Mercurial > MadButterfly
view pyink/MBScene.py @ 982:1bda9f9e00ea
Set the inkscape:groupmode attribute so that the inkscape will put the scene groups in the layer manager and protect it from detection.
author | wycc |
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date | Sun, 21 Nov 2010 08:43:02 +0800 |
parents | 9e7865906bfc |
children | ee31add87843 |
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#!/usr/bin/python # -*- indent-tabs-mode: t; tab-width: 8; python-indent: 4; -*- # vim: sw=4:ts=8:sts=4 import pygtk import gtk from copy import deepcopy from lxml import etree import random import traceback import time # Please refer to # http://www.assembla.com/wiki/show/MadButterfly/Inkscape_extention # for the designed document. # Algorithm: # # We will parse the first two level of the SVG DOM. collect a table of # layer and scene. # - 1. Collect the layer table which will be displayed as the first # column of the grid. # - 2. Get the maximum scene number. This will decide the size of the # grid. # - 3. When F6 is pressed, we will check if this scene has been # defined. This can be done by scan all second level group and # check if the current scene number is within the range specified # by scene field. The function IsSceneDefined(scene) can be used # for this purpose. # - 4. If this is a new scene, we will append a new group which # duplication the content of the last scene in the same # group. The scene field will contain the number from the last # scene number of the last scene to the current scenen # number. For example, if the last scene is from 4-7 and the new # scene is 10, we will set the scene field as "8-10". # - 5. If this scene are filled screne, we will split the existing # scene into two scenes with the same content. # class Layer: def __init__(self,node): self.scenes = [] self.node = node self.nodes=[] pass pass class Scene: def __init__(self, node, start,end): self.node = node self.start = int(start) self.end = int(end) pass pass _scenes = '{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scenes' _scene = '{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scene' class MBScene(): def __init__(self,desktop,win): self.desktop = desktop self.window = win self.layers = [] self.layers.append(Layer(None)) self.scenemap = None pass def confirm(self,msg): vbox = gtk.VBox() vbox.pack_start(gtk.Label(msg)) self.button = gtk.Button('OK') vbox.pack_start(self.button) self.button.connect("clicked", self.onQuit) self.window.add(vbox) pass def dumpattr(self,n): s = "" for a,v in n.attrib.items(): s = s + ("%s=%s" % (a,v)) pass return s def dump(self,node,l=0): print " " * l*2,"<", node.tag, self.dumpattr(node),">" for n in node: self.dump(n,l+1) pass print " " * l * 2,"/>" pass def parseMetadata(self,node): self.current = 1 for n in node.childList(): if n.repr.name() == 'ns0:scenes': self.scenemap={} try: cur = int(n.repr.attribute("current")) except: cur = 1 self.current = cur for s in n.childList(): if s.repr.name() == 'ns0:scene': try: start = int(s.repr.attribute("start")) except: traceback.print_exc() continue try: end = s.repr.attribute("end") if end == None: end = start pass except: end = start pass link = s.repr.attribute("ref") self.scenemap[link] = [int(start),int(end)] print "scene %d to %d" % (self.scenemap[link][0], self.scenemap[link][1]) if cur >= start and cur <= end: self.currentscene = link pass pass pass pass pass pass if self.scenemap==None: self.desktop.doc().root().repr.setAttribute("xmlns:ns0","http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd",True) scenes = self.desktop.doc().rdoc.createElement("ns0:scenes") node.repr.appendChild(scenes) def update(self): doc = self.desktop.doc().root() rdoc = self.desktop.doc().rdoc for node in doc.childList(): if node.repr.name() == 'svg:metadata': for t in node.childList(): if t.repr.name() == "ns0:scenes": node.repr.removeChild(t.repr) ns = rdoc.createElement("ns0:scenes") node.repr.appendChild(ns) for layer in range(0,len(self._framelines)): lobj = self._framelines[layer] lobj.addScenes(rdoc,ns) def parseScene(self): """ In this function, we will collect all items for the current scene and then relocate them back to the appropriate scene object. """ self.layers = [] self.scenemap = None doc = self.desktop.doc().root() for node