view include/mb_graph_engine.h @ 1224:5d731460b32c

Remove search_by_id() from frameline. - frameline is only responsible for drawing a row of frames. - layers and scenes are managed by MBScene_dom. So, function of search_by_id() must move to MBScene_dom class. - onCellClick() and _change_active_frame() are responsible for handling GUI event. - It should not be used with workaround to implement some function. - Solutions - MBScene_dom.find_layer_n_scene_of_nod() is used to replace search_by_id(). - MBScene_framelines.active_frame() is used to replace the workaround.
author Thinker K.F. Li <thinker@codemud.net>
date Thu, 06 Jan 2011 11:11:27 +0800
parents 7b4e80ab671a
children
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/*! \page create_graph_engine Create a Graphic Engine.
 *
 * To create a graphic engine, you need to declare and define types
 * and functions that had been declared in
 * include/mb_graph_engine_cairo.h in a separated header an c file.
 * Likes what mb_graph_engine_skia.h does.
 *
 * You should also add options in configure.ac to enable the graphic
 * engine.  You also need to add lines in include/mb_config.h.in and
 * include/mb_graph_engine.h to include correct header for the graphic
 * engine enabled by the user.
 */
// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#ifndef __MBE_H_
#define __MBE_H_
#include <mb_config.h>

#ifdef CAIRO_GRAPH_ENGINE
#include <mb_graph_engine_cairo.h>
#endif

#ifdef SKIA_GRAPH_ENGINE
#include <mb_graph_engine_skia.h>
#endif

#ifdef OPENVG_GRAPH_ENGINE
#include <mb_graph_engine_openvg.h>
#endif

#endif /* __MBE_H_ */