view tools/mb_c_header.m4 @ 928:35b6a9411e26

Use inkscape:label to be the same way as the mbname. In this way, we can use the property editor to define name of the object.
author wycc
date Wed, 03 Nov 2010 22:02:23 +0800
parents bf1addb037b7
children
line wrap: on
line source

changequote(`[', `]')dnl
divert([-1])

define([ADD_LINEAR_PAINT],[
[    paint_t *$1;
]])

define([ADD_RADIAL_PAINT],[
[    paint_t *$1;
]])
define([ADD_PATH],[
[    shape_t *$1;
]])
define([ADD_RECT],[
[    shape_t *$1;
]])
define([ADD_COORD],[
[    coord_t *$1;
]])
define([ADD_TEXT],[
[    shape_t *$1;
]])
define([ADD_STEXT],[
[    shape_t *$1;
     int $1_style_blks_num;
     mb_style_blk_t *$1_style_blks;
]])
define([ADD_IMAGE],[[
    paint_t *$1_paint_img;
    shape_t *$1;
]])
define([PANGO_BEGIN_TEXT],[
[    shape_t *$1;
]])
define([PANGO_END_TEXT],[])
define([PANGO_SIZE],[])
define([PANGO_STYLE],[])
define([PANGO_WEIGHT],[])
define([PANGO_FAMILY],[])
define([COLOR_STOP],[ ])

define([REF_STOPS_RADIAL],)
define([REF_STOPS_LINEAR],)
define([FILL_SHAPE],[
[    paint_t *$1_fill;
]])
define([STROKE_SHAPE],[
[    paint_t *$1_stroke;
]])
define([FILL_SHAPE_WITH_PAINT],)
define([STROKE_SHAPE_WITH_PAINT],)
define([STROKE_WIDTH],)
define([GROUP_HIDE],)
define([PATH_HIDE],)
define([RECT_HIDE],)
define([COORD_TRANSLATE],)
define([COORD_MATRIX],)
define([SHAPE_TRANSLATE],)
define([SHAPE_MATRIX],)
define([STYLE_BLOCK],[])
define([ADD_SYMBOL],)
define([SCENE])

define([MADBUTTERFLY],[dnl
[#ifndef __$1_H_
#define __$1_H_

typedef struct $1 $1_t;

struct $1 {
    mb_sprite_lsym_t lsym;
    redraw_man_t *rdman;
    const int *last_scene;
    coord_t *root_coord;]
$2[]dnl
[};

extern $1_t *$1_new(redraw_man_t *rdman, coord_t *parent_coord);
extern void $1_free($1_t *obj);

#endif /* __$1_H_ */]
])
divert[]dnl