in doc.childList(): if node.repr.name() == 'svg:metadata': self.parseMetadata(node) pass elif node.repr.name() == 'svg:g': oldscene = None #print layer.attrib.get("id") lyobj = Layer(node) self.layers.append(lyobj) lyobj.current_scene = [] for scene in node.childList(): if scene.repr.name() == 'svg:g': try: scmap = self.scenemap[scene.getId()] if scmap == None: lyobj.current_scene.append(scene) continue if self.current <= scmap[1] and \ self.current >= scmap[0]: oldscene = scene pass except: lyobj.current_scene.append(scene) continue lyobj.scenes.append(Scene(scene,scmap[0],scmap[1])) pass else: lyobj.current_scene.append(scene) pass pass if oldscene != None: # Put the objects back to the current scene # for o in lyobj.current_scene: # print o.tag # oldscene.append(o) pass pass pass self.collectID() self.dumpID() pass def collectID(self): self.ID = {} root = self.desktop.doc().root() for n in root.childList(): self.collectID_recursive(n) pass pass def collectID_recursive(self,node): self.ID[node.getId()] = 1 for n in node.childList(): self.collectID_recursive(n) pass pass def newID(self): while True: n = 's%d' % int(random.random()*10000) #print "try %s" % n if self.ID.has_key(n) == False: return n pass pass def dumpID(self): for a,v in self.ID.items(): pass pass def getLayer(self, layer): for l in self.layers: if l.node.getId() == layer: return l pass return None def insertKeyScene(self): """ Insert a new key scene into the stage. If the nth is always a key scene, we will return without changing anything. If the nth is a filled scene, we will break the original scene into two parts. If the nth is out of any scene, we will append a new scene. """ x = self.last_frame y = self.last_line rdoc = self.desktop.doc().rdoc ns = rdoc.createElement("svg:g") txt = rdoc.createElement("svg:rect") txt.setAttribute("x","0",True) txt.setAttribute("y","0",True) txt.setAttribute("width","100",True) txt.setAttribute("height","100",True) txt.setAttribute("style","fill:#ff00",True) ns.appendChild(txt) gid = self.last_line.node.label()+self.newID() self.ID[gid]=1 ns.setAttribute("id",gid,True) ns.setAttribute("inkscape:groupmode","layer",True) self.last_line.node.repr.appendChild(ns) print 'Add key ', x self.last_line.add_keyframe(x,ns) self.update() self.last_line.update() def removeKeyScene(self): nth = self.last_frame y = self.last_line rdoc = self.desktop.doc().rdoc i = 0 layer = self.last_line while i < len(layer._keys): s = layer._keys[i] print "nth:%d idx %d" % (nth,s.idx) if nth > s.idx: if i == len(layer._keys)-1: return if nth == s.idx: if s.left_tween: # This is left tween, we move the keyframe one frame ahead if s.idx == layer._keys[i-1].idx: layer._keys[i].ref.parent().removeChild(layer._keys[i].ref) self.last_line.rm_keyframe(nth) self.last_line.rm_keyframe(nth-1) else: s.idx = s.idx-1 else: layer._keys[i].ref.parent().removeChild(layer._keys[i].ref) if s.right_tween: self.last_line.rm_keyframe(layer._keys[i+1].idx) self.last_line.rm_keyframe(nth) else: self.last_line.rm_keyframe(nth) self.update() self.last_line._draw_all_frames() self.last_line.update() return i = i + 1 def extendScene(self): nth = self.last_frame layer = self.last_line i = 0 while i < len(layer._keys): s = layer._keys[i] if s.right_tween: if nth > s.idx: if nth <= layer._keys[i+1].idx: return try: if nth <= layer._keys[i+2].idx: layer._keys[i+1].idx = nth layer.draw_all_frames() self.update() self.setCurrentScene(nth) self.last_line.update() return else: # We may in the next scene i = i + 2 pass except: # This is the last keyframe, extend the keyframe by # relocate the location of the keyframe layer._keys[i+1].idx = nth layer._draw_all_frames() self.update() self.last_line.update() self.setCurrentScene(nth) return else: # We are in the front of all keyframes return else: # This is a single keyframe if nth < s.idx: return if nth == s.idx: return try: if nth < layer._keys[i+1].idx: # We are after a single keyframe and no scene is # available here. Create a new tween here idx = layer._keys[i].idx layer.add_keyframe(nth,layer._keys[i].ref) layer.tween(idx) layer._draw_all_frames() self.update() self.setCurrentScene(nth) self.last_line.update() return else: # We may in the next scene i = i + 1 pass pass except: # This is the last scene, create a new one idx = layer._keys[i].idx layer.add_keyframe(nth,layer._keys[i].ref) layer.tween(idx) layer._draw_all_frames() self.update() self.setCurrentScene(nth) self.last_line.update() return pass pass pass def setCurrentScene(self,nth): self.current = nth for layer in self._framelines: i=0 while i < len(layer._keys): s = layer._keys[i] print s.ref.attribute("id"),s.idx,s.left_tween,s.right_tween if s.right_tween is False: if nth == s.idx+1: s.ref.setAttribute("style","",True) else: s.ref.setAttribute("style","display:none",True) i = i + 1 continue if nth >= (s.idx+1) and nth <= (layer._keys[i+1].idx+1): s.ref.setAttribute("style","",True) else: s.ref.setAttribute("style","display:none",True) i = i + 2 pass pass pass def newCell(self,file): img = gtk.Image() img.set_from_file(file) btn = gtk.EventBox() btn.add(img) btn.connect("button_press_event", self.cellSelect) btn.modify_bg(gtk.STATE_NORMAL, btn.get_colormap().alloc_color("gray")) return btn def onCellClick(self,line,frame,but): self.last_line = line self.last_frame = frame self.last_line.active_frame(frame) self.doEditScene(frame) def _remove_active_frame(self,widget,event): """ Hide all hover frames. This is a hack. We should use the lost focus event instead in the future to reduce the overhead. """ for f in self._framelines: if f != widget: f.hide_hover() def _create_framelines(self): import frameline self.scrollwin = gtk.ScrolledWindow() self.scrollwin.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) self.scrollwin.set_size_request(-1,150) nframes = 100 vbox = gtk.VBox() vbox.show() self.scrollwin.add_with_viewport(vbox) ruler = frameline.frameruler(nframes) ruler.set_size_request(nframes * 10, 20) ruler.show() vbox.pack_start(ruler, False) # # Add a frameline for each layer # self._framelines = [] for i in range(len(self.layers)): line = frameline.frameline(nframes) line.set_size_request(nframes * 10, 20) vbox.pack_start(line, False) self._framelines.append(line) line.connect(line.FRAME_BUT_PRESS, self.onCellClick) line.nLayer = i line.node = self.layers[i].node line.connect('motion-notify-event', self._remove_active_frame) pass pass ## \brief Update conetent of frameliens according layers. # def _update_framelines(self): for layer_i, layer in enumerate(self.layers): frameline = self._framelines[layer_i] for scene in layer.scenes: frameline.add_keyframe(scene.start-1,scene.node.repr) if scene.start != scene.end: frameline.add_keyframe(scene.end-1,scene.node.repr) frameline.tween(scene.start-1) pass pass pass def cellSelect(self, cell, data): if self.last_cell: color = self.last_cell.get_colormap().alloc_color("gray") self.last_cell.modify_bg(gtk.STATE_NORMAL, color) pass self.last_cell = cell color = cell.get_colormap().alloc_color("green") cell.modify_bg(gtk.STATE_NORMAL, color) pass def doEditScene(self,w): self.setCurrentScene(self.last_frame+1) pass def doInsertKeyScene(self,w): self.insertKeyScene() # self.grid.show_all() return def doRemoveScene(self,w): self.removeKeyScene() return def doExtendScene(self,w): self.extendScene() #self.grid.show_all() pass def addButtons(self,hbox): #btn = gtk.Button('Edit') #btn.connect('clicked', self.doEditScene) #hbox.pack_start(btn,expand=False,fill=False) btn = gtk.Button('Insert Key') btn.connect('clicked',self.doInsertKeyScene) hbox.pack_start(btn,expand=False,fill=False) btn=gtk.Button('Remove Key') btn.connect('clicked', self.doRemoveScene) hbox.pack_start(btn,expand=False,fill=False) btn=gtk.Button('Extend scene') btn.connect('clicked', self.doExtendScene) hbox.pack_start(btn,expand=False,fill=False) pass def onQuit(self, event): self.OK = False gtk.main_quit() pass def onOK(self,event): self.OK = True gtk.main_quit() pass def show(self): self.OK = True self.parseScene() self._create_framelines() self._update_framelines() vbox = gtk.VBox(False,0) self.desktop.getToplevel().child.child.pack_end(vbox,expand=False) self.window = vbox vbox = gtk.VBox(False,0) self.window.pack_start(vbox,expand=False) vbox.pack_start(self.scrollwin,expand=False) self.vbox = vbox hbox=gtk.HBox(False,0) self.addButtons(hbox) vbox.pack_start(hbox,expand=False) # self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) # self.window.connect("destroy", gtk.main_quit) # self.window.set_position(gtk.WIN_POS_MOUSE) self.window.show_all() pass pass