Mercurial > MadButterfly
view examples/tank/tank_main.c @ 121:76ba6fd61c7d
More bug of insert sort.
elms[i] is over wrote by elms[i-1]. Save it to a local variable at
start of loop iteration for elms[i].
author | Thinker K.F. Li <thinker@branda.to> |
---|---|
date | Sun, 14 Sep 2008 23:40:57 +0800 |
parents | 5df7403b6fbc |
children | 17e97e92b76e |
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#include <sys/time.h> #include <mb/mb.h> #include "svgs.h" enum { MUD, ROC, BRI, BSH }; static char map[12][16] = { { MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD}, { MUD, ROC, ROC, ROC, MUD, BSH, BSH, ROC, BSH, ROC, MUD, BSH, BSH, ROC, ROC, MUD}, { MUD, MUD, BRI, MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, BRI, MUD, MUD, BSH, MUD}, { BRI, MUD, MUD, MUD, MUD, MUD, BRI, MUD, BRI, MUD, MUD, MUD, MUD, MUD, MUD, MUD}, { MUD, MUD, BRI, MUD, BRI, BSH, BRI, BRI, BRI, BRI, BSH, ROC, ROC, MUD, BRI, MUD}, { MUD, BRI, BRI, MUD, BRI, MUD, BRI, MUD, ROC, MUD, MUD, MUD, MUD, MUD, MUD, MUD}, { MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, BRI, BRI, BRI, BRI, MUD}, { MUD, BRI, MUD, BRI, BRI, MUD, BRI, BRI, BSH, BRI, MUD, MUD, MUD, MUD, MUD, MUD}, { MUD, BRI, MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, MUD, BRI, BRI, MUD, BRI, BRI}, { MUD, BRI, MUD, BRI, BRI, MUD, BRI, BRI, BRI, BRI, MUD, BRI, MUD, MUD, MUD, MUD}, { MUD, BSH, MUD, BRI, MUD, MUD, BRI, MUD, MUD, BRI, MUD, MUD, MUD, BRI, BRI, MUD}, { MUD, MUD, MUD, MUD, MUD, MUD, BRI, MUD, MUD, BRI, MUD, BRI, MUD, MUD, MUD, MUD} }; typedef struct _tank_rt tank_rt_t; struct _tank_rt { tank1_t *tank1; tank2_t *tank2; int n_enemy; tank_en_t *tank_enemies[10]; void *map[12][16]; X_MB_runtime_t *mb_rt; mb_progm_t *tank1_progm; }; #define CHANGE_POS(g, x, y) do { \ (g)->root_coord->matrix[0] = 1.0; \ (g)->root_coord->matrix[2] = x; \ (g)->root_coord->matrix[4] = 1.0; \ (g)->root_coord->matrix[5] = y; \ rdman_coord_changed(rdman, (g)->root_coord); \ } while(0) void initial_tank(tank_rt_t *tank_rt, X_MB_runtime_t *mb_rt) { redraw_man_t *rdman; mud_t *mud; brick_t *brick; rock_t *rock; bush_t *bush; mb_word_t *word; mb_timeval_t start, playing; mb_timeval_t mbtv; int i, j; rdman = mb_rt->rdman; tank_rt->mb_rt = mb_rt; for(i = 0; i < 12; i++) { for(j = 0; j < 16; j++) { switch(map[i][j]) { case MUD: mud = mud_new(rdman); CHANGE_POS(mud, j * 50, i * 50); tank_rt->map[i][j] = (void *)mud; break; case BRI: brick = brick_new(rdman); CHANGE_POS(brick, j * 50, i * 50); tank_rt->map[i][j] = (void *)brick; break; case ROC: rock = rock_new(rdman); CHANGE_POS(rock, j * 50, i * 50); tank_rt->map[i][j] = (void *)rock; break; case BSH: bush = bush_new(rdman); CHANGE_POS(bush, j * 50, i * 50); tank_rt->map[i][j] = (void *)bush; break; } } } tank_rt->tank1 = tank1_new(rdman); CHANGE_POS(tank_rt->tank1, 5 * 50, 11 * 50); tank_rt->tank2 = tank2_new(rdman); CHANGE_POS(tank_rt->tank2, 10 * 50, 11 * 50); for(i = 0; i < 3; i++) { tank_rt->tank_enemies[i] = tank_en_new(rdman); CHANGE_POS(tank_rt->tank_enemies[i], (2 + i * 3) * 50, 0); } tank_rt->n_enemy = i; tank_rt->tank1_progm = mb_progm_new(4, rdman); MB_TIMEVAL_SET(&start, 1, 0); MB_TIMEVAL_SET(&playing, 3, 0); word = mb_progm_next_word(tank_rt->tank1_progm, &start, &playing); mb_shift_new(0, -150, tank_rt->tank1->root_coord, word); mb_shift_new(0, -150, tank_rt->tank2->root_coord, word); MB_TIMEVAL_SET(&start, 5, 0); MB_TIMEVAL_SET(&playing, 3, 0); word = mb_progm_next_word(tank_rt->tank1_progm, &start, &playing); mb_shift_new(0, 150, tank_rt->tank1->root_coord, word); mb_shift_new(0, 150, tank_rt->tank2->root_coord, word); get_now(&mbtv); mb_progm_start(tank_rt->tank1_progm, mb_rt->tman, &mbtv); } int main(int argc, char *const argv[]) { X_MB_runtime_t rt; tank_rt_t tank_rt; X_MB_init(":0.0", 800, 600, &rt); initial_tank(&tank_rt, &rt); X_MB_handle_connection(&rt); X_MB_destroy(&rt); }