Mercurial > MadButterfly
view src/shift.c @ 234:889cdc5f23c5
When a scene is selected to0 edit, we copy all of its elements out of the scene so that inkscape can edit it directly. All elements add or delete by the inkspcae will be put back when we switch the scene. The svg2code.py must recognize this structure.
author | wycc |
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date | Wed, 24 Dec 2008 23:43:39 +0800 |
parents | 45d9a1e2764d |
children | 586e50f82c1f |
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#include <stdio.h> #include <stdlib.h> #include <string.h> #include "mb_animate.h" static float comp_mb_timeval_ratio(const mb_timeval_t *a, const mb_timeval_t *b) { float ratio; ratio = (float)MB_TIMEVAL_SEC(a) * 1000000.0 + (float)MB_TIMEVAL_USEC(a); ratio /= (float)MB_TIMEVAL_SEC(b) * 1000000.0 + (float)MB_TIMEVAL_USEC(b); return ratio; } typedef struct _mb_shift mb_shift_t; /*! \brief Animation action for relative shift a coordination. */ struct _mb_shift { mb_action_t action; co_aix x, y; coord_t *coord; mb_timeval_t start_time; co_aix saved_matrix[6]; const mb_timeval_t *playing_time; }; static void mb_shift_start(mb_action_t *act, const mb_timeval_t *now, const mb_timeval_t *playing_time, redraw_man_t *rdman) { mb_shift_t *shift = (mb_shift_t *)act; coord_t *coord; MB_TIMEVAL_CP(&shift->start_time, now); coord = shift->coord; memcpy(&shift->saved_matrix, coord->matrix, sizeof(co_aix[6])); shift->playing_time = playing_time; } static void mb_shift_step(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { mb_shift_t *shift = (mb_shift_t *)act; mb_timeval_t diff; coord_t *coord; float ratio; MB_TIMEVAL_CP(&diff, now); MB_TIMEVAL_DIFF(&diff, &shift->start_time); ratio = comp_mb_timeval_ratio(&diff, shift->playing_time); coord = shift->coord; coord->matrix[2] = shift->saved_matrix[2] + shift->x * ratio; coord->matrix[5] = shift->saved_matrix[5] + shift->y * ratio; rdman_coord_changed(rdman, coord); } static void mb_shift_stop(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { mb_shift_t *shift = (mb_shift_t *)act; coord_t *coord; coord = shift->coord; coord->matrix[2] = shift->saved_matrix[2] + shift->x; coord->matrix[5] = shift->saved_matrix[5] + shift->y; rdman_coord_changed(rdman, coord); } static void mb_shift_free(mb_action_t *act) { free(act); } mb_action_t *mb_shift_new(co_aix x, co_aix y, coord_t *coord, mb_word_t *word) { mb_shift_t *shift; shift = (mb_shift_t *)malloc(sizeof(mb_shift_t)); if(shift == NULL) return NULL; shift->x = x; shift->y = y; shift->coord = coord; shift->action.start = mb_shift_start; shift->action.step = mb_shift_step; shift->action.stop = mb_shift_stop; shift->action.free = mb_shift_free; /*! \note mb_shift_new() will add itself to the specified word. */ mb_word_add_action(word, (mb_action_t *)shift); return (mb_action_t *)shift; }