view inkscape/MB_EditButton.py @ 1532:4a92b639a1cd

Clear selection set when switching current scene. To clear selection set after switching away from current to another scene. It avoids Inkscape select on nodes they are not saw after switching.
author Thinker K.F. Li <thinker@codemud.net>
date Fri, 30 Sep 2011 12:31:33 +0800
parents 1958bb2a87a2
children
line wrap: on
line source

#!/usr/bin/python
import inkex
import pygtk
import gtk
from copy import deepcopy
from lxml import etree
import os
import tempfile

class ConvertToButton(inkex.Effect):
	def effect(self):
		self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
		self.window.set_position(gtk.WIN_POS_MOUSE)
		self.defaultname = 'input symbol name here'
		if self.fillcontent() == False:
			self.window.show_all()
			self.window.connect("delete_event", gtk.main_quit)
			gtk.main()
	def onQuit(self,data):
		gtk.main_quit()
	def onAssign(self,data):
		text = self.text.get_text()
		if text != self.defaultname:
			self.node.set("mbname",text)
		gtk.main_quit()
		
	def confirm(self,msg):
		vbox = gtk.VBox()
		vbox.pack_start(gtk.Label(msg))
		self.button = gtk.Button('OK')
		vbox.pack_start(self.button)
		self.button.connect("clicked", self.onQuit)
		self.window.add(vbox)
	def dumpattr(self,n):
		s = ""
		for a,v in n.attrib.items():
			s = s + ("%s=%s"  % (a,v))
		return s
			
	def dump(self,node,l=0):
		print " " * l*2,"<", node.tag, self.dumpattr(node),">"
		for n in node:
			self.dump(n,l+1)
		print " " * l * 2,"/>"

	def hide_frame(self,frame):
		frame.set('style','display:none')
	def show_frame(self,frame):
		frame.set('style','')

	def EditNormalButton(self,event,node):
		self.EditButton(node,'_normal')

	def EditActiveButton(self,event,node):
		self.EditButton(node,'_active')

	def EditClickButton(self,event,node):
		self.EditButton(node,'_click')

	def EditFrame(self,node):
		# Generate a SVG file with node and invoke inkscape to edit it
		svg = etree.Element('svg')
		for n in node:
			svg.append(deepcopy(n))
		fd,fname = tempfile.mkstemp(suffix='.svg')
		f = os.fdopen(fd,"w")
		f.write(etree.tostring(svg))
		f.close()
		os.system("inkscape %s >/dev/null 2>/dev/null" % fname)
		svg = etree.parse(fname)
		os.unlink(fname)
		newnode=[]
		for n in svg.getroot():
			if n.tag == '{http://www.w3.org/2000/svg}g':
				newnode.append(n)
			if n.tag == '{http://www.w3.org/2000/svg}rect':
				newnode.append(n)
			if n.tag == '{http://www.w3.org/2000/svg}text':
				newnode.append(n)
		return newnode
				


		
	def duplicateAttribute(self,new,old):
		for k,v in old.attrib.items():
			new.set(k,v)


	def EditButton(self,node,mode):
		name = node.get('mbname')
		for frame in node:
			if frame.get('mbname') == name+mode:
				newnode = self.EditFrame(frame)
				oldframe = deepcopy(frame)
				frame.clear()
				self.duplicateAttribute(frame,oldframe)
				for n in newnode:
					frame.append(n)
				return
	def DisplayNormalButton(self,event,node):
		self.displayButton(node,'_normal')
	def DisplayActiveButton(self,event,node):
		self.displayButton(node,'_active')
	def DisplayClickButton(self,event,node):
		self.displayButton(node,'_click')
	def displayButton(self,node,mode):
		name = node.get('mbname')
		for n in node:
			if n.get('mbname') == name+mode:
				n.set('style','')
			else:
				n.set('style','display:none')
		gtk.main_quit()
		
		

	def fillcontent(self):
		if len(self.selected) != 1:
			self.confirm('Please select one group only')
			return False
		for id,node in self.selected.iteritems():
			#self.dump(node)
			name = node.get("mbname")
			if name == None:
				self.confirm("The MadButterFly symbol is not defined yet. Please convert it to the symbol before convert it to button.")
				return False
			type = node.get("mbtype")
			if type != 'button':
				self.confirm('This is not a button')
				return False
			hbox = gtk.HBox()
			self.window.add(hbox)
			button = gtk.Button('Edit Normal')
			hbox.pack_start(button)
			button.connect("clicked", self.EditNormalButton,node)
			button = gtk.Button('Edit Active')
			hbox.pack_start(button)
			button.connect("clicked", self.EditActiveButton,node)
			button = gtk.Button('Edit Click')
			hbox.pack_start(button)
			button.connect("clicked", self.EditClickButton,node)
			button = gtk.Button('Display Normal')
			hbox.pack_start(button)
			button.connect("clicked", self.DisplayNormalButton,node)
			button = gtk.Button('Display Active')
			hbox.pack_start(button)
			button.connect("clicked", self.DisplayActiveButton,node)
			button = gtk.Button('Display Click')
			hbox.pack_start(button)
			button.connect("clicked", self.DisplayClickButton,node)
			return False


a=ConvertToButton()
a.affect()

# vim: set ts=4