Mercurial > MadButterfly
view pyink/frameline.py @ 1206:1d476b35dc79
Merge and move code of tracking max frame number to MBScene_dom_monitor
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 04 Jan 2011 10:08:02 +0800 |
parents | 213f03dbfc41 9d715956823a |
children | e55499f7505a |
line wrap: on
line source
# -*- indent-tabs-mode: t; tab-width: 8; python-indent: 4; fill-column: 79 -*- # vim: sw=4:ts=8:sts=4:textwidth=79 import pygtk pygtk.require("2.0") import gtk import gtk.gdk import pango import gobject def color_to_rgb(v): return (((v >> 16) & 0xff) * 65535 / 0xff, ((v >> 8) & 0xff) * 65535 / 0xff, (v & 0xff) * 65535 / 0xff) class keyframe(object): def __init__(self, frame_idx): self.idx = frame_idx self.left_tween = False self.right_tween = False self.right_tween_type = 0 self.ref = '' pass pass class frameruler(gtk.DrawingArea): _type = 0 _frame_width = 10 # Width for each frame is 10 pixels _mark_color = 0x808080 # color of mark lines _number_color = 0x000000 # color of frame number _number_sz = 8 # font size of frame number def __new__(clz, *args): if not frameruler._type: frameruler._type = gobject.type_register(frameruler) pass fr = gobject.new(frameruler._type) return fr def __init__(self, num_frames=20): self.connect('expose_event', self._fr_expose) self._num_frames = num_frames pass def _fr_expose(self, widget, event): self.update() pass def queue_draw(self): print 'queue_draw' self.update() pass def queue_draw_area(self, x, y, w, h): print 'queue_draw_area' pass def update(self): win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() gc = gtk.gdk.GC(win) # # Set color of mark lines # color_rgb = color_to_rgb(self._mark_color) color = gtk.gdk.Color(*color_rgb) gc.set_rgb_fg_color(color) # # Mark mark lines # mark_h = w_h / 10 for i in range(self._num_frames): mark_x = (i + 1) * self._frame_width win.draw_line(gc, mark_x, 0, mark_x, mark_h) win.draw_line(gc, mark_x, w_h - mark_h - 1, mark_x, w_h - 1) pass win.draw_line(gc, 0, w_h - 1, w_w, w_h -1) # # Set color of frame number # color_rgb = color_to_rgb(self._number_color) color = gtk.gdk.Color(*color_rgb) gc.set_rgb_fg_color(color) font_desc = pango.FontDescription() font_desc.set_size(self._number_sz * pango.SCALE) number_y = (w_h - self._number_sz) / 2 # # Draw frame number # layout = self.create_pango_layout('1') layout.set_font_description(font_desc) win.draw_layout(gc, 0, number_y, layout) for i in range(4, self._num_frames, 5): mark_x = i * self._frame_width layout.set_text(str(i + 1)) win.draw_layout(gc, mark_x, number_y, layout) pass pass pass ## \brief Drawing on the screen for a frameline. # # This class contain all functions that drawing thing on the screen for a # frameline. It is used by descendants to drawing a frameline. This class is # only responsible to draw screen, the logical part is the responsible of # deriving classes. # # This class should only include functions about drawing, no any control, logic # function, and state should be implemented here. This class should change/or # read states of instances. It is stateless. # class frameline_draw(gtk.DrawingArea): _type = 0 _frame_width = 10 # Width for each frame is 10 pixels _select_color = 0xee2222 # color of border of selected frame _key_mark_color = 0x000000 # color of marks for key frames. _key_mark_sz = 4 # width and height of a key frame mark _tween_color = 0x808080 # color of tween line # bg colors of tween frames _tween_bgcolors = [0x80ff80, 0xff8080, 0xffff80] # Colors for normal frames _normal_bgcolors = [0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xcccccc] _normal_border = 0xaaaaaa # border color of normal frames. _active_border = 0xff3030 # border color of an active frame _hover_border_color = 0xa0a0a0 # border when the pointer over a frame def __new__(clz, *args): if not clz._type: clz._type = gobject.type_register(clz) pass fl_obj = gobject.new(clz._type) return fl_obj def _draw_tween(self, first_idx, last_idx, tween_type): win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() # # Get background color of a tween # bg_idx = tween_type bg_color_v = self._tween_bgcolors[bg_idx] bg_color_rgb = color_to_rgb(bg_color_v) bg_color = gtk.gdk.Color(*bg_color_rgb) gc = self._gc gc.set_rgb_fg_color(bg_color) draw_x = first_idx * self._frame_width + 1 draw_w = (last_idx - first_idx + 1) * self._frame_width - 1 win.draw_rectangle(gc, True, draw_x, 0, draw_w, w_h) # # Set color of tween line # line_v = self._tween_color line_rgb = color_to_rgb(line_v) line_color = gtk.gdk.Color(*line_rgb) gc.set_rgb_fg_color(line_color) # # Draw tween line # line_x1 = int((first_idx + 0.5) * self._frame_width) line_x2 = line_x1 + (last_idx - first_idx) * self._frame_width line_y = int(w_h * 2 / 3) win.draw_line(gc, line_x1, line_y, line_x2, line_y) pass def _draw_normal_frame(self, idx): win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() gc = self._gc bg_idx = idx % len(self._normal_bgcolors) rgb = color_to_rgb(self._normal_bgcolors[bg_idx]) color = gtk.gdk.Color(*rgb) gc.set_rgb_fg_color(color) f_x = self._frame_width * idx win.draw_rectangle(gc, True, f_x + 1, 0, self._frame_width - 1, w_h) next_f_x = f_x + self._frame_width border_rgb = color_to_rgb(self._normal_border) border_color = gtk.gdk.Color(*border_rgb) gc.set_rgb_fg_color(border_color) gc.set_line_attributes(1, gtk.gdk.LINE_SOLID, gtk.gdk.CAP_BUTT, gtk.gdk.JOIN_MITER) win.draw_line(gc, next_f_x, 0, next_f_x, w_h) pass ## \brief Draw a bottom line from start to the point before stop frame. # def _draw_bottom_line(self, start_idx, stop_idx): win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() gc = self._gc border_rgb = color_to_rgb(self._normal_border) border_color = gtk.gdk.Color(*border_rgb) gc.set_rgb_fg_color(border_color) start_x = start_idx * self._frame_width stop_x = stop_idx * self._frame_width win.draw_line(gc, start_x, w_h - 1, stop_x, w_h - 1) pass def _draw_active(self, idx): win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() color_v = self._active_border color_rgb = color_to_rgb(color_v) color = gtk.gdk.Color(*color_rgb) gc = self._gc gc.set_rgb_fg_color(color) line_x1 = idx * self._frame_width line_x2 = line_x1 + self._frame_width win.draw_line(gc, line_x1, 0, line_x1, w_h) win.draw_line(gc, line_x2, 0, line_x2, w_h) win.draw_line(gc, line_x1, w_h - 1, line_x2, w_h - 1) win.draw_line(gc, line_x1, 0, line_x2, 0) pass def _draw_keyframe_(self, frame_idx): win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() color_v = self._key_mark_color color_rgb = color_to_rgb(color_v) color = gtk.gdk.Color(*color_rgb) gc = self._gc gc.set_rgb_fg_color(color) mark_sz = self._key_mark_sz mark_x = int((frame_idx + 0.5) * self._frame_width - mark_sz / 2) mark_y = w_h * 2 / 3 - mark_sz / 2 win.draw_rectangle(gc, True, mark_x, mark_y, mark_sz, mark_sz) pass ## \brief Show a mark for the pointer for a frame. # def _draw_hover(self, frame_idx): win = self.window w_x, w_y, w_w, w_h, depth = win.get_geometry() gc = self._gc color_rgb = color_to_rgb(self._hover_border_color) color = gtk.gdk.Color(*color_rgb) gc.set_rgb_fg_color(color) line_x1 = frame_idx * self._frame_width + 1 line_x2 = line_x1 + self._frame_width - 2 win.draw_line(gc, line_x1, 1, line_x1, w_h - 2) win.draw_line(gc, line_x2, 1, line_x2, w_h - 2) win.draw_line(gc, line_x1, 1, line_x2, 1) win.draw_line(gc, line_x1, w_h - 2, line_x2, w_h - 2) pass pass ## \brief Drawing frameline according state of a frameline. # # Thsi class calls methods of class frameline_draw to drawing frameline. But, # this class is state awared. It according states of an instance to determines # calling methods and arguments. This class decorates methods of # frameline_draw class according states of an instance. # # This classs reading state of a frameline, but it does not change and control # states. The deriving classes are responsible to change and control states. # class frameline_draw_state(frameline_draw): # tween types TWEEN_TYPE_NONE = 0 TWEEN_TYPE_MOVE = 1 TWEEN_TYPE_SHAPE = 2 def __init__(self, num_frames): frameline_draw.