view include/mb_redraw_man.h @ 257:50d253d0fcba

Simple image loader and image shape. - img_ldr.c is a simple image loader that rooted on a directory specified when a loader instance been created. - sh_image_t is corresponding shape of image tag in SVG. - This changeset is still buggy. It need more testing. - svg2code.py is not ready for image tag.
author Thinker K.F. Li <thinker@branda.to>
date Thu, 15 Jan 2009 16:46:47 +0800
parents 99a9cca4bbd0
children 29acbd8a0dd0
line wrap: on
line source

#ifndef __REDRAW_MAN_H_
#define __REDRAW_MAN_H_

#include <cairo.h>
#include "mb_tools.h"
#include "mb_types.h"
#include "mb_observer.h"

typedef struct _redraw_man redraw_man_t;

typedef void (*free_func_t)(redraw_man_t *rdman, void *obj);
struct _free_obj {
    void *obj;
    free_func_t free_func;
};
typedef struct _free_obj free_obj_t;
struct _free_objs {
    int num, max;
    free_obj_t *objs;
};
typedef struct _free_objs free_objs_t;

DARRAY(coords, coord_t *);
DARRAY(geos, geo_t *);
DARRAY(areas, area_t *);

/*! \brief Manage redrawing of shapes (graphic elements).
 *
 * Every coord_t and geo_t object is assigned with a unique
 * incremental order.  The order is a unsigned integer.
 * Every time a new coord_t or geo_t object is added, it is
 * assigned with a order number that 1 bigger than last one
 * until reaching maximum of unsigned integer.
 * When a maximum is meet, all coord_t or geo_t objects
 * are reasigned with a new order number from 1.  It means
 * order numbers that have been assigned and then removed
 * later are recycled.
 *
 * Dirty flag is clear when the transformation matrix of a coord
 * object been recomputed or when a geo_t objects been redrawed.
 */
struct _redraw_man {
    unsigned int next_coord_order;
    int n_coords;
    coord_t *root_coord;

    elmpool_t *geo_pool;
    elmpool_t *coord_pool;
    elmpool_t *shnode_pool;
    elmpool_t *observer_pool;
    elmpool_t *subject_pool;
    elmpool_t *paint_color_pool;
    elmpool_t *pent_pool;

    coords_t dirty_coords;
    geos_t dirty_geos;
    areas_t dirty_areas;

    geos_t gen_geos;

    STAILQ(shape_t) shapes;	/*!< \brief All managed shapes.  */
    STAILQ(paint_t) paints;	/*!< \brief All managed paints. */

    free_objs_t free_objs;

    cairo_t *cr;
    cairo_t *backend;

    ob_factory_t ob_factory;

    subject_t *redraw;		/*!< \brief Notified after redrawing. */
    subject_t *addrm_monitor;	/*!< \brief Monitor adding/removing observers
				 *	    to/from mouse event subjects.
				 *	    \see addrm_monitor_hdlr()
				 */
    mb_obj_t *last_mouse_over;
    void *rt;                  /*!< \brief This is a pointer to the current 
                                *          graphic backend. 
				*          \see rdman_attach_backend()
				*/
    mb_prop_store_t props;
};

extern int redraw_man_init(redraw_man_t *rdman, cairo_t *cr,
			   cairo_t *backend);
extern void redraw_man_destroy(redraw_man_t *rdman);
extern int rdman_find_overlaid_shapes(redraw_man_t *rdman,
				      geo_t *geo,
				      geo_t ***overlays);
extern int rdman_add_shape(redraw_man_t *rdman,
			   shape_t *shape, coord_t *coord);
/*! \brief Make a shape been managed by a redraw manager. */
#define rdman_shape_man(rdman, shape)					\
    do {								\
	mb_prop_store_init(&((mb_obj_t *)(shape))->props,		\
			   (rdman)->pent_pool);				\
	STAILQ_INS_TAIL(rdman->shapes, shape_t, sh_next, shape);	\
	if(rdman->last_mouse_over == (mb_obj_t *)(shape))		\
	    rdman->last_mouse_over = NULL;				\
    } while(0)
extern int rdman_shape_free(redraw_man_t *rdman, shape_t *shape);

