view include/mb_graph_engine.h @ 1299:6949e2b6cae2

Add unlink clone checker. - Monitor changes of DOM-tree of the document - Unlinking a clone is actually removing the clone and copying nodes from the source. - Copy value of ID of a node to saved_id to track source of copy nodes. - For a new node with 'saved_id' is a copy of another node. - Copy vulae of 'saved_id' to 'ns0:duplicate-src' to keep the source - Change value of 'saved_id' to the value of ID of the node for later copying. - For a new node without 'saved_id' is not a copy of another node. - only set 'saved_id' to the value of its ID.
author Thinker K.F. Li <thinker@codemud.net>
date Sun, 16 Jan 2011 16:13:37 +0800
parents 7b4e80ab671a
children
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/*! \page create_graph_engine Create a Graphic Engine.
 *
 * To create a graphic engine, you need to declare and define types
 * and functions that had been declared in
 * include/mb_graph_engine_cairo.h in a separated header an c file.
 * Likes what mb_graph_engine_skia.h does.
 *
 * You should also add options in configure.ac to enable the graphic
 * engine.  You also need to add lines in include/mb_config.h.in and
 * include/mb_graph_engine.h to include correct header for the graphic
 * engine enabled by the user.
 */
// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#ifndef __MBE_H_
#define __MBE_H_
#include <mb_config.h>

#ifdef CAIRO_GRAPH_ENGINE
#include <mb_graph_engine_cairo.h>
#endif

#ifdef SKIA_GRAPH_ENGINE
#include <mb_graph_engine_skia.h>
#endif

#ifdef OPENVG_GRAPH_ENGINE
#include <mb_graph_engine_openvg.h>
#endif

#endif /* __MBE_H_ */