view src/shift.c @ 795:46a4cd4d382b

Remove dependent on system time to gain frame rate Date.now() would read system time. It is ineffeciency in for some implementation. To gain frame rate, we should rely on accuration of setInterval().
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 31 Aug 2010 10:04:15 +0800
parents 45d9a1e2764d
children 586e50f82c1f
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line source

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "mb_animate.h"

static float comp_mb_timeval_ratio(const mb_timeval_t *a,
				   const mb_timeval_t *b) {
    float ratio;

    ratio = (float)MB_TIMEVAL_SEC(a) * 1000000.0 + (float)MB_TIMEVAL_USEC(a);
    ratio /= (float)MB_TIMEVAL_SEC(b) * 1000000.0 + (float)MB_TIMEVAL_USEC(b);
    return ratio;
}

typedef struct _mb_shift mb_shift_t;
/*! \brief Animation action for relative shift a coordination. */
struct _mb_shift {
    mb_action_t action;

    co_aix x, y;
    coord_t *coord;

    mb_timeval_t start_time;
    co_aix saved_matrix[6];
    const mb_timeval_t *playing_time;
};

static void mb_shift_start(mb_action_t *act,
			   const mb_timeval_t *now,
			   const mb_timeval_t *playing_time,
			   redraw_man_t *rdman) {
    mb_shift_t *shift = (mb_shift_t *)act;
    coord_t *coord;

    MB_TIMEVAL_CP(&shift->start_time, now);
    coord = shift->coord;
    memcpy(&shift->saved_matrix, coord->matrix, sizeof(co_aix[6]));
    shift->playing_time = playing_time;
}

static void mb_shift_step(mb_action_t *act, const mb_timeval_t *now,
			  redraw_man_t *rdman) {
    mb_shift_t *shift = (mb_shift_t *)act;
    mb_timeval_t diff;
    coord_t *coord;
    float ratio;

    
    MB_TIMEVAL_CP(&diff, now);
    MB_TIMEVAL_DIFF(&diff, &shift->start_time);
    ratio = comp_mb_timeval_ratio(&diff, shift->playing_time);

    coord = shift->coord;
    coord->matrix[2] = shift->saved_matrix[2] + shift->x * ratio;
    coord->matrix[5] = shift->saved_matrix[5] + shift->y * ratio;

    rdman_coord_changed(rdman, coord);
}

static void mb_shift_stop(mb_action_t *act, const mb_timeval_t *now,
			  redraw_man_t *rdman) {
    mb_shift_t *shift = (mb_shift_t *)act;
    coord_t *coord;

    coord = shift->coord;
    coord->matrix[2] = shift->saved_matrix[2] + shift->x;
    coord->matrix[5] = shift->saved_matrix[5] + shift->y;

    rdman_coord_changed(rdman, coord);
}


static void mb_shift_free(mb_action_t *act) {
    free(act);
}

mb_action_t *mb_shift_new(co_aix x, co_aix y, coord_t *coord,
			  mb_word_t *word) {
    mb_shift_t *shift;

    shift = (mb_shift_t *)malloc(sizeof(mb_shift_t));
    if(shift == NULL)
	return NULL;

    shift->x = x;
    shift->y = y;
    shift->coord = coord;

    shift->action.start = mb_shift_start;
    shift->action.step = mb_shift_step;
    shift->action.stop = mb_shift_stop;
    shift->action.free = mb_shift_free;

    /*! \note mb_shift_new() will add itself to the specified word. */
    mb_word_add_action(word, (mb_action_t *)shift);

    return (mb_action_t *)shift;
}