%s/%s.so", Sprite_Search_Path, name); if (stat(path, &st)==0) { return 0; } else { return -1; } } void sprite_set_search_path(char *path) { if (Sprite_Search_Path) free(Sprite_Search_Path); Sprite_Search_Path = strdup(path); } mb_sprite_t *sprite_load(const char *name, redraw_man_t *rdman, coord_t *root) { char path[1024]; const char *s; void *handle; mb_sprite_t *(*new)(redraw_man_t *, coord_t *); mb_sprite_t *obj; if (sprite_search_so(path, sizeof(path),name)) { fprintf(stderr," can not find %s in search path\n", name); return NULL; } handle = dlopen(path,RTLD_LAZY); if (handle == NULL) { fprintf(stderr, "can not load object %s\n", path); return NULL; } s = name + strlen(name)-1; while((s != name) && *s != '/') s--; snprintf(path,sizeof(path), "%s_new", s); new = dlsym(handle,path); if (new == NULL) { fprintf(stderr," Can not find symbol %s at module\n", path); return NULL; } obj = new(rdman, root); return obj; } /* vim: set ts=4 */