Mercurial > MadButterfly
view inkscape/AssignSymbol.py @ 1224:5d731460b32c
Remove search_by_id() from frameline.
- frameline is only responsible for drawing a row of frames.
- layers and scenes are managed by MBScene_dom. So, function of
search_by_id() must move to MBScene_dom class.
- onCellClick() and _change_active_frame() are responsible for
handling GUI event.
- It should not be used with workaround to implement some function.
- Solutions
- MBScene_dom.find_layer_n_scene_of_nod() is used to replace
search_by_id().
- MBScene_framelines.active_frame() is used to replace the
workaround.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Thu, 06 Jan 2011 11:11:27 +0800 |
parents | 5006e4abdda5 |
children |
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#!/usr/bin/python import inkex import pygtk import gtk class AssignSymbol(inkex.Effect): def effect(self): self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) self.window.set_position(gtk.WIN_POS_MOUSE) self.defaultname = 'input symbol name here' self.fillcontent() self.window.show_all() self.window.connect("delete_event", gtk.main_quit) gtk.main() def onQuit(self,data): gtk.main_quit() def onAssign(self,data): text = self.text.get_text() if text != self.defaultname: self.node.set("mbname",text) self.node.set("id",text) gtk.main_quit() def confirm(self,msg): vbox = gtk.VBox() vbox.pack_start(gtk.Label(msg)) self.button = gtk.Button('OK') vbox.pack_start(self.button) self.button.connect("clicked", self.onQuit) self.window.add(vbox) def dumpattr(self,n): s = "" for a,v in n.attrib.items(): s = s + ("%s=%s" % (a,v)) return s def dump(self,node,l=0): print " " * l*2,"<", node.tag, self.dumpattr(node),">" for n in node: self.dump(n,l+1) print " " * l * 2,"/>" def fillcontent(self): if len(self.selected) != 1: self.confirm('Please select on group only') return for id,node in self.selected.iteritems(): #self.dump(node) self.node = node vbox = gtk.VBox() vbox.pack_start(gtk.Label('Please input the symbol name')) self.text = gtk.Entry() try: self.text.set_text(node.get("mbname")) except: self.text.set_text(self.defaultname) vbox.pack_start(self.text) self.button = gtk.Button('OK') self.button.connect("clicked", self.onAssign) vbox.pack_start(self.button) self.window.add(vbox) self.window.show_all() a=AssignSymbol() a.affect() # vim: set ts=4