view src/mbaf/mbapp.c @ 1532:4a92b639a1cd

Clear selection set when switching current scene. To clear selection set after switching away from current to another scene. It avoids Inkscape select on nodes they are not saw after switching.
author Thinker K.F. Li <thinker@codemud.net>
date Fri, 30 Sep 2011 12:31:33 +0800
parents 84006acab6af
children
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#include <mb.h>
#include <mb_af.h>
#include <mb_backend.h>

mbaf_t *mbaf_init(const char *module, const char *module_dir)
{
    mbaf_t *app = (mbaf_t *) malloc(sizeof(mbaf_t));
    mb_rt_t *rt;

    rt = mb_runtime_new(":0.0", 800, 600);
    if(rt == NULL)
	return NULL;

    sprite_set_search_path(module_dir);

    app->rt = rt;
    app->rdman =  mb_runtime_rdman(rt);
    app->kbevents = mb_runtime_kbevents(rt);

    app->rootsprite= sprite_load(module,app->rdman, app->rdman->root_coord);
    if(app->rootsprite == NULL) {
	mb_runtime_free(rt);
	free(app);
	return NULL;
    }

    rdman_attach_backend(app->rdman, rt);
    MB_SPRITE_GOTO_SCENE(app->rootsprite, 1);

    return app;
}

void mbaf_set_data(mbaf_t *app,void *data)
{
    app->private = (void *) data;
}

mb_timer_man_t *mbaf_get_timer(mbaf_t *app)
{
    return mb_runtime_timer_man(app->rt);
}

void mbaf_loop(mbaf_t *app)
{
    /*
     * Start handle connections, includes one to X server.
     * User start to interact with the application.
     */
    mb_runtime_event_loop(app->rt);

    /*
     * Clean
     */
    mb_runtime_free(app->rt);
    free(app);
}