Mercurial > MadButterfly
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author | Thinker K.F. Li <thinker@codemud.net> |
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date | Wed, 30 Mar 2011 13:42:30 +0800 |
parents | 5dedeedf0408 |
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/*! \page backend How to Define a Backend * * A backend is factory to initialize environment to make * MadBufferfly available. A backend should provide resources * needed by MadButterfly, for example, to provide a surface * that will show everything drawing on it. It also translate and * relay input events, mouse or keyboard, to MadButterfly. * The tasks that a backend should do are listed following, * - tranlsate and relay mouse events to MadButterfly. * - to provide * - *_MB_new()/*_MB_free function to create and free a runtime. * - prepare a backend surface, * - prepare a front surface, * - *_MB_kbevents() to return a subject, for keyboard * events, associated with a runtime. * - translate and relay keyboard events to MadButterfly, * - *_MB_tman() to return a timer manager associated with * a runtime. * - to handle a timer, and relay timeout events to MadButterfly. * - *_MB_ob_factory() to return an observer factory. * - *_MB_img_ldr() to return an image loader. * * \section backend_mb_new_n_free *_MB_new()/*_MB_free() * * MadButterfly supposes that application programmers may create more * than one instance of MadButterfly to draw mutliple windows for an * application. So, we need you, backend developer, to provide a * *_MB_new()/*_MB_free() to create/free an instance respective. * * *_MB_new() should return an *_MB_runtime_t object to keep states of * an instance. The definition of *_MB_runtime_t is up to backend * developers. * * For each *_MB_runtime_t, backend should create a redraw manager, * a.k.a rdman, by calling malloc() and redraw_man_init(). For each * rdman, you should give it one or two surfaces. Rdman draws shapes * on first one, called 'cr' (should be changed), as an off-screen * buffer and copy it to 2nd one, called 'backend' surface, as an * on-screen buffer. For X, the 'backend' should be a window surface. * The reason of two surfaces are to prevent user from seeing * intermediate result of drawing procedure. You can also pass a NULL * pointer for 2nd surface if you dont care intermediate result, HW * accelerator is fast enough, or with HW dobule buffering. * * \section backend_kbevents Keyboard Events * * *_MB_kbevents() returns a subject (\see * http://en.wikipedia.org/wiki/Observer_pattern). Applications want * to receive keyboard events would register an observer on this * subject. A backend should translate keyboard events for * MadButterfly, and notify observers of this subject. * Subject-observer had implemented by MadBuffery. * * \section backend_timer Timer * * *_MB_tman() should return a timer manager, with type of mb_tman_t. * When an application want to get notified at some time later, it * would register a callback with the mb_tman_t. A backend should * call mb_tman_handle_timeout() at proper time. You can call * mb_tman_next_timeout() to get the time to call * mb_tman_handle_timeout() for next timeout. For nodejs or other * binding that has their-owned timer, you can skip *_MB_tman(). But, * C code need this one. * * \section backend_obfactory Observer Factory * * *_MB_ob_factory() returns an observer factory, ob_factory_t. It is * reponsible for creation of observers. Applications call observer * to allocate and free observers and subjects. ob_factory_t is * defined in mb_observer.h, there are 5 function pointers in it. You * can use functions of default implementation instead of new ones. * * \section backend_img_ldr Image Loader * * *_MB_img_ldr() returns an image loader, mb_img_ldr_t. A backend * developer can use the default implementation. He can also * implement a new one, but it should implement the interface defined * by mb_img_ldr_t and mb_img_data_t. * * \section backend_mouse_events Mouse Events * * A backend should also translate and relay mouse events to * MadButterfly. The mouse events should be dispatched by notifing * observers of the subject of a coord or shape of an rdman. The * backend developers can check handle_single_x_event() in X_supp.c * for how to dispatch mouse events. * * \see X_supp.c */