Mercurial > MadButterfly
view pyink/frameline.py @ 958:7631dbbbb2be
Fix bug for no any key frame in a frameline
author | Thinker K.F. Li <thinker@codemud.net> |
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date | Wed, 17 Nov 2010 15:18:30 +0800 |
parents | 75bc6d9f4e0a |
children | dbb5462c471f |
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import pygtk pygtk.require("2.0") import gtk import gtk.gdk import pango import gobject def color_to_rgb(v): return (((v >> 16) & 0xff) * 65535 / 0xff, ((v >> 8) & 0xff) * 65535 / 0xff, (v & 0xff) * 65535 / 0xff) class keyframe(object): def __init__(self, frame_idx): self.idx = frame_idx self.left_tween = False self.right_tween = False self.right_tween_type = 0 pass pass class frameruler(gtk.DrawingArea): _type = 0 _frame_width = 10 # Width for each frame is 10 pixels _mark_color = 0x808080 # color of mark lines _number_color = 0x000000 # color of frame number _number_sz = 8 # font size of frame number def __new__(clz, *args): if not frameruler._type: frameruler._type = gobject.type_register(frameruler) pass fr = gobject.new(frameruler._type) return fr def __init__(self, num_frames=20): self.connect('expose_event', self._fr_expose) self._num_frames = num_frames pass def _fr_expose(self, widget, event): self.update() pass def queue_draw(self): print 'queue_draw' self.update() pass def queue_draw_area(self, x, y, w, h): print 'queue_draw_area' pass def update(self): win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() gc = gtk.gdk.GC(win) # # Set color of mark lines # color_rgb = color_to_rgb(self._mark_color) color = gtk.gdk.Color(*color_rgb) gc.set_rgb_fg_color(color) # # Mark mark lines # mark_h = w_h / 10 for i in range(self._num_frames): mark_x = (i + 1) * self._frame_width win.draw_line(gc, mark_x, 0, mark_x, mark_h) win.draw_line(gc, mark_x, w_h - mark_h - 1, mark_x, w_h - 1) pass win.draw_line(gc, 0, w_h - 1, w_w, w_h -1) # # Set color of frame number # color_rgb = color_to_rgb(self._number_color) color = gtk.gdk.Color(*color_rgb) gc.set_rgb_fg_color(color) font_desc = pango.FontDescription() font_desc.set_size(self._number_sz * pango.SCALE) number_y = (w_h - self._number_sz) / 2 # # Draw frame number # layout = self.create_pango_layout('1') layout.set_font_description(font_desc) win.draw_layout(gc, 0, number_y, layout) for i in range(4, self._num_frames, 5): mark_x = i * self._frame_width layout.set_text(str(i + 1)) win.draw_layout(gc, mark_x, number_y, layout) pass pass pass ## Show frame status of a layer # # \section frameline_sigs Signals # - 'frame-button-pree' for user press on a frame. # - callback(widget, frame_idx, button) # class frameline(gtk.DrawingArea): _type = 0 _frame_width = 10 # Width for each frame is 10 pixels _select_color = 0xee2222 # color of border of selected frame _key_mark_color = 0x000000 # color of marks for key frames. _key_mark_sz = 4 # width and height of a key frame mark _tween_color = 0x808080 # color of tween line _tween_bgcolors = [0x80ff80, 0xff8080] # bg colors of tween frames # Colors for normal frames _normal_bgcolors = [0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xcccccc] _normal_border = 0xaaaaaa # border color of normal frames. _active_border = 0xff3030 # border color of an active frame _hover_border_color = 0xa0a0a0 # border when the pointer over a frame FRAME_BUT_PRESS = 'frame-button-press' def __new__(clz, *args): if not frameline._type: frameline._type = gobject.type_register(frameline) but_press = gobject.signal_new(frameline.FRAME_BUT_PRESS, frameline._type, gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE, (gobject.TYPE_INT, gobject.TYPE_INT)) frameline._sig_frame_but_press = but_press pass fl_obj = gobject.new(frameline._type) return fl_obj def __init__(self, num_frames=20): self.connect('button-press-event', self._press_hdl) self.connect('expose-event', self._fl_expose) self.connect('motion-notify-event', self._motion_hdl) self._num_frames = num_frames self._keys = [] self._active_frame = -1 self._last_hover = -1 # frame index of last hover pass def _press_hdl(self, widget, event): frame = event.x / self._frame_width but = event.button self.emit(frameline.FRAME_BUT_PRESS, frame, but) pass def _motion_hdl(self, widget, event): frame = int(event.x / self._frame_width) self._draw_hover(frame) pass def _fl_expose(self, widget, event): win = self.window x, y, w, h, depth = win.get_geometry() if not hasattr(self, '_gc'): self._gc = gtk.gdk.GC(win) # # register for button press event # emask = win.get_events() emask = emask | gtk.gdk.BUTTON_PRESS_MASK | \ gtk.gdk.POINTER_MOTION_MASK win.set_events(emask) pass self.update() pass def _draw_tween(self, first_key, last_key): win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() # # Get background color of a tween # bg_idx = first_key.right_tween_type bg_color_v = self._tween_bgcolors[bg_idx] bg_color_rgb = color_to_rgb(bg_color_v) bg_color = gtk.gdk.Color(*bg_color_rgb) gc = self._gc gc.set_rgb_fg_color(bg_color) draw_x = first_key.idx * self._frame_width + 1 draw_w = (last_key.idx - first_key.idx + 1) * self._frame_width - 1 win.draw_rectangle(gc, True, draw_x, 0, draw_w, w_h) # # Set color of tween line # line_v = self._tween_color line_rgb = color_to_rgb(line_v) line_color = gtk.gdk.Color(*line_rgb) gc.set_rgb_fg_color(line_color) # # Draw tween line # line_x1 = int((first_key.idx + 0.5) * self._frame_width) line_x2 = line_x1 + (last_key.idx - first_key.idx) * self._frame_width line_y = int(w_h * 2 / 3) win.draw_line(gc, line_x1, line_y, line_x2, line_y) pass def _draw_normal_frame(self, idx): win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() gc = self._gc bg_idx = idx % len(self._normal_bgcolors) rgb = color_to_rgb(self._normal_bgcolors[bg_idx]) color = gtk.gdk.Color(*rgb) gc.set_rgb_fg_color(color) f_x = self._frame_width * idx win.draw_rectangle(gc, True, f_x + 1, 0, self._frame_width - 1, w_h) next_f_x = f_x + self._frame_width border_rgb = color_to_rgb(self._normal_border) border_color = gtk.gdk.Color(*border_rgb) gc.set_rgb_fg_color(border_color) gc.set_line_attributes(1, gtk.gdk.LINE_SOLID, gtk.gdk.CAP_BUTT, gtk.gdk.JOIN_MITER) win.draw_line(gc, next_f_x, 0, next_f_x, w_h) pass ## \brief Draw a bottom line from start to the point before stop frame. # def _draw_bottom_line(self, start, stop): win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() gc = self._gc border_rgb = color_to_rgb(self._normal_border) border_color = gtk.gdk.Color(*border_rgb) gc.set_rgb_fg_color(border_color) start_x = start * self._frame_width stop_x = stop * self._frame_width win.draw_line(gc, start_x, w_h - 1, stop_x, w_h - 1) pass def _draw_all_frames(self): win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() gc = self._gc i = 0 key_i = 0 try: key = self._keys[key_i] except IndexError: key = keyframe(self._num_frames) pass num_frames = self._num_frames while i < num_frames: if key.idx == i: # # Skip tween keys # first_tween_key = key while key.idx == i or key.left_tween: last_tween_key = key key_i = key_i + 1 try: key = self._keys[key_i] except IndexError: key = keyframe(self._num_frames) pass pass if first_tween_key != last_tween_key: self._draw_tween(first_tween_key, last_tween_key) i = last_tween_key.idx + 1 pass else: self._draw_normal_frame(i) i = i + 1 pass pass self._draw_bottom_line(0, num_frames) pass def _draw_keyframe(self, frame_idx): win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() color_v = self._key_mark_color color_rgb = color_to_rgb(color_v) color = gtk.gdk.Color(*color_rgb) gc = self._gc gc.set_rgb_fg_color(color) mark_sz = self._key_mark_sz mark_x = int((frame_idx + 0.5) * self._frame_width - mark_sz / 2) mark_y = w_h * 2 / 3 - mark_sz / 2 win.draw_rectangle(gc, True, mark_x, mark_y, mark_sz, mark_sz) pass def _draw_keyframes(self): win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() color_v = self._key_mark_color color_rgb = color_to_rgb(color_v) color = gtk.gdk.Color(*color_rgb) gc = self._gc gc.set_rgb_fg_color(color) for key in self._keys: mark_sz = self._key_mark_sz mark_x = int((key.idx + 0.5) * self._frame_width - mark_sz / 2) mark_y = w_h * 2 / 3 - mark_sz / 2 win.draw_rectangle(gc, True, mark_x, mark_y, mark_sz, mark_sz) pass pass def _draw_active(self): win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() color_v = self._active_border color_rgb = color_to_rgb(color_v) color = gtk.gdk.Color(*color_rgb) gc = self._gc gc.set_rgb_fg_color(color) idx = self._active_frame