view examples/drag/main.c @ 1532:4a92b639a1cd

Clear selection set when switching current scene. To clear selection set after switching away from current to another scene. It avoids Inkscape select on nodes they are not saw after switching.
author Thinker K.F. Li <thinker@codemud.net>
date Fri, 30 Sep 2011 12:31:33 +0800
parents 7f49b501ac4d
children
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/*! \file
 *
 * svg2code_ex is an example that show programmers how to create a
 * menu with MadButterfly.
 *
 */
#include <stdio.h>
#include <mb.h>
#include "menu.h"

typedef struct _engine engine_t;
struct _engine {
    mb_rt_t *rt;
    redraw_man_t *rdman;
    menu_t *menu;
    int state;
    co_aix orx,ory;
    int start_x,start_y;
    coord_t *cursor;
};
engine_t *engine_init()
{

    mb_rt_t *rt;
    rt = mb_runtime_new(":0.0", 800, 600);
    engine_t *en = (engine_t *) malloc(sizeof(engine_t));

    en->rt = rt;
    en->rdman =  mb_runtime_rdman(rt);
    en->state = 0;
    return en;
}
void engine_close(engine_t *en)
{
    /*
     * Start handle connections, includes one to X server.
     * User start to interact with the application.
     */
    mb_runtime_event_loop(en->rt);

    /*
     * Clean
     */
    menu_free(en->menu);
    mb_runtime_free(en->rt);
    free(en);
}
#define COORD_SHOW(group) coord_show(group);rdman_coord_changed(X_MB_rdman(ex_rt->rt), group)
#define COORD_HIDE(group) coord_hide(group);rdman_coord_changed(X_MB_rdman(ex_rt->rt), group)


static void cursor_press_handler(event_t *evt, void *arg) {
    engine_t *en = (engine_t *) arg;
    mouse_event_t *mev = (mouse_event_t *) evt;

    en->start_x = mev->x;
    en->start_y = mev->y;
    en->orx = en->cursor->matrix[2];
    en->ory = en->cursor->matrix[5];
    printf("pressed %g %g\n",en->orx,en->ory);
    en->state = 1;
}

static void cursor_release_handler(event_t *evt, void *arg) {
    engine_t *en = (engine_t *) arg;
    printf("up\n");
    en->state = 0;
}

static void cursor_move_handler(event_t *evt, void *arg) {
    engine_t *en = (engine_t *) arg;
    mouse_event_t *mev = (mouse_event_t *) evt;

    if (en->state) {
        printf("move to (%d %d)\n", mev->x,mev->y);
        coord_move(en->cursor,en->orx + (mev->x-en->start_x),en->ory + (mev->y-en->start_y));
        rdman_coord_changed(en->rdman, en->cursor);
        /* Update changed part to UI. */
        rdman_redraw_changed(en->rdman);
    }
}

int main(int argc, char * const argv[]) {
    subject_t *subject;
    engine_t *en;

    en = engine_init();
    en->menu = menu_new(en->rdman, en->rdman->root_coord);
    en->cursor = (coord_t *) MB_SPRITE_GET_OBJ(&en->menu->lsym.sprite, "star");
    printf("en->cursor=%x star=%x\n",en->cursor,en->menu->star);
    printf("sprite=%x\n",&en->menu->lsym.sprite);
    printf("en->menu=%x\n",en->menu);

    /*
     * Register observers to subjects of events for objects.
     */
    subject = coord_get_mouse_event(en->cursor);
    subject_add_event_observer(subject,  EVT_MOUSE_BUT_PRESS, cursor_press_handler, en);
    subject_add_event_observer(subject,  EVT_MOUSE_BUT_RELEASE, cursor_release_handler, en);
    subject_add_event_observer(subject,  EVT_MOUSE_MOVE, cursor_move_handler, en);


    engine_close(en);

    return 0;
}

/* vim: set ts=4 */