view examples/dynamic/hello.c @ 1434:4be04f29fa70

Add functions to search for the text recursively inside coord_t tree. Once we find the first instance, we change the text of it. We need to think about how to manage the multiple segment texts, which is composed of several tspan.
author wycc
date Mon, 11 Apr 2011 12:52:09 +0800
parents 26c302b47de1
children
line wrap: on
line source

/*! \file
 *
 * svg2code_ex is an example that show programmers how to create a
 * menu with MadButterfly.
 *
 */
#include <stdio.h>
#include <mb.h>
#include <string.h>
//#include "menu.h"
#include "mb_af.h"


mbaf_t *app;

typedef struct {
    shape_t *rect;
    co_aix orx,ory;
    int start_x,start_y;
    observer_t *obs1,*obs2;
    int currentscene;
}app_data_t;


void switch_scene(const mb_timeval_t *tmo, const mb_timeval_t *now,void *arg)
{
    app_data_t *en = MBAF_DATA((mbaf_t *)arg,app_data_t );
    mb_timeval_t timer,interval;

    
    get_now(&timer);
    MB_TIMEVAL_SET(&interval, 1 ,0);
    MB_TIMEVAL_ADD(&timer, &interval);
    mb_tman_timeout( mbaf_get_timer(app), &timer, switch_scene, app);

    en->currentscene = (en->currentscene + 1) % 2;
    printf("switch to scene %d\n", en->currentscene + 1);
    MB_SPRITE_GOTO_SCENE(app->rootsprite,en->currentscene + 1);
}

int main(int argc, char * const argv[]) {
    subject_t *subject;
    mb_button_t *b;
    mb_obj_t *button;
    app_data_t data;
    mb_timeval_t tmo,interval;

    if (argc > 1)
	app = mbaf_init(argv[1], "");
    else
	app = mbaf_init("scene", ".libs");
    data.currentscene=0;
    mbaf_set_data(app,&data);
    //b = mb_button_new(app, app->rootsprite, "btn");
    //mb_button_add_onClick(b, test,NULL);
    get_now(&tmo);
    MB_TIMEVAL_SET(&interval, 1 ,0);
    mb_tman_timeout( mbaf_get_timer(app), &tmo, switch_scene, app);
    

    mbaf_loop(app);

    return 0;
}

/* vim: set ts=4 */