Mercurial > MadButterfly
view examples/menu/main.c @ 446:2437047b8bb8
Fix bug of propertional shifting of sh_stext_t.
Original
- sh_stext_t does not apply shifting of text himself to scaled font face, but
- apply aggreagated matrix to font face.
- shifting in parent parent coord_t would applied to scaled font.
- amount of shifting is also multiplied by aggreagated matrix.
- It means shiftings of parent coord_ts are applied two times.
Now,
- remove x, y shifting from aggreagated matrices before applying
to scaled fonts.
author | Thinker K.F. Li <thinker@branda.to> |
---|---|
date | Sun, 02 Aug 2009 10:59:59 +0800 |
parents | 31b6633e3538 |
children | 84ce2d4a8c3f |
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/*! \file * * This is the demo program for the animated menu. We will use to test the MBAF API. * We need to have group item1-item9 in the SVG file. Initially, we will show * item1-item8 only. When a up/down key is pressed, we will draw the next item in item9 and * add two words to move item1-item9 smoothly. The first word move items to the 3/4 position * fastly. The second will move it from 3/4 to the final position slowly to make retard effect. * * If we press another key before the second words finish, we will delete the word and replace * it with a word to move it fastly to the final position and then we will repeat the procedure * to add another two words to move it to the next position. */ #include <stdio.h> #include <mb.h> #include <string.h> //#include "menu.h" #include "mbapp.h" #include "animated_menu.h" char *menus[] = { "Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6", "Item 7", "Item 8", "Item 9", "Item 10", "Item 11", "Item 12", "Item 13", "Item 14", "Item 15", "Item 16", "Item 17", "Item 18", }; typedef struct { mb_animated_menu_t *m; }MyAppData; MBApp *myApp; void myselect(mb_animated_menu_t *m, int select) { printf("menu %d is selected\n", select); } MyApp_InitContent() { MyAppData *data = MBAPP_DATA(myApp,MyAppData); subject_t *key = MBAPP_keySubject(myApp); char name[255]; coord_t *l; int i; mb_sprite_t *sprite=myApp->rootsprite; data->m = mb_animated_menu_new(myApp,myApp->rootsprite,"item",menus); mb_animated_menu_set_callback(data->m, myselect); } int main(int argc, char * const argv[]) { subject_t *subject; mb_obj_t *button; MyAppData data; mb_timeval_t tmo,interval; if (argc > 1) myApp = MBApp_Init(argv[1]); else myApp = MBApp_Init(".libs/list"); MBApp_setData(myApp,&data); MyApp_InitContent(); MBApp_loop(myApp); return 0; } /* vim: set ts=4 */