view include/mb_ani_menu.h @ 795:46a4cd4d382b

Remove dependent on system time to gain frame rate Date.now() would read system time. It is ineffeciency in for some implementation. To gain frame rate, we should rely on accuration of setInterval().
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 31 Aug 2010 10:04:15 +0800
parents 26c302b47de1
children 586e50f82c1f
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#ifndef __ANIMATED_MENU_H
#define __ANIMATED_MENU_H
typedef struct _mb_animated_menu {
	char **titles;
	int *menus_y;
	int *items;
	int top;
	int cur;
	int max;
	int ready;
	int speed;
	mbaf_t *app;
	mb_sprite_t *sprite;
	mb_obj_t **objects;
	mb_obj_t *lightbar;
	void (*callback)(struct _mb_animated_menu *m, int sel);
	void (*update_callback)(struct _mb_animated_menu *m, int sel);
	mb_progm_t *progm;
	X_kb_event_t pending_keys[16];
    int pending_pos, pending_last;
} mb_animated_menu_t;
/** \brief Create an instace of animated menu. 
 *
 *   The objectnames is used to extract symbols from the SVG file. 
 *         ${objectnames}0 - ${objectnames}8 is the text object.
 *         ${objectnames}_lightbar is the lightbar.
 *
 */
mb_animated_menu_t *mb_animated_menu_new(mbaf_t *app,mb_sprite_t *sp,char *objnames,char *menus[]);
void mb_animated_menu_set_speed(mb_animated_menu_t *m,int speed);
int mb_animated_menu_get_speed(mb_animated_menu_t *m);
void mb_animated_menu_set_callback(mb_animated_menu_t *m, void (*f)(mb_animated_menu_t *m, int sel));
#endif