view src/visibility.c @ 580:7bfeccdc91cb openvg

Encapsulate information of OpenVG objects in structures. The idea is to encapsulate information of OpenVG in structures to adapt OpenVG to Graphic Engine API defined by MadButterfly.
author Thinker K.F. Li <thinker@branda.to>
date Thu, 17 Jun 2010 10:41:53 +0800
parents 530bb7728546
children 586e50f82c1f
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line source

#include <stdio.h>
#include <stdlib.h>
#include "mb_animate.h"

typedef struct _mb_visibility mb_visibility_t;

struct _mb_visibility {
    mb_action_t action;
    int visibility;
    coord_t *coord;
};

static void mb_visibility_start(mb_action_t *act,
				const mb_timeval_t *now,
				const mb_timeval_t *playing_time,
				redraw_man_t *rdman) {
    mb_visibility_t *visibility = (mb_visibility_t *)act;

    switch(visibility->visibility) {
    case VIS_VISIBLE:
	coord_show(visibility->coord);
	break;
    case VIS_HIDDEN:
	coord_hide(visibility->coord);
	break;
    }
    rdman_coord_changed(rdman, visibility->coord);
}

static void mb_visibility_step(mb_action_t *act,
			       const mb_timeval_t *now,
			       redraw_man_t *rdman) {
}

static void mb_visibility_stop(mb_action_t *act,
			       const mb_timeval_t *now,
			       redraw_man_t *rdman) {
}

static void mb_visibility_free(mb_action_t *act) {
    free(act);
}

mb_action_t *mb_visibility_new(int visib, coord_t *coord,
			       mb_word_t *word) {
    mb_visibility_t *visibility;

    visibility = (mb_visibility_t *)malloc(sizeof(mb_visibility_t));
    if(visibility == NULL)
	return NULL;

    visibility->visibility = visib;
    visibility->coord = coord;

    visibility->action.start = mb_visibility_start;
    visibility->action.step = mb_visibility_step;
    visibility->action.stop = mb_visibility_stop;
    visibility->action.free = mb_visibility_free;

    mb_word_add_action(word, (mb_action_t *)visibility);

    return (mb_action_t *)visibility;
}