Mercurial > MadButterfly
view inkscape/AssignSymbol.py @ 234:889cdc5f23c5
When a scene is selected to0 edit, we copy all of its elements out of the scene so that inkscape can edit it directly. All elements add or delete by the inkspcae will be put back when we switch the scene. The svg2code.py must recognize this structure.
author | wycc |
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date | Wed, 24 Dec 2008 23:43:39 +0800 |
parents | f61b709bbd0f |
children | 1958bb2a87a2 |
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#!/usr/bin/python import inkex import pygtk import gtk class AssignSymbol(inkex.Effect): def effect(self): self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) self.window.set_position(gtk.WIN_POS_MOUSE) self.defaultname = 'input symbol name here' self.fillcontent() self.window.show_all() self.window.connect("delete_event", gtk.main_quit) gtk.main() def onQuit(self,data): gtk.main_quit() def onAssign(self,data): text = self.text.get_text() if text != self.defaultname: self.node.set("mbname",text) self.node.set("id",text) gtk.main_quit() def confirm(self,msg): vbox = gtk.VBox() vbox.pack_start(gtk.Label(msg)) self.button = gtk.Button('OK') vbox.pack_start(self.button) self.button.connect("clicked", self.onQuit) self.window.add(vbox) def dumpattr(self,n): s = "" for a,v in n.attrib.items(): s = s + ("%s=%s" % (a,v)) return s def dump(self,node,l=0): print " " * l*2,"<", node.tag, self.dumpattr(node),">" for n in node: self.dump(n,l+1) print " " * l * 2,"/>" def fillcontent(self): if len(self.selected) != 1: self.confirm('Please select on group only') return for id,node in self.selected.iteritems(): #self.dump(node) self.node = node vbox = gtk.VBox() vbox.pack_start(gtk.Label('Please input the symbol name')) self.text = gtk.Entry() try: self.text.set_text(node.get("mbname")) except: self.text.set_text(self.defaultname) vbox.pack_start(self.text) self.button = gtk.Button('OK') self.button.connect("clicked", self.onAssign) vbox.pack_start(self.button) self.window.add(vbox) self.window.show_all() a=AssignSymbol() a.affect() # vim: set ts=4