Mercurial > MadButterfly
view src/animate.c @ 1532:4a92b639a1cd
Clear selection set when switching current scene.
To clear selection set after switching away from current to another scene.
It avoids Inkscape select on nodes they are not saw after switching.
author | Thinker K.F. Li <thinker@codemud.net> |
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date | Fri, 30 Sep 2011 12:31:33 +0800 |
parents | 572277fcec0d |
children |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 /*! \file * \brief Animation tools. * * \sa \ref ani */ /*! \page ani What is Animation? * * Animation is a program to move, resize, rotate, ..., changing * graphics on the output screen. * * \image html program.png * * XXX: Program is a sequence of actions duration a perior. * Actions are grouped into words. A program defines * the order and time of playing of words. A word * defines how long to perform a set of actions. Actions * in a word are performed concurrently. * * Animation shapes are updated periodically. Every action * are working with start, step, and stop 3 calls. start is * called when start time the word, contain it, due. step is * called periodically in duration of playing time start at * 'start time'. When the clock run out the playing time of * a word, it call stop of actions in the word. * * A program is driven by a timer. Once a program is started, it registers * with timer for periodic running. \ref mb_timer_man_t is timer of * MadButterfly. The update frequence is 10fps by default, now. * * \section use_progm How to Use Animation Program? * Following code block creates a program with 2 words. First word is * started immediately after the program been started. It is consisted * for 1 second. Second word is started 1 second after the program been * started. It is consisted for 2 seconds. There are 2 action in * first word, they shift graphics managed by coord1 & coord2 by (50,50) and * (-50,50) pixels, respectly. The shifting is performed incrementally * in 1 second. Second word shifts coord1 and coord2, too. And, graphics * managed by coord3 are hidden at end of the word. At end of code in the * block, mb_progm_start() starts the program. 3rd argument of * mb_progm_start() must be current wall time. * * \code * progm = mb_progm_new(10, &rdman); * * MB_TIMEVAL_SET(&start, 0, 0); * MB_TIMEVAL_SET(&playing, 1, 0); * word = mb_progm_next_word(progm, &start, &playing); * * act = mb_shift_new(50, 50, coord1, word); * act = mb_shift_new(-50, 50, coord2, word); * * MB_TIMEVAL_SET(&start, 1, 0); * MB_TIMEVAL_SET(&playing, 2, 0); * word = mb_progm_next_word(progm, &start, &playing); * * act = mb_shift_new(0, 20, coord1, word); * act = mb_shift_new(0, -20, coord2, word); * act = mb_visibility_new(VIS_HIDDEN, coord3, word); * * gettimeofday(&tv, NULL); * MB_TIMEVAL_SET(&mbtv, tv.tv_sec, tv.tv_usec); * mb_progm_start(progm, timer_man, &mbtv); * \endcode * * * \sa \ref animate.c */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "mb_types.h" #include "mb_redraw_man.h" #include "mb_timer.h" #include "mb_animate.h" #define STEP_INTERVAL 90000 #define ASSERT(x) /*! \brief A word is a set of concurrent actions in a program. */ struct _mb_word { mb_timeval_t start_time; /*!< time to start the word */ mb_timeval_t playing_time; /*!< time duration of playing */ mb_timeval_t abs_start, abs_stop; STAILQ(mb_action_t) actions; }; /*! \brief A program describe a series of actions to animate shapes. * * first_playing is an index to one of words. It always points to * the first of words that is playing or waiting for playing. */ struct _mb_progm { redraw_man_t *rdman; mb_timeval_t start_time; int first_playing; /*!< first playing word. */ mb_timer_man_t *timer_man; subject_t *complete; /*!