__init__(self) self._num_frames = num_frames self._keys = [] self._active_frame = -1 self._drawing = False pass def _draw_keyframe(self, frame_idx): # Only keyframes that is not right-side of NONE type tween should be # draw. pos = self._find_keyframe(frame_idx) key = self._keys[pos] if key.left_tween and not key.right_tween: return self._draw_keyframe_(frame_idx) pass def _draw_keyframes(self): for key in self._keys: self._draw_keyframe(key.idx) pass pass ## \brief Redraw a frame specified by an index. # def _draw_frame(self, frame_idx): if not self._drawing: return pos = self._find_keyframe_floor(frame_idx) try: key = self._keys[pos] except IndexError: key = None pass if key and (key.right_tween or (key.left_tween and key.idx == frame_idx)): # # in tween # first_pos, last_pos = self._find_tween_range(pos) first_key = self._keys[first_pos] last_key = self._keys[last_pos] self._draw_tween_of_key(first_pos) else: # not in tween self._draw_normal_frame(frame_idx) self._draw_bottom_line(frame_idx, frame_idx + 1) if key and (key.idx == frame_idx): self._draw_keyframe(frame_idx) pass pass pass def _draw_all_frames(self): if not self._drawing: return i = 0 key_pos = 0 try: key = self._keys[key_pos] except IndexError: key = keyframe(self._num_frames) pass num_frames = self._num_frames while i < num_frames: if key.idx == i and key.right_tween: # # Skip tween keys # first_tween_pos, last_tween_pos = \ self._find_tween_range(key_pos) first_tween_key = self._keys[first_tween_pos] last_tween_key = self._keys[last_tween_pos] self._draw_tween(first_tween_key.idx, last_tween_key.idx, first_tween_key.right_tween_type) last_tween_key = self._keys[last_tween_pos] key_pos = last_tween_pos + 1 try: key = self._keys[key_pos] except: key = keyframe(self._num_frames) pass i = last_tween_key.idx + 1 else: self._draw_normal_frame(i) if key.idx == i: key_pos = key_pos+1 try: key = self._keys[key_pos] except: key = keyframe(self._num_frames) pass pass i = i + 1 pass pass self._draw_bottom_line(0, num_frames) self._draw_keyframes() pass def _draw_tween_of_key(self, key_pos): if not self._drawing: return first_pos, last_pos = self._find_tween_range(key_pos) first_key = self._keys[first_pos] last_key = self._keys[last_pos] self._draw_tween(first_key.idx, last_key.idx, first_key.right_tween_type) self._draw_bottom_line(first_key.idx, last_key.idx + 1) for i in range(first_pos, last_pos + 1): key = self._keys[i] self._draw_keyframe(key.idx) pass pass def _draw_active_frame(self): if not self._drawing: return if self._active_frame == -1: return self._draw_active(self._active_frame) pass def _draw_hover_frame(self, frame_idx): if not self._drawing: return self._draw_hover(frame_idx) pass ## \brief Start future drawing actions # def start_drawing(self): if not hasattr(self, '_gc'): win = self.window self._gc = gtk.gdk.GC(win) # # register for button press event # emask = win.get_events() emask = emask | gtk.gdk.BUTTON_PRESS_MASK | \ gtk.gdk.POINTER_MOTION_MASK win.set_events(emask) pass self._drawing = True pass ## \brief Stop any future drawing actions # # When doing massive udpate, to stop drawing the screen make # application more effecient. The screen is updated by calling # update() method after massive update and calliing start_drawing(). # def stop_drawing(self): self._drawing = False pass pass ## Show frame status of a layer # # \section frameline_sigs Signals # - 'frame-button-pree' for user press on a frame. # - callback(widget, frame_idx, button) # # All methos that change state of the frameline, must call methods to update # the screen. # class frameline(frameline_draw_state): _sig_frame_but_press = None FRAME_BUT_PRESS = 'frame-button-press' def __new__(clz, *args): fl_obj = frameline_draw_state.__new__(clz, *args) if not clz._sig_frame_but_press: but_press = gobject.signal_new(frameline.FRAME_BUT_PRESS, frameline._type, gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE, (gobject.TYPE_INT, gobject.TYPE_INT)) clz._sig_frame_but_press = but_press pass return fl_obj def __init__(self, num_frames=20): frameline_draw_state.__init__(self, num_frames) self.connect('button-press-event', self._press_hdl) self.connect('expose-event', self._fl_expose) self.connect('motion-notify-event', self._motion_hdl) self._last_hover = -1 # frame index of last hover pass def __len__(self): return self._num_frames def _find_keyframe(self, idx): key_indic = [key.idx for key in self._keys] key_pos = key_indic.index(idx) return key_pos def _find_keyframe_floor(self, frame_idx): pos = 0 keys = [key.idx for key in self._keys] keys.append(frame_idx) keys.sort() keys.reverse() pos = (len(keys) - 1) - keys.index(frame_idx) - 1 return pos ## \brief Find the range a continous tween. # def _find_tween_range(self, key_pos): key = self._keys[key_pos] if not (key.left_tween or key.right_tween): raise