Mercurial > MadButterfly
view nodejs/animate.js @ 870:512204bcafba
Export the function to create a runtime for an existed window for X.
For some application, we need to create and associate a runtime with
an existed window, and free it the runtime without close the window,
later.
author | Thinker K.F. Li <thinker@codemud.net> |
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date | Fri, 24 Sep 2010 11:19:53 +0800 |
parents | 3c48a77b75d3 |
children | eff2f580b536 23dffb564ace |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 var sys=require("sys"); /* * This is configuration for animate module. For slower or speeder * machines, ffs can be decreased or increased respective. */ var ffs = 12; var frame_interval = 1000 / ffs; function linear_draw() { var percent; percent = (Date.now() - this._start_tm) / this.duration; if(percent >= 1) { percent = 1; if (this.obj.timer) { this.obj.timer.stop(); delete this.obj.timer; } } this.obj.x = (this.targetx-this.startposx)*percent+this.startposx; this.obj.y = (this.targety-this.startposy)*percent+this.startposy; this.app.refresh(); } function linear_draw_start() { var obj = this.obj; var self = this; if(obj.timer) obj.timer.stop(); this._start_tm = Date.now(); obj.timer = setInterval(function() { self.draw(); }, frame_interval); } function linear(app,obj,shiftx,shifty,duration) { obj.animated_linear = this; this.app = app; this.obj = obj; this.end = 0; this.targetx = shiftx + obj.x; this.targety = shifty + obj.y; this.startposx = obj.x; this.startposy = obj.y; this.duration = duration*1000; } exports.linear = linear; linear.prototype.start = linear_draw_start; linear.prototype.draw = linear_draw; /* ------------------------------------------------------------ */ function rotate(app, obj, ang, duration) { this._app = app; this._obj = obj; this._ang = ang; this._duration = duration * 1000; } function rotate_start() { var obj = this._obj; var self = this; this._start_mtx = [obj[0], obj[1], obj[2], obj[3], obj[4], obj[5]]; this._start_tm = Date.now(); obj.timer = setInterval(function() { self.draw(); }, frame_interval); } function rotate_draw() { var percent; var ang; var sv, cv; var obj = this._obj; var mtx, shift; percent = (Date.now() - this._start_tm) / this._duration; if(percent >= 1) { percent = 1; obj.timer.stop(); } ang = percent * this._ang; sv = Math.sin(ang); cv = Math.cos(ang); mtx = [cv, -sv, 0, sv, cv, 0]; shift = [1, 0, -obj.center.x, 0, 1, -obj.center.y]; mtx = multiply(mtx, shift); shift = [1, 0, obj.center.x, 0, 1, obj.center.y]; mtx = multiply(shift, mtx); mtx = multiply(mtx, this._start_mtx); obj[0] = mtx[0]; obj[1] = mtx[1]; obj[2] = mtx[2]; obj[3] = mtx[3]; obj[4] = mtx[4]; obj[5] = mtx[5]; this._app.refresh(); } rotate.prototype.start = rotate_start; rotate.prototype.draw = rotate_draw; exports.rotate = rotate; function multiply(s,d) { var m=[]; m[0] = s[0]*d[0]+s[1]*d[3]; m[1] = s[0]*d[1]+s[1]*d[4]; m[2] = s[0]*d[2]+s[1]*d[5]+s[2]; m[3] = s[3]*d[0]+s[4]*d[3]; m[4] = s[3]*d[1]+s[4]*d[4]; m[5] = s[3]*d[2]+s[4]*d[5]+s[5]; return m; } function scale_draw() { if (this.end == 1) return; var percent = (Date.now() - this.starttime)/this.duration; if (percent > 1) percent = 1; var sx = (this.targetx-this.startsx)*percent+this.startsx; var sy = (this.targety-this.startsy)*percent+this.startsy; var t=[sx,0,0,0,sy,0]; this.obj[0] = sx; this.obj[4] = sy; this.obj[2] = this.origin_offset_x - (sx-this.startsx)*this.obj.center.x; this.obj[5] = this.origin_offset_y - (sy-this.startsy)*this.obj.center.y; this.app.refresh(); var self = this; if (percent < 1) { this.obj.timer=setTimeout(function() { self.draw();}, frame_interval); return; } this.app.refresh(); this.obj.animated_scale = null; } function scale(app,obj,targetx,targety, duration) { try { if (obj.animated_scale) { //obj[0] = obj.animated_scale.targetx; //obj[4] = obj.animated_scale.targety; //obj[2] = obj.animated_scale.final_offset_x; //obj[5] = obj.aninated_scale.final_offset_y; obj.animated_scale.end = 1; } } catch(e) { } obj.animated_scale = this; this.app = app; this.obj = obj; this.end = 0; this.starttime = Date.now(); this.startsx = obj[0]; this.startsy = obj[4]; this.targetx = targetx; this.targety = targety; this.duration = duration*1000; this.origin_offset_x = obj[2]; this.origin_offset_y = obj[5]; this.final_offset_x = this.origin_offset_x-(targetx-this.startsx)*obj.center.x; this.final_offset_y = this.origin_offset_y-(targety-this.startsy)*obj.center.y; } exports.scale = scale; scale.prototype.start = scale_draw; scale.prototype.draw = scale_draw; function holder(app, coord) { var mtx = [coord[0], coord[1], coord[2], coord[3], coord[4], coord[5]]; this._mtx = mtx; this._coord = coord; this._app = app; } holder.prototype = { go: function(pos) { var sx, sy; sx = pos.x - this._coord.center.x; sy = pos.y - this._coord.center.y; this.shift(sx, sy); }, go_center: function(o) { this.go(o.center); }, home: function() { this._coord[2] = this._mtx[2]; this._coord[5] = this._mtx[5]; this._app.refresh(); }, shift: function(sx, sy) { this._coord[2] = this._mtx[2] + sx; this._coord[5] = this._mtx[5] + sy; this._app.refresh(); } }; exports.holder = holder; function alpha_draw() { if (this.end == 1) return; var percent = (Date.now() - this.starttime)/this.duration; if (percent > 1) percent = 1; var sx = (this.targetalpha-this.startalpha)*percent+this.startalpha; this.obj.opacity=sx; this.app.refresh(); var self = this; if (percent < 1) { this.obj.timer=setTimeout(function() { self.draw();}, frame_interval); return; } this.app.refresh(); this.obj.animated_alpha = null; } function alpha(app,obj,alpha, duration) { try { if (obj.animated_alpha) { obj.animated_alpha.end = 1; } } catch(e) { } obj.animated_alpha = this; this.app = app; this.obj = obj; this.end = 0; this.starttime = Date.now(); this.startalpha = obj.opacity; this.targetalpha = alpha; this.duration = duration*1000; } alpha.prototype.start = alpha_draw; alpha.prototype.draw = alpha_draw; exports.alpha = alpha;