< notify when a program is completed. */ int cur_timer; int n_words; int max_words; mb_word_t words[1]; }; /*! \brief Create a program object. * * \param max_words is maximum number of words the program can hold. * \param rdman is a rdman that show graphics manipulated by it. */ mb_progm_t *mb_progm_new(int max_words, redraw_man_t *rdman) { mb_progm_t *progm; #ifndef UNITTEST observer_factory_t *factory; #endif /* UNITTEST */ int i; progm = (mb_progm_t *)malloc(sizeof(mb_progm_t) + (sizeof(mb_word_t) * (max_words - 1))); if(progm == NULL) return NULL; progm->rdman = rdman; #ifndef UNITTEST factory = rdman_get_observer_factory(rdman); progm->complete = subject_new(factory, progm, OBJT_PROGM); if(progm->complete == NULL) { free(progm); return NULL; } #endif /* UNITTEST */ progm->n_words = 0; progm->max_words = max_words; for(i = 0; i < max_words; i++) STAILQ_INIT(progm->words[i].actions); progm->cur_timer = -1; return progm; } void mb_progm_free(mb_progm_t *progm) { int n_words; mb_word_t *word; mb_action_t *cur_act; int i; n_words = progm->n_words; for(i = 0; i < n_words; i++) { word = progm->words + i; for(cur_act = STAILQ_HEAD(word->actions); cur_act != NULL; cur_act = STAILQ_HEAD(word->actions)) { STAILQ_REMOVE(word->actions, mb_action_t, next, cur_act); cur_act->free(cur_act); } } #ifndef UNITTEST subject_free(progm->complete); #endif /* UNITTEST */ free(progm); } /*! \brief Add a new word into a program. * * The start time of new word should bigger or equal to last one. * The time should be specified in incremental order. */ mb_word_t *mb_progm_next_word(mb_progm_t *progm, const mb_timeval_t *start, const mb_timeval_t *playing) { mb_word_t *word; if(progm->n_words >= progm->max_words) return NULL; if(progm->n_words && MB_TIMEVAL_LATER(&progm->words[progm->n_words - 1].start_time, start)) return NULL; word = progm->words + progm->n_words++; MB_TIMEVAL_CP(&word->start_time, start); MB_TIMEVAL_CP(&word->playing_time, playing); return word; } void mb_word_add_action(mb_word_t *word, mb_action_t *act) { STAILQ_INS_TAIL(word->actions, mb_action_t, next, act); } static void mb_word_start(mb_word_t *word, const mb_timeval_t *tmo, const mb_timeval_t *now, redraw_man_t *rdman) { mb_action_t *act; for(act = STAILQ_HEAD(word->actions); act != NULL; act = STAILQ_NEXT(mb_action_t, next, act)) { act->start(act, tmo, &word->playing_time, rdman); } } static void mb_word_step(mb_word_t *word, const mb_timeval_t *tmo, const mb_timeval_t *now, redraw_man_t *rdman) { mb_action_t *act; for(act = STAILQ_HEAD(word->actions); act != NULL; act = STAILQ_NEXT(mb_action_t, next, act)) { act->step(act, tmo, rdman); } } static void mb_word_stop(mb_word_t *word, const mb_timeval_t *tmo, const mb_timeval_t *now, redraw_man_t *rdman) { mb_action_t *act; for(act = STAILQ_HEAD(word->actions); act != NULL; act = STAILQ_NEXT(mb_action_t, next, act)) { act->stop(act, tmo, rdman); } } /*! \brief Time stepping for a program. * * Any two actions in concurrent words never change the same attribute. * Start time of words in a program are specified in incremental order. * * \note Program will take a big step at last monent. It is because * mb_progm_step() running mb_word_stop() if the word being stop * between now and next_tmo. It is not obviously if time stepping * small. */ static void mb_progm_step(int timer_hdl, const mb_timeval_t *tmo, const mb_timeval_t *now, void *arg) { mb_progm_t *progm = (mb_progm_t *)arg; #ifndef UNITTEST /*! \todo Leverage aspective programming to prevent problem of unittest. */ mb_progm_complete_t comp_evt; #endif /* UNITTEST */ mb_timeval_t next_tmo; mb_word_t *word; int timer; int i; MB_TIMEVAL_SET(&next_tmo, 0, STEP_INTERVAL); MB_TIMEVAL_ADD(&next_tmo, now); /* _step() or _stop() words that in playing. */ i = progm->first_playing; for(word = progm->words + i; i < progm->n_words && MB_TIMEVAL_LATER(tmo, &word->abs_start); word = progm->words + ++i) { if(MB_TIMEVAL_LATER(tmo, &word->abs_stop)) continue; if(MB_TIMEVAL_LATER(&next_tmo, &word->abs_stop)) mb_word_stop(word, tmo, now, progm->rdman); else mb_word_step(word, tmo, now, progm->rdman); } /* Start words that their abs_start is in duration * from now to timeout for next update. */ for(word = progm->words + i; i < progm->n_words && MB_TIMEVAL_LATER(&next_tmo, &word->abs_start); word = progm->words + ++i) { mb_word_start(word, tmo, now, progm->rdman); if(MB_TIMEVAL_LATER(&next_tmo, &word->abs_stop)) mb_word_stop(word, tmo, now, progm->rdman); } /* Find a new first_playing if any consequence words, following current * first_playing word, are stoped. */ i = progm->first_playing; for(word = progm->words + i; i < progm->n_words && MB_TIMEVAL_LATER(&next_tmo, &word->abs_stop); word = progm->words + ++i) { progm->first_playing++; } /* Setup timeout for next update. */ if(progm->first_playing < progm->n_words) { word = progm->words + progm->first_playing; if(MB_TIMEVAL_LATER(&word->abs_start, &next_tmo)) MB_TIMEVAL_CP(&next_tmo, &word->abs_start); timer = mb_timer_man_timeout(progm->timer_man, &next_tmo, mb_progm_step, progm); progm->cur_timer = timer; } else { /* Make program to complete. */ #ifndef UNITTEST comp_evt.event.type = EVT_PROGM_COMPLETE; comp_evt.event.tgt = comp_evt.event.cur_tgt = progm->complete; comp_evt.progm = progm; subject_notify(progm->complete, &comp_evt.event); #endif /* UNITTEST */ progm->cur_timer = -1; } } void mb_progm_start(mb_progm_t *progm, mb_timer_man_t *timer_man, mb_timeval_t *now) { int timer; mb_word_t *word; int i; if(progm->n_words == 0) return; progm->timer_man = timer_man; MB_TIMEVAL_CP(&progm->start_time, now); progm->first_playing = 0; for(i = 0; i < progm->n_words; i++) { word = progm->words + i; MB_TIMEVAL_CP(&word->abs_start, &word->start_time); MB_TIMEVAL_ADD(&word->abs_start, now); MB_TIMEVAL_CP(&word->abs_stop, &word->abs_start); MB_TIMEVAL_ADD(&word->abs_stop, &word->playing_time); } if(MB_TIMEVAL_EQ(&progm->words[0].abs_start, now)) { mb_progm_step(-1, now, now, progm); return; } timer = mb_timer_man_timeout(timer_man, &progm->words[0].abs_start, mb_progm_step, progm); ASSERT(timer != -1); /* We need timer to abort it. */ progm->cur_timer = timer; } void mb_progm_finish(mb_progm_t *progm) { mb_timeval_t infi; mb_progm_abort(progm); MB_TIMEVAL_SET(&infi, 0x7fffffff,0); mb_progm_step(-1, &progm->start_time, &infi,progm); } void mb_progm_abort(mb_progm_t *progm) { /*! \todo Make sure abort release resources. */ if(progm->cur_timer != -1) { mb_timer_man_remove(progm->timer_man, progm->cur_timer); progm->cur_timer = -1; } } /*! \brief Return event subject for completion of a program. */ subject_t *mb_progm_get_complete(mb_progm_t *progm) { return progm->complete; } static void _free_completed_hdlr(event_t *event, void *arg) { mb_progm_t *progm = (mb_progm_t *)arg; mb_progm_free(progm); } /*! \brief The program should be freed after completed. */ void mb_progm_free_completed(mb_progm_t *progm) { subject_t *complete; complete = mb_progm_get_complete(progm); subject_add_observer(complete, _free_completed_hdlr, progm); } #ifdef UNITTEST #include "mb_backend_utils.h" #include <CUnit/Basic.h> typedef struct _mb_dummy mb_dummy_t; struct _mb_dummy { mb_action_t action; int id; int *logidx; int *logs; }; static void mb_dummy_start(mb_action_t *act, const mb_timeval_t *now, const mb_timeval_t *playing_time, redraw_man_t *rdman) { mb_dummy_t *dummy = (mb_dummy_t *)act; dummy->logs[(*dummy->logidx)++] = dummy->id; } static void mb_dummy_step(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { mb_dummy_t *dummy = (mb_dummy_t *)act; dummy->logs[(*dummy->logidx)++] = dummy->id; } static