ValueError, 'the keyframe is not in a tween' # # Initialize tween type and first_pos # if key.right_tween: tween_type = key.right_tween_type first_pos = key_pos else: # key.left_tween is True since the key is in a tween. first_pos = key_pos -1 key = self._keys[first_pos] tween_type = key.right_tween_type pass # # Find first_pos # while first_pos and key.left_tween: right_pos = first_pos - 1 right_key = self._keys[right_pos] if right_key.right_tween_type != tween_type: break first_pos = right_pos key = right_key pass # # Find last_pos # max_pos = len(self._keys) - 1 last_pos = key_pos key = self._keys[last_pos] while last_pos < max_pos and self._keys[last_pos].right_tween: if key.right_tween_type != tween_type: break last_pos = last_pos + 1 key = self._keys[last_pos] pass return first_pos, last_pos def _press_hdl(self, widget, event): frame = event.x / self._frame_width but = event.button self.emit(frameline.FRAME_BUT_PRESS, frame, but) pass def hide_hover(self): if self._active_frame != self._last_hover: self._draw_normal_frame(self._last_hover) pass pass def _motion_hdl(self, widget, event): frame_idx = int(event.x / self._frame_width) if self._last_hover != -1: self._draw_frame(self._last_hover) if self._last_hover == self._active_frame: self._draw_active_frame() pass pass if frame_idx < self._num_frames and frame_idx >= 0: self._draw_hover_frame(frame_idx) if self._last_hover == self._active_frame: self._draw_active_frame() pass self._last_hover = frame_idx else: self._last_hover = -1 pass pass def _fl_expose(self, widget, event): win = self.window self.start_drawing() self.update() pass def set_tween_type(self, frame_idx, tween_type): pos = self._find_keyframe(frame_idx) key = self._keys[pos] assert key.right_tween key.right_tween_type = tween_type self._draw_tween_of_key(pos) self._draw_active_frame() pass def update(self): self._draw_all_frames() self._draw_active_frame() pass ## Add a key frame # # A key frame is the frame that user specify actions. For # example, move a object or add new objects at the frame. def add_keyframe(self, idx, ref=None): try: pos = self._find_keyframe(idx) # it is not already a keyframe. except ValueError: pass else: raise ValueError, 'the frame is already a key frame' key_indic = [key.idx for key in self._keys] key_indic.append(idx) key_indic.sort() insert_pos = key_indic.index(idx) key = keyframe(idx) key.ref = ref if insert_pos > 0 and self._keys[insert_pos - 1].right_tween: if self._keys[insert_pos-1].idx == idx-1: self._keys[insert_pos-1].right_tween = False self._keys[insert_pos:insert_pos] = [key] return else: key2 = keyframe(idx-1) key2.ref = self._keys[insert_pos-1].ref key2.left_tween = True self._keys[insert_pos:insert_pos] = [key2,key] key.left_tween = False key.right_tween = True key.right_tween_type = self._keys[insert_pos - 1].right_tween_type pass else: self._keys[insert_pos:insert_pos] = [key] if self._drawing: self._draw_keyframe(idx) pass pass def remove_frame(self, idx): pos = self._find_keyframe_floor(idx) if pos != -1: key = self._keys[pos] if key.idx == idx: if key.left_tween: self._keys[pos-1].right_tween = False del self._keys[pos] while pos < len(self._keys): self._keys[pos].idx = self._keys[pos].idx - 1 pos = pos+1 self.update() # Use remove key frame to remove the key frame return elif key.right_tween: pos = pos + 1 while pos < len(self._keys): self._keys[pos].idx = self._keys[pos].idx - 1 pos = pos + 1 if self._drawing: self.update() else: return pass pass def insert_frame(self,idx): pos = self._find_keyframe_floor(idx) if pos != -1: key = self._keys[pos] if key.idx == idx: while pos < len(self._keys): self._keys[pos].idx = self._keys[pos].idx + 1 pos = pos + 1 if self._drawing: self.update() return elif key.right_tween: pos = pos + 1 while pos < len(self._keys): self._keys[pos].idx = self._keys[pos].idx + 1 pos = pos + 1 if self._drawing: self.update() else: return pass pass def rm_keyframe(self, idx): key_pos = self._find_keyframe(idx) key = self._keys[key_pos] del self._keys[key_pos] if key.right_tween ^ key.left_tween: # # tween in one side # if key.right_tween: right_key = self._keys[key_pos] right_key.left_tween = False redraw_range = (key.idx, right_key.idx + 1) else: left_key = self._keys[key_pos - 1] left_key.right_tween = False redraw_range = (left_key.idx, key.idx + 1) pass for i in range(*redraw_range): self._draw_frame(i) pass pass else: self._draw_frame(idx) pass self._draw_active_frame() pass ## Tween the key frame specified by an index and the key frame at right. # # \see http://www.entheosweb.com/Flash/shape_tween.asp def tween(self, idx, tween_type=frameline_draw_state.TWEEN_TYPE_NONE): pos = self._find_keyframe(idx) key = self._keys[pos] try: right_key = self._keys[pos + 1] except IndexError: raise ValueError, 'no right key frame' key.right_tween = True right_key.left_tween = True key.right_tween_type = tween_type self._draw_tween_of_key(pos) self._draw_active_frame() pass def get_tween_type(self, idx): for i in range(0,len(self._keys)): key = self._keys[i] if key.left_tween is True: continue if key.idx == idx: return key.right_tween_type pass pass ## Get the maximum frame number in a layer(frameline) # Return the frame number def max_frame(self): keys = self._keys if not keys: return 0 return keys[-1].idx ## \bref Return range of blocks of conesequence frames (tweens). # # Return range and type of tweens and key frames that is not start or stop # of a tween. def get_frame_blocks(self): blocks = [] for pos, key in enumerate(self._keys): if key.right_tween: next_key = self._keys[pos + 1] block = (key.idx, next_key.idx, key.right_tween_type) elif not key.left_tween: block = (key.idx, key.idx, 0) else: continue blocks.append(block) pass return blocks ## \brief Return the range of a block of consequence frames (tween). # # - If the index frame is in a tween, it returns the range of the tween. # # - If the indexed frame is a key frame with no right_tween, returns the # range that start and stop are both equivalent to idx. # # - If both earlier two are not meat, the previesou keyframe or tween is # returned. # # - Otherwise, raise an exception. # # \param idx is the index number of a frame. # \return A tuple of (start, stop, tween_type) # def get_frame_block_floor(self, idx): pos = self._find_keyframe_floor(idx) if pos != -1: key = self._keys[pos] if key.right_tween: next_key = self._keys[pos + 1] return key.idx, next_key.idx, key.right_tween_type if key.left_tween: prev_key = self._keys[pos - 1] return prev_key.idx, key.idx, prev_key.right_tween_type return key.idx, key.idx, 0 raise ValueError, \ 'the frame specified by idx is not in any tween or a key frame' ## \brief Return the range of a block of consequence frames (tween). # # - If the index frame is in a tween, it returns the range of the tween. # # - If the indexed frame is a key frame with no right_tween, returns the # range that start and stop are both equivalent to idx. # # - Otherwise, raise an exception. # # \param idx is the index number of a frame. # \return A tuple of (start, stop, tween_type) # def get_frame_block(self, idx): start, stop, tween_type = self.get_frame_block_floor(idx) if stop < idx: raise ValueError, \ 'the frame specified by idx is not in any tween or a key frame' return start, stop, tween_type def get_frame_data(self, idx): pos = self._find_keyframe(idx) key = self._keys[pos] return key.ref ## Set active frame # # The active frame is the frame that is working on. # def active_frame(self, idx): if idx < 0 or idx >= self._num_frames: raise IndexError, 'value of index (%d) is out of range' % (idx) if self._active_frame != -1: self._draw_frame(self._active_frame) pass self._active_frame = idx self._draw_active_frame() pass def deactive(self): self._draw_frame(self._active_frame) self._active_frame = -1 pass def set_num_frames(self, num): self._num_frames = num pass def reset(self): self._keys = [] self._active_frame = -1 self._draw_all_frames() pass pass if __name__ == '__main__': window = gtk.Window(gtk.WINDOW_TOPLEVEL) fr = frameruler(40) fr.set_size_request(300, 20) fl = frameline(40) fl.set_size_request(300, 20) fl.add_keyframe(15) fl.add_keyframe(3) fl.tween(3) fl.add_keyframe(9) fl.add_keyframe(20) fl.tween(9) fl.active_frame(1) fl.rm_keyframe(15) print 'num of frames: %d' % (len(fl)) def press_sig(fl, frame, but): print 'press_sig button %d for frame %d' % (but, frame) pass fl.connect(frameline.FRAME_BUT_PRESS, press_sig) box = gtk.VBox() box.pack_start(fr, False) box.pack_start(fl, False) window.add(box) fr.show() fl.show() box.show() window.show() gtk.main() pass