view include/mb_graph_engine.h @ 1282:1ac921a6bd9a

When we delete frame in tween, we should adjust the end only. If we delete the first frame, the whole scene is deleted.
author wycc
date Fri, 14 Jan 2011 00:36:50 +0800
parents 7b4e80ab671a
children
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/*! \page create_graph_engine Create a Graphic Engine.
 *
 * To create a graphic engine, you need to declare and define types
 * and functions that had been declared in
 * include/mb_graph_engine_cairo.h in a separated header an c file.
 * Likes what mb_graph_engine_skia.h does.
 *
 * You should also add options in configure.ac to enable the graphic
 * engine.  You also need to add lines in include/mb_config.h.in and
 * include/mb_graph_engine.h to include correct header for the graphic
 * engine enabled by the user.
 */
// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#ifndef __MBE_H_
#define __MBE_H_
#include <mb_config.h>

#ifdef CAIRO_GRAPH_ENGINE
#include <mb_graph_engine_cairo.h>
#endif

#ifdef SKIA_GRAPH_ENGINE
#include <mb_graph_engine_skia.h>
#endif

#ifdef OPENVG_GRAPH_ENGINE
#include <mb_graph_engine_openvg.h>
#endif

#endif /* __MBE_H_ */