view include/mb_prop.h @ 1324:740b3239030e

Clear dup group before running animation. User may change content of groups. TweenObject would not aware the changes if we don't clear the dup group before running animation.
author Thinker K.F. Li <thinker@codemud.net>
date Sun, 30 Jan 2011 20:03:21 +0800
parents 586e50f82c1f
children
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#ifndef __MB_PROP_H_
#define __MB_PROP_H_

#include "mb_tools.h"

/*! \defgroup mb_prop_grp Property
 * \brief A way the modules can set up their own properties on objects.
 *
 * Properties are key-value pairs that are associated with objects.
 * MadButterfly associate a property store for each object (coord or shape)
 * to keep property values.  Every property is identified by a ID; an
 * integer.  Programmer can use a ID to set/get value to/from a property
 * store.  The ID should be unique in a property store.
 *
 * \todo Add a free function pointer on entries to release resources when
 *	the store is destroy. (See: \ref mouse.c)
 *
 * @{
 */

typedef struct _mb_prop_entry mb_prop_entry_t;
typedef struct _mb_prop_store mb_prop_store_t;

struct _mb_prop_entry {
    int id;
    void *value;
    mb_prop_entry_t *next;
};

/*! \brief Property IDs. */
enum {
    PROP_DUMMY,
    PROP_MEVT_OB_CNT,
    PROP_MEVT_OBSERVER,
    PROP_JSOBJ,
    PROP_LAST
};

struct _mb_prop_store {
    elmpool_t *entry_pool;
    STAILQ(mb_prop_entry_t) entries;
};

#define mb_prop_store_init(prop_store, pent_pool)		\
    do {							\
	(prop_store)->entry_pool = pent_pool;			\
	STAILQ_INIT((prop_store)->entries);			\
    } while(0)

void mb_prop_store_destroy(mb_prop_store_t *prop_store);
void *mb_prop_set(mb_prop_store_t *prop_store, int id, void *value);
void *mb_prop_get(mb_prop_store_t *prop_store, int id);
void mb_prop_del(mb_prop_store_t *prop_store, int id);
int mb_prop_has(mb_prop_store_t *prop_store, int id);

/* @} */

#endif /* __MB_PROP_H_ */