view inkscape/AssignSymbol.py @ 1280:434f588fcde4

Handle the change of attribute 'start' and 'end'. We do reset here. However, we should be able to optimize it latter to update the scenes directly.
author wycc
date Fri, 14 Jan 2011 00:00:11 +0800
parents 5006e4abdda5
children
line wrap: on
line source

#!/usr/bin/python
import inkex
import pygtk
import gtk

class AssignSymbol(inkex.Effect):
	def effect(self):
		self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
		self.window.set_position(gtk.WIN_POS_MOUSE)
		self.defaultname = 'input symbol name here'
		self.fillcontent()
		self.window.show_all()
		self.window.connect("delete_event", gtk.main_quit)
		gtk.main()
	def onQuit(self,data):
		gtk.main_quit()
	def onAssign(self,data):
		text = self.text.get_text()
		if text != self.defaultname:
			self.node.set("mbname",text)
			self.node.set("id",text)
		gtk.main_quit()
		
	def confirm(self,msg):
		vbox = gtk.VBox()
		vbox.pack_start(gtk.Label(msg))
		self.button = gtk.Button('OK')
		vbox.pack_start(self.button)
		self.button.connect("clicked", self.onQuit)
		self.window.add(vbox)
	def dumpattr(self,n):
		s = ""
		for a,v in n.attrib.items():
			s = s + ("%s=%s"  % (a,v))
		return s
			
	def dump(self,node,l=0):
		print " " * l*2,"<", node.tag, self.dumpattr(node),">"
		for n in node:
			self.dump(n,l+1)
		print " " * l * 2,"/>"

	def fillcontent(self):
		if len(self.selected) != 1:
			self.confirm('Please select on group only')
			return
		for id,node in self.selected.iteritems():
			#self.dump(node)
			self.node = node
			vbox = gtk.VBox()
			vbox.pack_start(gtk.Label('Please input the symbol name'))
			self.text = gtk.Entry()
			try:
				self.text.set_text(node.get("mbname"))
			except:
				self.text.set_text(self.defaultname)
			vbox.pack_start(self.text)
			self.button = gtk.Button('OK')
			self.button.connect("clicked", self.onAssign)
			vbox.pack_start(self.button)
			self.window.add(vbox)
			self.window.show_all()
			
		
		

a=AssignSymbol()
a.affect()

# vim: set ts=4