view src/prop.c @ 234:889cdc5f23c5

When a scene is selected to0 edit, we copy all of its elements out of the scene so that inkscape can edit it directly. All elements add or delete by the inkspcae will be put back when we switch the scene. The svg2code.py must recognize this structure.
author wycc
date Wed, 24 Dec 2008 23:43:39 +0800
parents 29e1b2bffe4c
children f08b3ba9c1d8
line wrap: on
line source

#include "mb_prop.h"

#define ASSERT(x)


static
mb_prop_entry_t *_mb_prop_find(mb_prop_store_t *prop_store, int id) {
    mb_prop_entry_t *entry;

    for(entry = STAILQ_HEAD(prop_store->entries);
	entry != NULL;
	entry = STAILQ_NEXT(mb_prop_entry_t, next, entry)) {
	if(entry->id == id)
	    return entry;
    }
    
    return NULL;
}

void mb_prop_store_destroy(mb_prop_store_t *prop_store) {
    mb_prop_entry_t *entry, *last;

    last = STAILQ_HEAD(prop_store->entries);
    if(last == NULL)
	return;

    for(entry = STAILQ_NEXT(mb_prop_entry_t, next, entry);
	entry != NULL;
	entry = STAILQ_NEXT(mb_prop_entry_t, next, entry)) {
	STAILQ_REMOVE(prop_store->entries, mb_prop_entry_t, next, last);
	elmpool_elm_free(prop_store->entry_pool, last);
	last = entry;
    }
    STAILQ_REMOVE(prop_store->entries, mb_prop_entry_t, next, last);
    elmpool_elm_free(prop_store->entry_pool, last);
}

void *mb_prop_set(mb_prop_store_t *prop_store, int id, void *value) {
    mb_prop_entry_t *entry;
    void *old;

    entry = _mb_prop_find(prop_store, id);
    if(entry) {
	old = entry->value;
	entry->value = value;
	return old;
    }

    entry = elmpool_elm_alloc(prop_store->entry_pool);
    ASSERT(entry != NULL);
    entry->id = id;
    entry->value = value;
    STAILQ_INS(prop_store->entries, mb_prop_entry_t, next, entry);

    return NULL;
}

void *mb_prop_get(mb_prop_store_t *prop_store, int id) {
    mb_prop_entry_t *entry;

    entry = _mb_prop_find(prop_store, id);
    if(entry)
	return entry->value;

    return NULL;
}

void mb_prop_del(mb_prop_store_t *prop_store, int id) {
    mb_prop_entry_t *entry;

    entry = _mb_prop_find(prop_store, id);
    if(entry)
	STAILQ_REMOVE(prop_store->entries, mb_prop_entry_t, next, entry);
}

int mb_prop_has(mb_prop_store_t *prop_store, int id) {
    mb_prop_entry_t *entry;

    entry = _mb_prop_find(prop_store, id);
    if(entry)
	return 1;
    
    return 0;
}