Mercurial > MadButterfly
view examples/dynamic/hello.c @ 1502:376a8cb7312e
Refactor popup menu and selection of states and transition
author | Thinker K.F. Li <thinker@codemud.net> |
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date | Sat, 07 May 2011 21:48:47 +0800 |
parents | 26c302b47de1 |
children |
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/*! \file * * svg2code_ex is an example that show programmers how to create a * menu with MadButterfly. * */ #include <stdio.h> #include <mb.h> #include <string.h> //#include "menu.h" #include "mb_af.h" mbaf_t *app; typedef struct { shape_t *rect; co_aix orx,ory; int start_x,start_y; observer_t *obs1,*obs2; int currentscene; }app_data_t; void switch_scene(const mb_timeval_t *tmo, const mb_timeval_t *now,void *arg) { app_data_t *en = MBAF_DATA((mbaf_t *)arg,app_data_t ); mb_timeval_t timer,interval; get_now(&timer); MB_TIMEVAL_SET(&interval, 1 ,0); MB_TIMEVAL_ADD(&timer, &interval); mb_tman_timeout( mbaf_get_timer(app), &timer, switch_scene, app); en->currentscene = (en->currentscene + 1) % 2; printf("switch to scene %d\n", en->currentscene + 1); MB_SPRITE_GOTO_SCENE(app->rootsprite,en->currentscene + 1); } int main(int argc, char * const argv[]) { subject_t *subject; mb_button_t *b; mb_obj_t *button; app_data_t data; mb_timeval_t tmo,interval; if (argc > 1) app = mbaf_init(argv[1], ""); else app = mbaf_init("scene", ".libs"); data.currentscene=0; mbaf_set_data(app,&data); //b = mb_button_new(app, app->rootsprite, "btn"); //mb_button_add_onClick(b, test,NULL); get_now(&tmo); MB_TIMEVAL_SET(&interval, 1 ,0); mb_tman_timeout( mbaf_get_timer(app), &tmo, switch_scene, app); mbaf_loop(app); return 0; } /* vim: set ts=4 */