Mercurial > MadButterfly
view inkscape/MB_EditButton.py @ 1532:4a92b639a1cd
Clear selection set when switching current scene.
To clear selection set after switching away from current to another scene.
It avoids Inkscape select on nodes they are not saw after switching.
author | Thinker K.F. Li <thinker@codemud.net> |
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date | Fri, 30 Sep 2011 12:31:33 +0800 |
parents | 1958bb2a87a2 |
children |
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#!/usr/bin/python import inkex import pygtk import gtk from copy import deepcopy from lxml import etree import os import tempfile class ConvertToButton(inkex.Effect): def effect(self): self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) self.window.set_position(gtk.WIN_POS_MOUSE) self.defaultname = 'input symbol name here' if self.fillcontent() == False: self.window.show_all() self.window.connect("delete_event", gtk.main_quit) gtk.main() def onQuit(self,data): gtk.main_quit() def onAssign(self,data): text = self.text.get_text() if text != self.defaultname: self.node.set("mbname",text) gtk.main_quit() def confirm(self,msg): vbox = gtk.VBox() vbox.pack_start(gtk.Label(msg)) self.button = gtk.Button('OK') vbox.pack_start(self.button) self.button.connect("clicked", self.onQuit) self.window.add(vbox) def dumpattr(self,n): s = "" for a,v in n.attrib.items(): s = s + ("%s=%s" % (a,v)) return s def dump(self,node,l=0): print " " * l*2,"<", node.tag, self.dumpattr(node),">" for n in node: self.dump(n,l+1) print " " * l * 2,"/>" def hide_frame(self,frame): frame.set('style','display:none') def show_frame(self,frame): frame.set('style','') def EditNormalButton(self,event,node): self.EditButton(node,'_normal') def EditActiveButton(self,event,node): self.EditButton(node,'_active') def EditClickButton(self,event,node): self.EditButton(node,'_click') def EditFrame(self,node): # Generate a SVG file with node and invoke inkscape to edit it svg = etree.Element('svg') for n in node: svg.append(deepcopy(n)) fd,fname = tempfile.mkstemp(suffix='.svg') f = os.fdopen(fd,"w") f.write(etree.tostring(svg)) f.close() os.system("inkscape %s >/dev/null 2>/dev/null" % fname) svg = etree.parse(fname) os.unlink(fname) newnode=[] for n in svg.getroot(): if n.tag == '{http://www.w3.org/2000/svg}g': newnode.append(n) if n.tag == '{http://www.w3.org/2000/svg}rect': newnode.append(n) if n.tag == '{http://www.w3.org/2000/svg}text': newnode.append(n) return newnode def duplicateAttribute(self,new,old): for k,v in old.attrib.items(): new.set(k,v) def EditButton(self,node,mode): name = node.get('mbname') for frame in node: if frame.get('mbname') == name+mode: newnode = self.EditFrame(frame) oldframe = deepcopy(frame) frame.clear() self.duplicateAttribute(frame,oldframe) for n in newnode: frame.append(n) return def DisplayNormalButton(self,event,node): self.displayButton(node,'_normal') def DisplayActiveButton(self,event,node): self.displayButton(node,'_active') def DisplayClickButton(self,event,node): self.displayButton(node,'_click') def displayButton(self,node,mode): name = node.get('mbname') for n in node: if n.get('mbname') == name+mode: n.set('style','') else: n.set('style','display:none') gtk.main_quit() def fillcontent(self): if len(self.selected) != 1: self.confirm('Please select one group only') return False for id,node in self.selected.iteritems(): #self.dump(node) name = node.get("mbname") if name == None: self.confirm("The MadButterFly symbol is not defined yet. Please convert it to the symbol before convert it to button.") return False type = node.get("mbtype") if type != 'button': self.confirm('This is not a button') return False hbox = gtk.HBox() self.window.add(hbox) button = gtk.Button('Edit Normal') hbox.pack_start(button) button.connect("clicked", self.EditNormalButton,node) button = gtk.Button('Edit Active') hbox.pack_start(button) button.connect("clicked", self.EditActiveButton,node) button = gtk.Button('Edit Click') hbox.pack_start(button) button.connect("clicked", self.EditClickButton,node) button = gtk.Button('Display Normal') hbox.pack_start(button) button.connect("clicked", self.DisplayNormalButton,node) button = gtk.Button('Display Active') hbox.pack_start(button) button.connect("clicked", self.DisplayActiveButton,node) button = gtk.Button('Display Click') hbox.pack_start(button) button.connect("clicked", self.DisplayClickButton,node) return False a=ConvertToButton() a.affect() # vim: set ts=4