view src/mbaf/mbapp.c @ 601:8863d23cea4b openvg

Load images with Imlib2. Image loader, now, use Imlib2 to load images into ARGB 32bits pixels. It can load png, jpg, bmp, tiff, ...., etc.
author Thinker K.F. Li <thinker@branda.to>
date Fri, 02 Jul 2010 11:59:17 +0800
parents af4b506ad56f
children 586e50f82c1f
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line source

#include <mb.h>
#include <mb_af.h>

mbaf_t *mbaf_init(const char *module, const char *module_dir)
{
    mbaf_t *app = (mbaf_t *) malloc(sizeof(mbaf_t));
    void *rt;

    rt = backend.init(":0.0", 800, 600);
    if(rt == NULL)
	return NULL;

    sprite_set_search_path(module_dir);

    app->rt = rt;
    app->rdman =  backend.rdman(rt);
    app->kbevents = backend.kbevents(rt);
    
    app->rootsprite= sprite_load(module,app->rdman, app->rdman->root_coord);
    if(app->rootsprite == NULL) {
	backend.free(rt);
	free(app);
	return NULL;
    }
    
    rdman_attach_backend(app->rdman, rt);
    MB_SPRITE_GOTO_SCENE(app->rootsprite, 1);
    
    return app;
}

void mbaf_set_data(mbaf_t *app,void *data)
{
    app->private = (void *) data;
}

mb_tman_t *mbaf_get_timer(mbaf_t *app)
{
    return backend.tman(app->rt);
}

void mbaf_loop(mbaf_t *app)
{
    /*
     * Start handle connections, includes one to X server.
     * User start to interact with the application.
     */
    backend.loop(app->rt);

    /*
     * Clean
     */
    backend.free(app->rt);
    free(app);
}