Mercurial > MadButterfly
view src/rotate.c @ 234:889cdc5f23c5
When a scene is selected to0 edit, we copy all of its elements out of the scene so that inkscape can edit it directly. All elements add or delete by the inkspcae will be put back when we switch the scene. The svg2code.py must recognize this structure.
author | wycc |
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date | Wed, 24 Dec 2008 23:43:39 +0800 |
parents | 530bb7728546 |
children | 586e50f82c1f |
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#include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "mb_animate.h" static float comp_mb_timeval_ratio(const mb_timeval_t *a, const mb_timeval_t *b) { float ratio; ratio = (float)MB_TIMEVAL_SEC(a) * 1000000.0 + (float)MB_TIMEVAL_USEC(a); ratio /= (float)MB_TIMEVAL_SEC(b) * 1000000.0 + (float)MB_TIMEVAL_USEC(b); return ratio; } /*! \brief Animation action to rotate a coordinate. */ struct _mb_rotate { mb_action_t action; co_aix angle1, angle2; coord_t *coord; mb_timeval_t start_time; const mb_timeval_t *playing_time; }; typedef struct _mb_rotate mb_rotate_t; static void mb_rotate_start(mb_action_t *act, const mb_timeval_t *now, const mb_timeval_t *playing_time, redraw_man_t *rdman) { mb_rotate_t *rotate = (mb_rotate_t *)act; co_aix *matrix; float _sin, _cos; _sin = sinf(rotate->angle1); _cos = cosf(rotate->angle1); matrix = rotate->coord->matrix; memset(matrix, 0, sizeof(co_aix) * 6); matrix[0] = _cos; matrix[1] = -_sin; matrix[3] = _sin; matrix[4] = _cos; rdman_coord_changed(rdman, rotate->coord); MB_TIMEVAL_CP(&rotate->start_time, now); rotate->playing_time = playing_time; } static void mb_rotate_step(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { mb_rotate_t *rotate = (mb_rotate_t *)act; mb_timeval_t diff; co_aix *matrix; float ratio; float angle; float _sin, _cos; MB_TIMEVAL_CP(&diff, now); MB_TIMEVAL_DIFF(&diff, &rotate->start_time); ratio = comp_mb_timeval_ratio(&diff, rotate->playing_time); angle = rotate->angle1 * (1 - ratio) + rotate->angle2 * ratio; _sin = sinf(angle); _cos = cosf(angle); matrix = rotate->coord->matrix; matrix[0] = _cos; matrix[1] = -_sin; matrix[3] = _sin; matrix[4] = _cos; rdman_coord_changed(rdman, rotate->coord); } static void mb_rotate_stop(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { mb_rotate_t *rotate = (mb_rotate_t *)act; co_aix *matrix; float _sin, _cos; _sin = sinf(rotate->angle2); _cos = cosf(rotate->angle2); matrix = rotate->coord->matrix; matrix[0] = _cos; matrix[1] = -_sin; matrix[3] = _sin; matrix[4] = _cos; rdman_coord_changed(rdman, rotate->coord); } static void mb_rotate_free(mb_action_t *act) { free(act); } mb_action_t *mb_rotate_new(float angle1, float angle2, coord_t *coord, mb_word_t *word) { mb_rotate_t *rotate; rotate = (mb_rotate_t *)malloc(sizeof(mb_rotate_t)); if(rotate == NULL) return NULL; rotate->angle1 = angle1; rotate->angle2 = angle2; rotate->coord = coord; rotate->action.start = mb_rotate_start; rotate->action.step = mb_rotate_step; rotate->action.stop = mb_rotate_stop; rotate->action.free = mb_rotate_free; mb_word_add_action(word, (mb_action_t *)rotate); return (mb_action_t *)rotate; }