#define rdman_paint_man(rdman, paint)		\
    STAILQ_INS_TAIL(rdman->paints, paint_t, pnt_next, shape)
extern int rdman_paint_free(redraw_man_t *rdman, paint_t *paint);

extern coord_t *rdman_coord_new(redraw_man_t *rdman, coord_t *parent);
extern int rdman_coord_free(redraw_man_t *rdman, coord_t *coord);
extern int rdman_coord_subtree_free(redraw_man_t *rdman, coord_t *subtree);
extern int rdman_coord_changed(redraw_man_t *rdman, coord_t *coord);
extern int rdman_shape_changed(redraw_man_t *rdman, shape_t *shape);
extern int rdman_redraw_changed(redraw_man_t *rdman);
extern int rdman_redraw_all(redraw_man_t *rdman);
extern int rdman_redraw_area(redraw_man_t *rdman, co_aix x, co_aix y,
			     co_aix w, co_aix h);
extern geo_t *rdman_geos(redraw_man_t *rdman, geo_t *last);
#define rdman_shapes(rdman, last_shape)					\
    geo_get_shape_safe(rdman_geos(rdman, sh_get_geo_safe(last_shape)))
extern int rdman_force_clean(redraw_man_t *rdman);
extern shnode_t *shnode_new(redraw_man_t *rdman, shape_t *shape);
#define shnode_free(rdman, node) elmpool_elm_free((rdman)->shnode_pool, node)
#define shnode_list_free(rdman, q)				\
    do {							\
	shnode_t *__node, *__last;				\
	__last = STAILQ_HEAD(q);				\
	if(__last == NULL) break;				\
	for(__node = STAILQ_NEXT(shnode_t, next, __last);	\
	    __node != NULL;					\
	    __node = STAILQ_NEXT(shnode_t, next, __node)) {	\
	    shnode_free(rdman, __last);				\
	    __last = __node;					\
	}							\
	shnode_free(rdman, __last);				\
    } while(0)
#define _rdman_paint_child(rdman, paint, shape)		\
    do {						\
	shnode_t *__node;				\
	if((shape)->fill != (paint) &&			\
	   (shape)->stroke != (paint)) {		\
	    __node = shnode_new(rdman, shape);		\
	    STAILQ_INS_TAIL((paint)->members,		\
			    shnode_t, next, __node);	\
	}						\
    } while(0)
extern void _rdman_paint_real_remove_child(redraw_man_t *rdman,
					   paint_t *paint,
					   shape_t *shape);
#define _rdman_paint_remove_child(rdman, paint, shape)		\
    do {							\
	if((shape)->fill == (shape)->stroke &&			\
	   (shape)->stroke == paint)				\
	    break;						\
	_rdman_paint_real_remove_child(rdman, paint, shape);	\
    } while(0)
#define rdman_paint_fill(rdman, paint, shape)		\
    do {						\
	if((shape)->fill == paint)			\
	    break;					\
	_rdman_paint_remove_child(rdman, paint, shape);	\
	_rdman_paint_child(rdman, paint, shape);	\
	(shape)->fill = paint;				\
    } while(0)
#define rdman_paint_stroke(rdman, paint, shape)		\
    do {						\
	if((shape)->stroke == paint)			\
	    break;					\
	_rdman_paint_remove_child(rdman, paint, shape);	\
	_rdman_paint_child(rdman, paint, shape);	\
	(shape)->stroke = paint;			\
    } while(0)
extern int rdman_paint_changed(redraw_man_t *rdman, paint_t *paint);

extern shape_t *find_shape_at_pos(redraw_man_t *rdman,
				  co_aix x, co_aix y, int *in_stroke);
extern int mb_obj_pos_is_in(redraw_man_t *rdman, mb_obj_t *obj,
			    co_aix x, co_aix y, int *in_stroke);
extern int mb_objs_are_overlay(redraw_man_t *rdman,
			       mb_obj_t *obj1, mb_obj_t *obj2);
#define rdman_get_ob_factory(rdman) (&(rdman)->ob_factory)
#define rdman_get_redraw_subject(rdman) ((rdman)->redraw)
#define rdman_get_root(rdman) ((rdman)->root_coord)
#define rdman_get_cr(rdman) ((rdman)->cr)
#define rdman_get_gen_geos(rdman) (&(rdman)->gen_geos)
extern int rdman_add_gen_geos(redraw_man_t *rdman, geo_t *geo);
#define rdman_get_shape_gl(rdman, idx)			\
    geo_get_shape(rdman_get_gen_geos(rdman)->ds[idx])
#define rdman_add_shape_gl(rdman, shape)			\
    rdman_add_gen_geos(rdman, sh_get_geo(shape))
#define rdman_shape_gl_len(rdman)		\
    rdman_get_gen_geos(rdman)->num
#define rdman_clear_shape_gl(rdman)		\
    DARRAY_CLEAN(rdman_get_gen_geos(rdman))

/*! \brief Attach backend to the redraw manager so that we can hide the backend from the users.
 *
 */
#define rdman_attach_backend(rdman,backend) (((rdman)->rt)=(backend))
/*! \brief Load sprite dymanicly from the shared object module. 
 *  
 *   The search path can be changed by sprite_set_search_path. The name can have a relative path in the front of it.
 *   This function will search the object in the current working directory and then search the system search path.
 *
 */
mb_sprite_t *sprite_load(const char *name, redraw_man_t *rdman, coord_t *root);

/*! \brief Set the search path of dymanic object loading.
 *
 */
void sprite_set_search_path(char *path);

#endif /* __REDRAW_MAN_H_ */