view Android/examples/native_test/native_test.cpp @ 1532:4a92b639a1cd

Clear selection set when switching current scene. To clear selection set after switching away from current to another scene. It avoids Inkscape select on nodes they are not saw after switching.
author Thinker K.F. Li <thinker@codemud.net>
date Fri, 30 Sep 2011 12:31:33 +0800
parents 3a7bce43ec6e
children
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#include <SkCanvas.h>
#include <SkBitmap.h>

extern "C" {
#include <mb.h>
};

void native_test(void) {
    mbe_t *mbe1, *mbe2;
    SkBitmap *bmap1, *bmap2;
    redraw_man_t _rdman;
    redraw_man_t *rdman = &_rdman;
    coord_t *root;
    shape_t *shape;
    paint_t *paint;

    bmap1 = new SkBitmap();
    bmap1->setConfig(SkBitmap::kARGB_8888_Config, 300, 300);
    mbe1 = mbe_create((mbe_surface_t *)bmap1);
    bmap2 = new SkBitmap();
    bmap2->setConfig(SkBitmap::kARGB_8888_Config, 300, 300);
    mbe2 = mbe_create((mbe_surface_t *)bmap2);

    redraw_man_init(rdman, mbe1, mbe2);
    root = rdman_get_root(rdman);
    shape = rdman_shape_path_new(rdman, "M 100 100 L 100 150 L 150 150 z");
    paint = rdman_paint_color_new(rdman, 1, 0, 0, 1);
    rdman_paint_stroke(rdman, paint, shape);
    rdman_add_shape(rdman, shape, root);

    rdman_shape_changed(rdman, shape);
    rdman_paint_changed(rdman, paint);

    rdman_redraw_all(rdman);

    rdman_paint_free(rdman, paint);
    rdman_shape_free(rdman, shape);
    redraw_man_destroy(rdman);
}

int main(int argc, const char *argv[]) {
    native_test();
    return 0;
}