Mercurial > MadButterfly
view include/mb_graph_engine_openvg.h @ 1194:319414e4d87a
Fix the issue that is fault to switch scenes
author | Thinker K.F. Li <thinker@codemud.net> |
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date | Sun, 02 Jan 2011 18:50:55 +0800 |
parents | 7451af5d63ec |
children |
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#ifndef __MB_GE_OPENVG_H_ #define __MB_GE_OPENVG_H_ #include <stdio.h> #include <stdlib.h> #include <EGL/egl.h> #include <VG/openvg.h> #include "mb_basic_types.h" #include "mb_img_ldr.h" /*! \defgroup mb_ge_openvg MadButterfly Graphic Engine with OpenVG * @{ */ #define mbe_scaled_font_text_extents(scaled, utf8, extents) #define mbe_image_surface_get_stride(surface) ((surface)->w * 4) #define mbe_image_surface_get_format(surface) ((surface)->fmt) #define mbe_image_surface_get_height(surface) (surface)->h #define mbe_image_surface_get_width(surface) (surface)->w #define mbe_image_surface_get_data(surface) ((unsigned char *)NULL) #define mbe_scaled_font_reference(scaled) ((mbe_scaled_font_t *)NULL) #define mbe_scaled_font_destroy(scaled) #define mbe_font_face_reference(face) ((mbe_font_face_t *)NULL) #define mbe_scaled_font_create(face, fnt_mtx, ctm) ((mbe_scaled_font_t *)NULL) #define mbe_font_face_destroy(face) #define mbe_set_scaled_font(canvas, scaled) #define mbe_get_scaled_font(canvas) ((mbe_scaled_font_t *)NULL) #define mbe_query_font_face(family, slant, weight) ((mbe_font_face_t *)NULL) #define mbe_free_font_face(face) #define mbe_set_line_width(canvas, w) \ do { \ _MK_CURRENT_CTX(canvas); \ vgSetf(VG_STROKE_LINE_WIDTH, w); \ } while(0) #define mbe_set_source_rgb(canvas, r, g, b) \ mbe_set_source_rgba(canvas, r, g, b, 1) #define mbe_get_font_face(canvas) ((mbe_font_face_t *)NULL) #define mbe_set_source(canvas, pattern) \ do { \ (canvas)->src = (pattern); \ (canvas)->paint = (pattern)->paint; \ (canvas)->paint_installed = 0; \ } while(0) #define mbe_reset_scissoring(canvas) \ do { \ _MK_CURRENT_CTX(canvas); \ vgSeti(VG_SCISSORING, VG_FALSE); \ } while(0) #define mbe_get_target(canvas) ((mbe_surface_t *)(canvas)->tgt) #define mbe_close_path(canvas) \ do { \ char _vg_cmd = VG_CLOSE_PATH; \ vgAppendPathData((canvas)->path, 1, &_vg_cmd, NULL); \ } while(0) #define mbe_text_path(canvas, utf8) #define mbe_rectangle(canvas, x, y, w, h) #define mbe_in_stroke(canvas, x, y) (0) #define mbe_new_path(canvas) \ vgClearPath((canvas)->path, VG_PATH_CAPABILITY_ALL) #define mbe_curve_to(canvas, x1, y1, x2, y2, x3, y3) \ do { \ VGfloat _vg_data[6] = {x1, y1, x2, y2, x3, y3}; \ char _vg_cmd = VG_CUBIC_TO_ABS; \ vgAppendPathData((canvas)->path, 1, &_vg_cmd, _vg_data); \ } while(0) #define mbe_move_to(canvas, x, y) \ do { \ VGfloat _vg_data[2] = {x, y}; \ char _vg_cmd = VG_MOVE_TO_ABS; \ vgAppendPathData((canvas)->path, 1, &_vg_cmd, _vg_data); \ } while(0) #define mbe_line_to(canvas, x, y) \ do { \ VGfloat _vg_data[2] = {x, y}; \ char _vg_cmd = VG_LINE_TO_ABS; \ vgAppendPathData((canvas)->path, 1, &_vg_cmd, _vg_data); \ } while(0) #define mbe_in_fill(canvas, x, y) (1) /* TODO: change prototype of mbe_arc() to remove mbe_save() and * mbe_restore(). */ #define mbe_save(canvas) #define mbe_restore(canvas) #define mbe_arc(canvas, x, y, radius, angle_start, angle_stop) typedef struct _mbe_text_extents_t mbe_text_extents_t; typedef int mbe_scaled_font_t; typedef int mbe_font_face_t; typedef struct _ge_openvg_surface mbe_surface_t; typedef struct _ge_openvg_pattern mbe_pattern_t; typedef struct _ge_openvg_mbe mbe_t; typedef struct _ge_openvg_img _ge_openvg_img_t; struct _mbe_text_extents_t { co_aix x_bearing; co_aix y_bearing; co_aix width; co_aix height; co_aix x_advance; co_aix y_advance; }; struct _ge_openvg_mbe { mbe_pattern_t *src; VGPaint paint; /*!