view inkscape/AssignSymbol.py @ 928:35b6a9411e26

Use inkscape:label to be the same way as the mbname. In this way, we can use the property editor to define name of the object.
author wycc
date Wed, 03 Nov 2010 22:02:23 +0800
parents 5006e4abdda5
children
line wrap: on
line source

#!/usr/bin/python
import inkex
import pygtk
import gtk

class AssignSymbol(inkex.Effect):
	def effect(self):
		self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
		self.window.set_position(gtk.WIN_POS_MOUSE)
		self.defaultname = 'input symbol name here'
		self.fillcontent()
		self.window.show_all()
		self.window.connect("delete_event", gtk.main_quit)
		gtk.main()
	def onQuit(self,data):
		gtk.main_quit()
	def onAssign(self,data):
		text = self.text.get_text()
		if text != self.defaultname:
			self.node.set("mbname",text)
			self.node.set("id",text)
		gtk.main_quit()
		
	def confirm(self,msg):
		vbox = gtk.VBox()
		vbox.pack_start(gtk.Label(msg))
		self.button = gtk.Button('OK')
		vbox.pack_start(self.button)
		self.button.connect("clicked", self.onQuit)
		self.window.add(vbox)
	def dumpattr(self,n):
		s = ""
		for a,v in n.attrib.items():
			s = s + ("%s=%s"  % (a,v))
		return s
			
	def dump(self,node,l=0):
		print " " * l*2,"<", node.tag, self.dumpattr(node),">"
		for n in node:
			self.dump(n,l+1)
		print " " * l * 2,"/>"

	def fillcontent(self):
		if len(self.selected) != 1:
			self.confirm('Please select on group only')
			return
		for id,node in self.selected.iteritems():
			#self.dump(node)
			self.node = node
			vbox = gtk.VBox()
			vbox.pack_start(gtk.Label('Please input the symbol name'))
			self.text = gtk.Entry()
			try:
				self.text.set_text(node.get("mbname"))
			except:
				self.text.set_text(self.defaultname)
			vbox.pack_start(self.text)
			self.button = gtk.Button('OK')
			self.button.connect("clicked", self.onAssign)
			vbox.pack_start(self.button)
			self.window.add(vbox)
			self.window.show_all()
			
		
		

a=AssignSymbol()
a.affect()

# vim: set ts=4