void mb_dummy_stop(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { mb_dummy_t *dummy = (mb_dummy_t *)act; dummy->logs[(*dummy->logidx)++] = dummy->id; } static void mb_dummy_free(mb_action_t *act) { free(act); } mb_action_t *mb_dummy_new(int id, int *logidx, int *logs, mb_word_t *word) { mb_dummy_t *dummy; dummy = (mb_dummy_t *)malloc(sizeof(mb_dummy_t)); if(dummy == NULL) return NULL; dummy->id = id; dummy->logidx = logidx; dummy->logs = logs; dummy->action.start = mb_dummy_start; dummy->action.step = mb_dummy_step; dummy->action.stop = mb_dummy_stop; dummy->action.free = mb_dummy_free; mb_word_add_action(word, (mb_action_t *)dummy); return (mb_action_t *)dummy; } void test_animate_words(void) { mb_progm_t *progm; mb_word_t *word; mb_action_t *acts[4]; mb_timer_man_t *timer_man; mb_tman_t *tman; mb_timeval_t tv1, tv2, now, tmo_after; int logcnt = 0; int logs[256]; int r; timer_man = mb_timer_man_new(&tman_timer_factory); CU_ASSERT(timer_man != -1); tman = tman_timer_man_get_tman(timer_man); progm = mb_progm_new(3, NULL); CU_ASSERT(progm != NULL); MB_TIMEVAL_SET(&tv1, 1, 0); MB_TIMEVAL_SET(&tv2, 0, STEP_INTERVAL * 3); word = mb_progm_next_word(progm, &tv1, &tv2); CU_ASSERT(word != NULL); acts[0] = mb_dummy_new(0, &logcnt, logs, word); CU_ASSERT(acts[0] != NULL); MB_TIMEVAL_SET(&tv1, 1, STEP_INTERVAL * 4 / 3); MB_TIMEVAL_SET(&tv2, 0, STEP_INTERVAL / 3); word = mb_progm_next_word(progm, &tv1, &tv2); CU_ASSERT(word != NULL); acts[1] = mb_dummy_new(1, &logcnt, logs, word); CU_ASSERT(acts[1] != NULL); MB_TIMEVAL_SET(&tv1, 1, STEP_INTERVAL * 2); MB_TIMEVAL_SET(&tv2, 0, STEP_INTERVAL * 3); word = mb_progm_next_word(progm, &tv1, &tv2); CU_ASSERT(word != NULL); acts[2] = mb_dummy_new(2, &logcnt, logs, word); CU_ASSERT(acts[2] != NULL); MB_TIMEVAL_SET(&now, 0, 0); mb_progm_start(progm, timer_man, &now); r = mb_tman_next_timeout(tman, &now, &tmo_after); CU_ASSERT(r == 0); CU_ASSERT(MB_TIMEVAL_SEC(&tmo_after) == 1 && MB_TIMEVAL_USEC(&tmo_after) == 0); /* 1.0s */ MB_TIMEVAL_ADD(&now, &tmo_after); mb_tman_handle_timeout(tman, &now); CU_ASSERT(logcnt == 1); r = mb_tman_next_timeout(tman, &now, &tmo_after); CU_ASSERT(r == 0); CU_ASSERT(MB_TIMEVAL_SEC(&tmo_after) == 0 && MB_TIMEVAL_USEC(&tmo_after) == STEP_INTERVAL); /* 1.1s */ MB_TIMEVAL_ADD(&now, &tmo_after); mb_tman_handle_timeout(tman, &now); CU_ASSERT(logcnt == 4); r = mb_tman_next_timeout(tman, &now, &tmo_after); CU_ASSERT(r == 0); CU_ASSERT(MB_TIMEVAL_SEC(&tmo_after) == 0 && MB_TIMEVAL_USEC(&tmo_after) == STEP_INTERVAL); /* 1.2s */ MB_TIMEVAL_ADD(&now, &tmo_after); mb_tman_handle_timeout(tman, &now); CU_ASSERT(logcnt == 6); r = mb_tman_next_timeout(tman, &now, &tmo_after); CU_ASSERT(r == 0); CU_ASSERT(MB_TIMEVAL_SEC(&tmo_after) == 0 && MB_TIMEVAL_USEC(&tmo_after) == STEP_INTERVAL); /* 1.3s */ MB_TIMEVAL_ADD(&now, &tmo_after); mb_tman_handle_timeout(tman, &now); CU_ASSERT(logcnt == 8); r = mb_tman_next_timeout(tman, &now, &tmo_after); CU_ASSERT(r == 0); CU_ASSERT(MB_TIMEVAL_SEC(&tmo_after) == 0 && MB_TIMEVAL_USEC(&tmo_after) == STEP_INTERVAL); /* 1.4s */ MB_TIMEVAL_ADD(&now, &tmo_after); mb_tman_handle_timeout(tman, &now); CU_ASSERT(logcnt == 9); r = mb_tman_next_timeout(tman, &now, &tmo_after); CU_ASSERT(r == 0); CU_ASSERT(MB_TIMEVAL_SEC(&tmo_after) == 0 && MB_TIMEVAL_USEC(&tmo_after) == STEP_INTERVAL); /* 1.5s */ MB_TIMEVAL_ADD(&now, &tmo_after); mb_tman_handle_timeout(tman, &now); CU_ASSERT(logcnt == 10); r = mb_tman_next_timeout(tman, &now, &tmo_after); CU_ASSERT(r == -1); mb_progm_free(progm); mb_timer_man_free(&tman_timer_factory, timer_man); } CU_pSuite get_animate_suite(void) { CU_pSuite suite; suite = CU_add_suite("Suite_animate", NULL, NULL); if(suite == NULL) return NULL; CU_ADD_TEST(suite, test_animate_words); return suite; } #endif /* UNITTEST */