line_x1 = idx * self._frame_width line_x2 = line_x1 + self._frame_width win.draw_line(gc, line_x1, 0, line_x1, w_h) win.draw_line(gc, line_x2, 0, line_x2, w_h) win.draw_line(gc, line_x1, w_h - 1, line_x2, w_h - 1) win.draw_line(gc, line_x1, 0, line_x2, 0) pass ## \brief Redraw a frame specified by an index. # def _redraw_frame(self, frame_idx): keys = [key.idx for key in self._keys] if len(keys): try: pos = keys.index(frame_idx) except ValueError: keys.append(frame_idx) keys.sort() pos = keys.index(frame_idx) - 1 pass if pos < 0: pos = 0 pass key = self._keys[pos] else: key = None pass if key and (key.right_tween or \ (key.left_tween and key.idx == frame_idx)): first_key = last_key = key first_pos = last_pos = pos while first_pos > 0 and first_key.left_tween: first_pos = first_pos - 1 first_key = self._keys[first_pos] pass max_pos = len(self._keys) - 1 while last_pos < max_pos and last_key.right_tween: last_pos = last_pos + 1 last_key = self._keys[last_pos] pass self._draw_tween(first_key, last_key) self._draw_bottom_line(first_key.idx, last_key.idx + 1) for i in range(first_pos, last_pos + 1): key = self._keys[i] self._draw_keyframe(key.idx) pass pass else: self._draw_normal_frame(frame_idx) self._draw_bottom_line(frame_idx, frame_idx + 1) if key and (key.idx == frame_idx): self._draw_keyframe(frame_idx) pass pass pass ## \brief Show a mark for the pointer for a frame. # def _draw_hover(self, frame_idx): if self._last_hover != -1: self._redraw_frame(self._last_hover) pass self._draw_active() win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() gc = self._gc color_rgb = color_to_rgb(self._hover_border_color) color = gtk.gdk.Color(*color_rgb) gc.set_rgb_fg_color(color) line_x1 = frame_idx * self._frame_width + 1 line_x2 = line_x1 + self._frame_width - 2 win.draw_line(gc, line_x1, 1, line_x1, w_h - 2) win.draw_line(gc, line_x2, 1, line_x2, w_h - 2) win.draw_line(gc, line_x1, 1, line_x2, 1) win.draw_line(gc, line_x1, w_h - 2, line_x2, w_h - 2) self._last_hover = frame_idx pass def update(self): win = self.window x, y, w, h, depth = win.get_geometry() self._draw_all_frames() self._draw_keyframes() if self._active_frame != -1: self._draw_active() pass pass ## Add a key frame # # A key frame is the frame that user specify actions. For # example, move a object or add new objects at the frame. def add_keyframe(self, idx): key_indic = [key.idx for key in self._keys] if idx in key_indic: return key_indic.append(idx) key_indic.sort() insert_pos = key_indic.index(idx) key = keyframe(idx) self._keys[insert_pos:insert_pos] = [key] if insert_pos > 0 and self._keys[insert_pos - 1].right_tween: key.left_tween = True pass if insert_pos < (len(self._keys) - 1) and \ self._keys[insert_pos + 1].left_tween: key.right_tween = True pass pass ## Tween the key frame specified by an index and the key frame at right. # # \see http://www.entheosweb.com/Flash/shape_tween.asp def tween(self, idx, _type=0): key_indic = [key.idx for key in self._keys] pos = key_indic.index(idx) key = self._keys[pos] try: right_key = self._keys[pos + 1] except IndexError: raise ValueError, 'No right key frame' key.right_tween = True right_key.left_tween = True key.right_tween_type = _type pass ## Set active frame # # The active frame is the frame that is working on. # def active_frame(self, idx): if idx < 0 or idx >= self._num_frames: raise IndexError, 'value of index (%d) is out of range' % (idx) self._active_frame = idx pass def deactive(self): self._active_frame = -1 pass def set_num_frames(self, num): self._num_frames = num pass def __len__(self): return self._num_frames pass if __name__ == '__main__': window = gtk.Window(gtk.WINDOW_TOPLEVEL) fr = frameruler(40) fr.set_size_request(300, 20) fl = frameline(40) fl.set_size_request(300, 20) fl.add_keyframe(3) fl.add_keyframe(9) fl.add_keyframe(15) fl.add_keyframe(20) fl.tween(3) fl.tween(15, 1) fl.active_frame(15) print 'num of frames: %d' % (len(fl)) def press_sig(fl, frame, but): print 'press_sig button %d for frame %d' % (but, frame) pass fl.connect(frameline.FRAME_BUT_PRESS, press_sig) box = gtk.VBox() box.pack_start(fr, False) box.pack_start(fl, False) window.add(box) fr.show() fl.show() box.show() window.show() gtk.main() pass