view inkscape/AssignSymbol.py @ 234:889cdc5f23c5

When a scene is selected to0 edit, we copy all of its elements out of the scene so that inkscape can edit it directly. All elements add or delete by the inkspcae will be put back when we switch the scene. The svg2code.py must recognize this structure.
author wycc
date Wed, 24 Dec 2008 23:43:39 +0800
parents f61b709bbd0f
children 1958bb2a87a2
line wrap: on
line source

#!/usr/bin/python
import inkex
import pygtk
import gtk

class AssignSymbol(inkex.Effect):
	def effect(self):
		self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
		self.window.set_position(gtk.WIN_POS_MOUSE)
		self.defaultname = 'input symbol name here'
		self.fillcontent()
		self.window.show_all()
		self.window.connect("delete_event", gtk.main_quit)
		gtk.main()
	def onQuit(self,data):
		gtk.main_quit()
	def onAssign(self,data):
		text = self.text.get_text()
		if text != self.defaultname:
			self.node.set("mbname",text)
			self.node.set("id",text)
		gtk.main_quit()
		
	def confirm(self,msg):
		vbox = gtk.VBox()
		vbox.pack_start(gtk.Label(msg))
		self.button = gtk.Button('OK')
		vbox.pack_start(self.button)
		self.button.connect("clicked", self.onQuit)
		self.window.add(vbox)
	def dumpattr(self,n):
		s = ""
		for a,v in n.attrib.items():
			s = s + ("%s=%s"  % (a,v))
		return s
			
	def dump(self,node,l=0):
		print " " * l*2,"<", node.tag, self.dumpattr(node),">"
		for n in node:
			self.dump(n,l+1)
		print " " * l * 2,"/>"

	def fillcontent(self):
		if len(self.selected) != 1:
			self.confirm('Please select on group only')
			return
		for id,node in self.selected.iteritems():
			#self.dump(node)
			self.node = node
			vbox = gtk.VBox()
			vbox.pack_start(gtk.Label('Please input the symbol name'))
			self.text = gtk.Entry()
			try:
				self.text.set_text(node.get("mbname"))
			except:
				self.text.set_text(self.defaultname)
			vbox.pack_start(self.text)
			self.button = gtk.Button('OK')
			self.button.connect("clicked", self.onAssign)
			vbox.pack_start(self.button)
			self.window.add(vbox)
			self.window.show_all()
			
		
		

a=AssignSymbol()
a.affect()

# vim: set ts=4