Mercurial > MadButterfly
view src/rotate.c @ 489:23c7667b3ec0 Android_Skia
Fix a potential bug when destroy a rdman.
When a rdman is dirty, free shapes and coords works specially.
Objects are append to a free list. They are not real freed until
rdman being clean. redraw_man_destroy() free shapes and coords with
free functions of them. If rdman is dirty when destroy it, objects
would be leaked. The changeset make rdman clean before free shapes
and coords to make objects being freed correctly.
author | Thinker K.F. Li <thinker@branda.to> |
---|---|
date | Sun, 22 Nov 2009 20:41:27 +0800 |
parents | 530bb7728546 |
children | 586e50f82c1f |
line wrap: on
line source
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "mb_animate.h" static float comp_mb_timeval_ratio(const mb_timeval_t *a, const mb_timeval_t *b) { float ratio; ratio = (float)MB_TIMEVAL_SEC(a) * 1000000.0 + (float)MB_TIMEVAL_USEC(a); ratio /= (float)MB_TIMEVAL_SEC(b) * 1000000.0 + (float)MB_TIMEVAL_USEC(b); return ratio; } /*! \brief Animation action to rotate a coordinate. */ struct _mb_rotate { mb_action_t action; co_aix angle1, angle2; coord_t *coord; mb_timeval_t start_time; const mb_timeval_t *playing_time; }; typedef struct _mb_rotate mb_rotate_t; static void mb_rotate_start(mb_action_t *act, const mb_timeval_t *now, const mb_timeval_t *playing_time, redraw_man_t *rdman) { mb_rotate_t *rotate = (mb_rotate_t *)act; co_aix *matrix; float _sin, _cos; _sin = sinf(rotate->angle1); _cos = cosf(rotate->angle1); matrix = rotate->coord->matrix; memset(matrix, 0, sizeof(co_aix) * 6); matrix[0] = _cos; matrix[1] = -_sin; matrix[3] = _sin; matrix[4] = _cos; rdman_coord_changed(rdman, rotate->coord); MB_TIMEVAL_CP(&rotate->start_time, now); rotate->playing_time = playing_time; } static void mb_rotate_step(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { mb_rotate_t *rotate = (mb_rotate_t *)act; mb_timeval_t diff; co_aix *matrix; float ratio; float angle; float _sin, _cos; MB_TIMEVAL_CP(&diff, now); MB_TIMEVAL_DIFF(&diff, &rotate->start_time); ratio = comp_mb_timeval_ratio(&diff, rotate->playing_time); angle = rotate->angle1 * (1 - ratio) + rotate->angle2 * ratio; _sin = sinf(angle); _cos = cosf(angle); matrix = rotate->coord->matrix; matrix[0] = _cos; matrix[1] = -_sin; matrix[3] = _sin; matrix[4] = _cos; rdman_coord_changed(rdman, rotate->coord); } static void mb_rotate_stop(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { mb_rotate_t *rotate = (mb_rotate_t *)act; co_aix *matrix; float _sin, _cos; _sin = sinf(rotate->angle2); _cos = cosf(rotate->angle2); matrix = rotate->coord->matrix; matrix[0] = _cos; matrix[1] = -_sin; matrix[3] = _sin; matrix[4] = _cos; rdman_coord_changed(rdman, rotate->coord); } static void mb_rotate_free(mb_action_t *act) { free(act); } mb_action_t *mb_rotate_new(float angle1, float angle2, coord_t *coord, mb_word_t *word) { mb_rotate_t *rotate; rotate = (mb_rotate_t *)malloc(sizeof(mb_rotate_t)); if(rotate == NULL) return NULL; rotate->angle1 = angle1; rotate->angle2 = angle2; rotate->coord = coord; rotate->action.start = mb_rotate_start; rotate->action.step = mb_rotate_step; rotate->action.stop = mb_rotate_stop; rotate->action.free = mb_rotate_free; mb_word_add_action(word, (mb_action_t *)rotate); return (mb_action_t *)rotate; }