view examples/drag/main.c @ 928:35b6a9411e26

Use inkscape:label to be the same way as the mbname. In this way, we can use the property editor to define name of the object.
author wycc
date Wed, 03 Nov 2010 22:02:23 +0800
parents 29e1b2bffe4c
children 7f49b501ac4d
line wrap: on
line source

/*! \file
 *
 * svg2code_ex is an example that show programmers how to create a
 * menu with MadButterfly.
 *
 */
#include <stdio.h>
#include <mb.h>
#include "menu.h"

typedef struct _engine engine_t;
struct _engine {
    X_MB_runtime_t *rt;
    redraw_man_t *rdman;
    menu_t *menu;
    int state;
    co_aix orx,ory;
    int start_x,start_y;
    coord_t *cursor;
};
engine_t *engine_init()
{

    X_MB_runtime_t *rt;
    rt = X_MB_new(":0.0", 800, 600);
    engine_t *en = (engine_t *) malloc(sizeof(engine_t));

    en->rt = rt;
    en->rdman =  X_MB_rdman(rt);
    en->state = 0;
    return en;
}
void engine_close(engine_t *en)
{
    /*
     * Start handle connections, includes one to X server.
     * User start to interact with the application.
     */
    X_MB_handle_connection(en->rt);

    /*
     * Clean
     */
    menu_free(en->menu);
    X_MB_free(en->rt);
    free(en);
}
#define COORD_SHOW(group) coord_show(group);rdman_coord_changed(X_MB_rdman(ex_rt->rt), group)
#define COORD_HIDE(group) coord_hide(group);rdman_coord_changed(X_MB_rdman(ex_rt->rt), group)


static void cursor_press_handler(event_t *evt, void *arg) {
    engine_t *en = (engine_t *) arg;
    mouse_event_t *mev = (mouse_event_t *) evt;

    en->start_x = mev->x;
    en->start_y = mev->y;
    en->orx = en->cursor->matrix[2];
    en->ory = en->cursor->matrix[5];
    printf("pressed %g %g\n",en->orx,en->ory);
    en->state = 1;
}

static void cursor_release_handler(event_t *evt, void *arg) {
    engine_t *en = (engine_t *) arg;
    printf("up\n");
    en->state = 0;
}

static void cursor_move_handler(event_t *evt, void *arg) {
    engine_t *en = (engine_t *) arg;
    mouse_event_t *mev = (mouse_event_t *) evt;

    if (en->state) {
        printf("move to (%d %d)\n", mev->x,mev->y);
        coord_move(en->cursor,en->orx + (mev->x-en->start_x),en->ory + (mev->y-en->start_y));
        rdman_coord_changed(en->rdman, en->cursor);
        /* Update changed part to UI. */
        rdman_redraw_changed(en->rdman);
    }
}

int main(int argc, char * const argv[]) {
    subject_t *subject;
    engine_t *en;

    en = engine_init();
    en->menu = menu_new(en->rdman, en->rdman->root_coord);
    en->cursor = (coord_t *) MB_SPRITE_GET_OBJ(&en->menu->lsym.sprite, "star");
    printf("en->cursor=%x star=%x\n",en->cursor,en->menu->star);
    printf("sprite=%x\n",&en->menu->lsym.sprite);
    printf("en->menu=%x\n",en->menu);

    /*
     * Register observers to subjects of events for objects.
     */
    subject = coord_get_mouse_event(en->cursor);
    subject_add_event_observer(subject,  EVT_MOUSE_BUT_PRESS, cursor_press_handler, en);
    subject_add_event_observer(subject,  EVT_MOUSE_BUT_RELEASE, cursor_release_handler, en);
    subject_add_event_observer(subject,  EVT_MOUSE_MOVE, cursor_move_handler, en);


    engine_close(en);

    return 0;
}

/* vim: set ts=4 */