< \brief The paint associated with * the src pattern */ int paint_installed; mbe_surface_t *tgt; EGLContext ctx; VGPath path; VGfloat mtx[9]; }; struct _ge_openvg_surface { void *surface; mbe_t *asso_mbe; /* There is a association between * surface and mbe */ _ge_openvg_img_t *asso_img; int w, h; mb_img_fmt_t fmt; }; struct _ge_openvg_pattern { _ge_openvg_img_t *asso_img; VGfloat mtx[9]; VGPaint paint; }; #define MB_MATRIX_2_OPENVG(vgmtx, mtx) do { \ (vgmtx)[0] = (mtx)[0]; \ (vgmtx)[1] = (mtx)[1]; \ (vgmtx)[2] = (mtx)[2]; \ (vgmtx)[3] = (mtx)[3]; \ (vgmtx)[4] = (mtx)[4]; \ (vgmtx)[5] = (mtx)[5]; \ (vgmtx)[6] = 0; \ (vgmtx)[7] = 0; \ (vgmtx)[8] = 1; \ } while(0) extern EGLNativeDisplayType _ge_openvg_disp_id; extern mbe_t *_ge_openvg_current_canvas; extern void _mbe_load_pattern_mtx(VGfloat *mtx1, VGfloat *mtx2, int mode); extern void _ge_vg_img_activate_for_pattern(mbe_pattern_t *ptn); extern void _ge_vg_img_activate_for_surface(mbe_surface_t *surf); extern mbe_pattern_t *mbe_pattern_create_for_surface(mbe_surface_t *surface); extern mbe_pattern_t *mbe_pattern_create_radial(co_aix cx0, co_aix cy0, co_aix radius0, co_aix cx1, co_aix cy1, co_aix radius1, grad_stop_t *stops, int stop_cnt); extern mbe_pattern_t *mbe_pattern_create_linear(co_aix x0, co_aix y0, co_aix x1, co_aix y1, grad_stop_t *stops, int stop_cnt); extern mbe_pattern_t *mbe_pattern_create_image(mb_img_data_t *img); extern void mbe_pattern_destroy(mbe_pattern_t *ptn); extern void mbe_pattern_set_matrix(mbe_pattern_t *ptn, co_aix *mtx); extern void mbe_set_source_rgba(mbe_t *canvas, co_comp_t r, co_comp_t g, co_comp_t b, co_comp_t a); /* TODO: rename n_areas to areas_cnt and make it after areas */ extern void mbe_scissoring(mbe_t *canvas, int n_areas, area_t **areas); #define _VG_DISPLAY() eglGetDisplay(_ge_openvg_disp_id) /* \brief Make the context of a canvas to be current context. * * TODO: swtich VGImage between VGPaint and Surface. */ #define _MK_CURRENT_CTX(canvas) do { \ if(_ge_openvg_current_canvas != (canvas)) { \ _ge_openvg_current_canvas = canvas; \ eglMakeCurrent(_VG_DISPLAY(), \ (canvas)->tgt->surface, \ (canvas)->tgt->surface, \ (canvas)->ctx); \ } \ /* \sa _ge_openvg_img_t */ \ _ge_vg_img_activate_for_surface((canvas)->tgt); \ } while(0) /* TODO: switch VGImage between VGPaint and surface. */ #define _MK_CURRENT_PAINT(canvas) \ do { \ if((canvas)->paint_installed == 0) { \ vgSetPaint((canvas)->paint, VG_FILL_PATH|VG_STROKE_PATH); \ (canvas)->paint_installed = 1; \ } \ /* \sa _ge_openvg_img_t */ \ if((canvas)->src) \ _ge_vg_img_activate_for_pattern((canvas)->src); \ } while(0) #define mbe_transform(canvas, _mtx) \ do { \ _MK_CURRENT_CTX(canvas); \ MB_MATRIX_2_OPENVG((canvas)->mtx, _mtx); \ _mbe_load_pattern_mtx(_mtx, NULL, \ VG_MATRIX_PATH_USER_TO_SURFACE); \ } while(0) #define EGL_GLX 1 #ifdef EGL_GLX #include <X11/Xlib.h> #include <X11/Xutil.h> /* * TODO: define a proper type for display and drawable. */ extern mbe_surface_t *mbe_win_surface_create(void *display, void *drawable, int fmt, int width, int height); #endif extern mbe_surface_t *mbe_image_surface_create(mb_img_fmt_t fmt, int w, int h); extern mbe_surface_t * mbe_image_surface_create_for_data(unsigned char *data, mb_img_fmt_t fmt, int width, int height, int stride); extern void mbe_surface_destroy(mbe_surface_t *surface); extern void mbe_copy_source(mbe_t *src_canvas, mbe_t *dst_canvas); extern void mbe_flush(mbe_t *canvas); extern mbe_t *mbe_create(mbe_surface_t *surface); extern void mbe_destroy(mbe_t *canvas); extern void mbe_paint_with_alpha(mbe_t *canvas, co_comp_t alpha); extern void mbe_paint(mbe_t *canvas); extern void mbe_clear(mbe_t *canvas); extern void mbe_init(); static void mbe_stroke(mbe_t *canvas) { _MK_CURRENT_CTX(canvas); _MK_CURRENT_PAINT(canvas); if(canvas->src) _mbe_load_pattern_mtx(canvas->src->mtx, NULL, VG_MATRIX_STROKE_PAINT_TO_USER); vgDrawPath(canvas->path, VG_STROKE_PATH); vgClearPath(canvas->path, VG_PATH_CAPABILITY_ALL); } static void mbe_fill_preserve(mbe_t *canvas) { _MK_CURRENT_CTX(canvas); _MK_CURRENT_PAINT(canvas); if(canvas->src) _mbe_load_pattern_mtx(canvas->src->mtx, NULL, VG_MATRIX_FILL_PAINT_TO_USER); vgDrawPath(canvas->path, VG_FILL_PATH); } static void mbe_fill(mbe_t *canvas) { mbe_fill_preserve(canvas); vgClearPath(canvas->path, VG_PATH_CAPABILITY_ALL); } /* @} */ #endif /* __MB_GE_OPENVG_H_ */