view include/mb.h @ 928:35b6a9411e26

Use inkscape:label to be the same way as the mbname. In this way, we can use the property editor to define name of the object.
author wycc
date Wed, 03 Nov 2010 22:02:23 +0800
parents e3a5e05f00c1
children 32425882e351
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#ifndef __MB_H_
#define __MB_H_

#include "mb_config.h"

#include "mb_types.h"
#include "mb_redraw_man.h"
#ifdef X_BACKEND
#include "mb_X_supp.h"
#endif
#ifdef DFB_BACKEND
#include "mb_dfb_supp.h"
#endif
#include "mb_animate.h"
#include "mb_shapes.h"

#endif /* __MB_H_ */