view nodejs/mbapp.js @ 842:76fe4afce640

The inkscape:bbox is defined as the global coordinate system. However, the center.x and center.y must be the coordiante system of the parent group of the SVG entity. Therefore, we need to do coordinate transformation from the global coordination system to the local coordination system.
author wycc
date Sat, 18 Sep 2010 21:23:51 +0800
parents 7eb5421a9864
children 13e0953c3fb3 bcc63b20d5c6
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
var mbfly = require("mbfly");
var svg = require("./svg");
var sys = require("sys");
var ldr = mbfly.img_ldr_new(".");


app=function(display, w, h) {
    var self = this;
    var mb_rt;

    if(typeof display == "undefined")
	display = ":0.0";
    if(typeof w == "undefined")
	w = 720;
    if(typeof h == "undefined")
	h = 480;
    
    mb_rt = this.mb_rt = new mbfly.mb_rt(display, w, h);
    var background = mb_rt.rect_new(0, 0, 720, 480, 0, 0);
    var paint = mb_rt.paint_color_new(1, 1, 1, 1);
    paint.fill(background);
    mb_rt.root.add_shape(background);

	this.mb_rt.kbevents.add_event_observer(exports.EVT_KB_PRESS, function(evt) { self.KeyPress(evt);});
	this.keymap={};
	this.onKeyPress = null;
}
app.prototype.loadSVG=function(fname) {
    svg.loadSVG(this.mb_rt,this.mb_rt.root,fname);
}

app.prototype.KeyPress = function(evt) {
    sys.puts(evt.sym);
    if (this.onKeyPress) this.onKeyPress(evt.sym);
	if (evt.sym in this.keymap) this.keymap[evt.sym]();
}

app.prototype.loop=function() {
    this.mb_rt.redraw_all();
    this.mb_rt.flush();
}
app.prototype.update=function() {
    this.mb_rt.redraw_all();
    this.mb_rt.flush();
}
app.prototype.get=function(name) {
    return this.mb_rt.mbnames[name];
}
app.prototype.addKeyboardListener=function(type,f) {
    return this.mb_rt.kbevents.add_event_observer(type,f);    
}
app.prototype.refresh=function() {
    this.mb_rt.redraw_all();
    this.mb_rt.flush();
}
app.prototype.dump=function() {
    sys.puts(this.onKeyPress);
}

app.prototype.addKeyListener=function(key,f) {
    if (typeof(key) == 'number')
        this.keymap[key] = f;
	else {
	    for(k in key) {
		    this.keymap[k] = f;
		}
	}
}

exports.app=app;

// Put all key definition here
exports.KEY_LEFT = 0xff51;
exports.KEY_UP = 0xff52;
exports.KEY_RIGHT = 0xff53;
exports.KEY_DOWN = 0xff54;
exports.KEY_ENTER = 0xff0d;
exports.EVT_ANY=0;
exports.EVT_MOUSE_OVER=1;
exports.EVT_MOUSE_OUT=2;
exports.EVT_MOUSE_MOVE=3;
exports.EVT_MOUSE_BUT_PRESS4;
exports.EVT_MOUSE_BUT_RELEASE=5
exports.EVT_KB_PRESS=6;
exports.EVT_KB_RELEASE=7;
exports.EVT_PROGM_COMPLETE=8;
exports.EVT_RDMAN_REDRAW=9;
exports.EVT_MONITOR_ADD=10;
exports.EVT_MONITOR_REMOVE=11;
exports.EVT_MONITOR_FREE=12;
exports.EVT_MOUSE_MOVE_RAW=13;
exports.ldr = ldr;