Mercurial > MadButterfly
view include/mb_sprite.h @ 1248:2f9fa5d59e67
Add data_monitor meta-class to monitor accessing on domview_ui.
- The monitoring is to prevent from reentry triggered by DOM events.
- call 'do*' methods of a monitored class would try to lock
domview_ui at first.
- The method would not be executed actually if being fault to lock.
- You can make monitor to print debug message with environment variable
- DATA_MONITOR_DBG=1, or
- DATA_MONITOR_DBG=2
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 11 Jan 2011 10:04:14 +0800 |
parents | 8679b03f72e8 |
children |
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#ifndef __MB_SPRITE_H_ #define __MB_SPRITE_H_ #include "mb_types.h" #include "mb_redraw_man.h" /*! \defgroup mb_sprite Implement sprites for animation. * @{ */ /*! \brief A sprite is a set of graphics that being an object in animation. * * A sprite include graphics comprise an object. For example, a tank, in * example tank, is comprised a set of graphics that is represented as a * sprite. */ struct _mb_sprite { void (*free)(mb_sprite_t *); mb_obj_t *(*get_obj_with_name)(mb_sprite_t *sprite, const char *id); /*! Return non-zero for error. */ int (*goto_scene)(mb_sprite_t *sprite, int scene_no); }; #define MB_SPRITE_FREE(sprite) ((mb_sprite_t *)(sprite))->free(sprite) #define MB_SPRITE_GET_OBJ(sprite, name) \ ((mb_sprite_t *)(sprite))->get_obj_with_name((mb_sprite_t *)(sprite), \ (name)) #define MB_SPRITE_GOTO_SCENE(sprite, scene_no) \ ((mb_sprite_t *)(sprite))->goto_scene((mb_sprite_t *)(sprite), scene_no) /*! \brief Load sprite dymanicly from the shared object module. * * The search path can be changed by sprite_set_search_path. The name * can have a relative path in the front of it. * This function will search the object in the current working directory * and then search the system search path. */ extern mb_sprite_t *sprite_load(const char *name, redraw_man_t *rdman, coord_t *root); /*! \brief Set the search path of dymanic object loading. * */ extern void sprite_set_search_path(const char *path); /*! \defgroup mb_sprite_lsym Sprite with linear symbol table. * @{ */ struct _mb_sprite_lsym_entry { const char *sym; const int offset; }; typedef struct _mb_sprite_lsym_entry mb_sprite_lsym_entry_t; /*! \brief A sub-type of mb_sprite_t with linear symbol table. * * This type of sprite search symbols with linear/or binary searching. */ struct _mb_sprite_lsym { mb_sprite_t sprite; int num_entries; mb_sprite_lsym_entry_t *entries; }; typedef struct _mb_sprite_lsym mb_sprite_lsym_t; /* @} */ /* @} */ #endif /* __MB_SPRITE_H_ */