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USe obj.x and obj.y to implement the linear animation
author wycc
date Sun, 19 Sep 2010 11:36:42 +0800
parents 6eecdd331fe7
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* MadButterfly
#MadButterfly
MadButterfly is a [[#SVG][SVG]] browser, HTML browser (ex, Firefox) is a HTML
respective one.  MadButterfly only understand SVG, controlling from users,
and API for applications base on it.  It is supposed to be a GUI framework
for applications.  The host applications can interact with MadButterfly
like Javascript applications interacts with DOM objects.  MadButterfly
is a GUI evnironment based on SVG technologies for desktop and mobile
device.  It tries to make the work of programmers closed to client-side
Javascript ones.

MadButterfly is a SVG browser, it can be used to implement file manager,
UI of commerical application for business, and even window manager for
X Window.  We try to implement MadButterfly as a library that can be
embedded by host programs.  It is alike Firefox been embedded by
host programs.

* SVG
#SVG
SVG is "Scalable Vector Graphics".  It is a standard of W3C.
MadButterfly implements [[http://www.w3.org/TR/SVGMobile12/][SVG Tiny 1.2]], a simplified version of SVG for
mobile devices.

* Design
Most notable of SVG, except sharps, is coordination transforms.  To make
MadButterfly efficiency, the execution of code should highly leverage
time locality and spartial locality.  So, we should aggregate computation
of a function together.  The data of container and contained elements
should also be aggregated together.

Since the attributes of SVG objects will be chagned frequently,
unnecessarily recomputing for coordination transforms should be avoided.
A sequential number should be attached to the objects to ditinguish
dirty transformation result and recompute it when it is needed.

** Aggregate Computation
Every update potentially invokes a function for every graphic elements.
To be efficient, calls of a function are collected into a loop to avoid
overhead of function calls.  It also avoid interleaving of calls of
functions to leverage time locality of code cache.

** Aggregate Relative Data
Changes of a container usually effect contained elements.  So, it had
better to put container together with contained elements to increase
hit rate of cache.

* Transform
If a coordination transformation transforms (x, y) to (x', y'), then
> x' = xa * x + xb * y + xc
> y' = ya * x + yb * y + yc
is equal to
> | xa xb xc |   | x |
> | ya yb yc | * | y |
> | 0  0  1  |   | 1 |

A transform function of a element to canvas is production of all
transform functions of containers, it is called aggregated transform
function.  The aggregated transform function of elements are
computed with [[http://en.wikipedia.org/wiki/Dynamic_programming][dynamic programming]].

** Use Absolute
Since we need to tranform positions, positions are transform to
absolute coordinations if they are specified relative.  It is
fine when a relative position are rotated or resized.  But, it
would be wrong when shifting.