view include/mb_X_supp.h @ 928:35b6a9411e26

Use inkscape:label to be the same way as the mbname. In this way, we can use the property editor to define name of the object.
author wycc
date Wed, 03 Nov 2010 22:02:23 +0800
parents 512204bcafba
children 3fe8054457a8
line wrap: on
line source

// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#ifndef __X_SUPP_H_
#define __X_SUPP_H_

#include <X11/Xlib.h>
#include "mb_types.h"
#include "mb_timer.h"
#include "mb_redraw_man.h"
#include "mb_img_ldr.h"

/*! \ingroup xkb
 * @{
 */
typedef struct _X_kb_info X_kb_info_t;

struct _X_kb_event {
    event_t event;
    int keycode;
    int sym;
};
typedef struct _X_kb_event X_kb_event_t;

/* @} */

typedef struct _X_MB_runtime X_MB_runtime_t;

extern void X_MB_handle_connection(void *rt);
extern void *X_MB_new(const char *display_name, int w, int h);
extern void *X_MB_new_with_win(Display *display, Window win);
extern void X_MB_free(void *xmb_rt);
extern void X_MB_free_keep_win(void *rt);

extern subject_t *X_MB_kbevents(void *xmb_rt);
extern redraw_man_t *X_MB_rdman(void *xmb_rt);
extern mb_tman_t *X_MB_tman(void *xmb_rt);
extern ob_factory_t *X_MB_ob_factory(void *xmb_rt);
extern mb_img_ldr_t *X_MB_img_ldr(void *xmb_rt);

#endif