view include/mb_prop.h @ 1280:434f588fcde4

Handle the change of attribute 'start' and 'end'. We do reset here. However, we should be able to optimize it latter to update the scenes directly.
author wycc
date Fri, 14 Jan 2011 00:00:11 +0800
parents 586e50f82c1f
children
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#ifndef __MB_PROP_H_
#define __MB_PROP_H_

#include "mb_tools.h"

/*! \defgroup mb_prop_grp Property
 * \brief A way the modules can set up their own properties on objects.
 *
 * Properties are key-value pairs that are associated with objects.
 * MadButterfly associate a property store for each object (coord or shape)
 * to keep property values.  Every property is identified by a ID; an
 * integer.  Programmer can use a ID to set/get value to/from a property
 * store.  The ID should be unique in a property store.
 *
 * \todo Add a free function pointer on entries to release resources when
 *	the store is destroy. (See: \ref mouse.c)
 *
 * @{
 */

typedef struct _mb_prop_entry mb_prop_entry_t;
typedef struct _mb_prop_store mb_prop_store_t;

struct _mb_prop_entry {
    int id;
    void *value;
    mb_prop_entry_t *next;
};

/*! \brief Property IDs. */
enum {
    PROP_DUMMY,
    PROP_MEVT_OB_CNT,
    PROP_MEVT_OBSERVER,
    PROP_JSOBJ,
    PROP_LAST
};

struct _mb_prop_store {
    elmpool_t *entry_pool;
    STAILQ(mb_prop_entry_t) entries;
};

#define mb_prop_store_init(prop_store, pent_pool)		\
    do {							\
	(prop_store)->entry_pool = pent_pool;			\
	STAILQ_INIT((prop_store)->entries);			\
    } while(0)

void mb_prop_store_destroy(mb_prop_store_t *prop_store);
void *mb_prop_set(mb_prop_store_t *prop_store, int id, void *value);
void *mb_prop_get(mb_prop_store_t *prop_store, int id);
void mb_prop_del(mb_prop_store_t *prop_store, int id);
int mb_prop_has(mb_prop_store_t *prop_store, int id);

/* @} */

#endif /* __MB_PROP_H_ */